Code

color the original-d path just like a normal path when an LPE is applied.
authorJohan <Johan@JohannesMobile>
Sun, 14 Feb 2010 22:16:36 +0000 (23:16 +0100)
committerJohan <Johan@JohannesMobile>
Sun, 14 Feb 2010 22:16:36 +0000 (23:16 +0100)
src/ui/tool/node-tool.cpp

index 7ddd3316b5d7c895aa166037780d8e5a8ea55b9c..443e7f2585abb027c867f97763a286ffc05d3bd7 100644 (file)
@@ -362,7 +362,7 @@ void gather_items(InkNodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::Sh
         ShapeRecord r;
         r.item = static_cast<SPItem*>(obj);
         r.edit_transform = Geom::identity(); // TODO wrong?
-        r.role = SHAPE_ROLE_LPE_PARAM;
+        r.role = role;
         s.insert(r);
     } else if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) {
         for (SPObject *c = obj->children; c; c = c->next) {