Code

Improving the performance of the object snapper
authordvlierop2 <dvlierop2@users.sourceforge.net>
Wed, 5 Sep 2007 20:16:30 +0000 (20:16 +0000)
committerdvlierop2 <dvlierop2@users.sourceforge.net>
Wed, 5 Sep 2007 20:16:30 +0000 (20:16 +0000)
src/line-snapper.cpp
src/line-snapper.h
src/object-snapper.cpp
src/object-snapper.h
src/seltrans.cpp
src/snap.cpp
src/snap.h
src/snapper.cpp
src/snapper.h

index 4c886fea50fe684411977227aa9331eee050ef7b..cf46671c88602b21d67780833263cbaf49208d4e 100644 (file)
@@ -10,12 +10,14 @@ Inkscape::LineSnapper::LineSnapper(SPNamedView const *nv, NR::Coord const d) : S
 
 Inkscape::SnappedPoint Inkscape::LineSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t,
                                                                                                        NR::Point const &p,
+                                                                                                       bool const &f,
+                                                       std::vector<NR::Point> &points_to_snap,
                                                     std::list<SPItem const *> const &it) const
 {
     /* Snap along x (ie to vertical lines) */
-    Inkscape::SnappedPoint const v = _doConstrainedSnap(t, p, component_vectors[NR::X], it);
+    Inkscape::SnappedPoint const v = _doConstrainedSnap(t, p, f, points_to_snap, component_vectors[NR::X], it);
     /* Snap along y (ie to horizontal lines) */
-    Inkscape::SnappedPoint const h = _doConstrainedSnap(t, p, component_vectors[NR::Y], it);
+    Inkscape::SnappedPoint const h = _doConstrainedSnap(t, p, f, points_to_snap, component_vectors[NR::Y], it);
 
     /* If we snapped to both, combine the two results.  This is so that, for example,
     ** we snap nicely to the intersection of two guidelines.
@@ -37,7 +39,9 @@ Inkscape::SnappedPoint Inkscape::LineSnapper::_doFreeSnap(Inkscape::Snapper::Poi
 
 Inkscape::SnappedPoint Inkscape::LineSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t, 
                                                                                                        NR::Point const &p,
-                                                    ConstraintLine const &c,
+                                                    bool const &f,
+                                                       std::vector<NR::Point> &points_to_snap,
+                                                               ConstraintLine const &c,
                                                     std::list<SPItem const *> const &it) const
 {
     Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE);
index f6b467520e718016a01cbde04e03ec144f203b48..5d93c858e59a19f6c16357f908c58f7b65913283 100644 (file)
@@ -27,11 +27,15 @@ protected:
 private:
   SnappedPoint _doFreeSnap(Inkscape::Snapper::PointType const &t,
                                        NR::Point const &p,
-                                       std::list<SPItem const *> const &it) const;
+                                       bool const &first_point,
+                    std::vector<NR::Point> &points_to_snap,
+                    std::list<SPItem const *> const &it) const;
   
   SnappedPoint _doConstrainedSnap(Inkscape::Snapper::PointType const &t,
                                        NR::Point const &p,
-                                       ConstraintLine const &c,
+                                       bool const &first_point,
+                    std::vector<NR::Point> &points_to_snap,
+                    ConstraintLine const &c,
                                        std::list<SPItem const *> const &it) const;
   
   /**
index 785f80960800089d13775404a4a3648ebc6fc4e3..f253d35386fd771a41a40a53e090d5ba6f5d53e1 100644 (file)
@@ -14,7 +14,6 @@
 #include "libnr/nr-rect-ops.h"
 #include "document.h"
 #include "sp-namedview.h"
-#include "sp-path.h"
 #include "sp-image.h"
 #include "sp-item-group.h"
 #include "sp-item.h"
@@ -22,7 +21,6 @@
 #include "display/curve.h"
 #include "desktop.h"
 #include "inkscape.h"
-#include "splivarot.h"
 #include "prefs-utils.h"
 
 
@@ -31,51 +29,84 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
     _snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
     _include_item_center(false)
 {
-
+       _candidates = new std::list<SPItem*>;
+       _points_to_snap_to = new std::list<NR::Point>;
+       _paths_to_snap_to = new std::list<Path*>;
 }
 
+Inkscape::ObjectSnapper::~ObjectSnapper() 
+{
+       _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
+       delete _candidates;     
+       
+       _points_to_snap_to->clear();
+       delete _points_to_snap_to;
+       
+       for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+               delete *k;
+    }
+    _paths_to_snap_to->clear();
+       delete _paths_to_snap_to;
+}
 
 /**
- *  \param p Point we are trying to snap (desktop coordinates)
+ *     Find all items within snapping range.  
+ *     \param r Pointer to the current document
+ *  \param it List of items to ignore 
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param DimensionToSnap Snap in X, Y, or both directions.
  */
 
-void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
-                                              SPObject* r,
+void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
                                               std::list<SPItem const *> const &it,
-                                              NR::Point const &p,
+                                              bool const &first_point,
+                                              std::vector<NR::Point> &points_to_snap,
                                               DimensionToSnap const snap_dim) const
 {
     if (ThisSnapperMightSnap()) {    
         SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
-        for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
-            if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
-    
-                /* See if this item is on the ignore list */
-                std::list<SPItem const *>::const_iterator i = it.begin();
-                while (i != it.end() && *i != o) {
-                    i++;
-                }
-    
-                if (i == it.end()) {
-                    /* See if the item is within range */
-                    if (SP_IS_GROUP(o)) {
-                        _findCandidates(c, o, it, p, snap_dim);
-                    } else {
-                        NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
-                        if (b) {
-                               NR::Point b_min = b->min();
-                               NR::Point b_max = b->max();
-                               double d = getDistance();
-                               bool withinX = (p[NR::X] >= b_min[NR::X] - d) && (p[NR::X] <= b_max[NR::X] + d); 
-                               bool withinY = (p[NR::Y] >= b_min[NR::Y] - d) && (p[NR::Y] <= b_max[NR::Y] + d);
-                               if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
-                                   c.push_back(SP_ITEM(o));
+        
+        if (first_point) { 
+               _candidates->clear();    
+                
+               for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
+                   if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
+           
+                       /* See if this item is on the ignore list */
+                       std::list<SPItem const *>::const_iterator i = it.begin();
+                       while (i != it.end() && *i != o) {
+                           i++;
+                       }
+           
+                       if (i == it.end()) {
+                           /* See if the item is within range */
+                           if (SP_IS_GROUP(o)) {
+                               _findCandidates(o, it, false, points_to_snap, snap_dim);
+                           } else {
+                               // Now let's see if any of the snapping points is within
+                               // snapping range of this object  
+                               NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
+                               if (b) {
+                                       for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
+                                               NR::Point b_min = b->min();
+                                               NR::Point b_max = b->max();                                     
+                                               double d = getDistance();
+                                               bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d); 
+                                               bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
+                                               if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
+                                                  //We've found a point that is within snapping range 
+                                                  //of this object, so record it as a candidate
+                                                  _candidates->push_back(SP_ITEM(o));
+                                                  break;
+                                               }       
+                                       }       
                                }
-                        }
-                    }
-                }    
-            }
-        }
+                           }
+                       }    
+                   }
+               }
+        }        
     }
 }
 
@@ -83,8 +114,8 @@ void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
 void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
                                                                                 Inkscape::SnappedPoint &s,
                                          NR::Point const &p,
-                                         DimensionToSnap const snap_dim,
-                                         std::list<SPItem*> const &cand) const
+                                         bool const &first_point,
+                                         DimensionToSnap const snap_dim) const
 {
     /* FIXME: this seems like a hack.  Perhaps Snappers should be
     ** in SPDesktop rather than SPNamedView?
@@ -105,83 +136,87 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
        // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE! 
        g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));  
 
-    for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
-        
-        NR::Matrix i2doc(NR::identity());
-        SPItem *root_item = NULL;
-        if (SP_IS_USE(*i)) {
-            i2doc = sp_use_get_root_transform(SP_USE(*i));
-            root_item = sp_use_root(SP_USE(*i));
-        } else { 
-            i2doc = sp_item_i2doc_affine(*i);
-            root_item = *i;
-        }
-        
-        SPCurve *curve = NULL;
-        
-        if (SP_IS_SHAPE(root_item)) {
-            SPShape const *sh = SP_SHAPE(root_item);
-            curve = sh->curve;
-        } else if (SP_IS_IMAGE(root_item)) {
-            SPImage const *im = SP_IMAGE(root_item);
-            curve = im->curve;
-        }
-            
-               std::list<NR::Point> points_to_snap_to;
-        
-        //Collect all nodes so we can snap to them
-        if (_snap_to_itemnode) {
-               if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
-                       if (curve) {
-                           int j = 0;
-                           while (SP_CURVE_BPATH(curve)[j].code != NR_END) {        
-                               /* Get this node in desktop coordinates */
-                               NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
-                               points_to_snap_to.push_back(desktop->doc2dt(bp.c(3) * i2doc));
-                               j++;
-                           }
-                           if (_include_item_center) {
-                               points_to_snap_to.push_back(root_item->getCenter());    
-                           }                       
-                       }
-               }
-        }
-        
-        //Collect the bounding box's corners so we can snap to them
-        if (_snap_to_bboxnode) {
-               if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
-                       NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
-                       if (b) {
-                               for ( unsigned k = 0 ; k < 4 ; k++ ) {
-                                   points_to_snap_to.push_back(b->corner(k));
+    // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
+    // e.g. when translating an item using the selector tool, then we will only do this for the
+    // first point and store the collection for later use. This dramatically improves the performance
+       if (first_point) {
+               _points_to_snap_to->clear();
+           for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+               
+               NR::Matrix i2doc(NR::identity());
+               SPItem *root_item = NULL;
+               if (SP_IS_USE(*i)) {
+                   i2doc = sp_use_get_root_transform(SP_USE(*i));
+                   root_item = sp_use_root(SP_USE(*i));
+               } else { 
+                   i2doc = sp_item_i2doc_affine(*i);
+                   root_item = *i;
+               }
+               
+               SPCurve *curve = NULL;
+               
+               if (SP_IS_SHAPE(root_item)) {
+                   SPShape const *sh = SP_SHAPE(root_item);
+                   curve = sh->curve;
+               } else if (SP_IS_IMAGE(root_item)) {
+                   SPImage const *im = SP_IMAGE(root_item);
+                   curve = im->curve;
+               }
+                   
+                       //Collect all nodes so we can snap to them
+               if (_snap_to_itemnode) {
+                       if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
+                               if (curve) {
+                                   int j = 0;
+                                   while (SP_CURVE_BPATH(curve)[j].code != NR_END) {        
+                                       /* Get this node in desktop coordinates */
+                                       NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
+                                       _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc));
+                                       j++;
+                                   }
+                                   if (_include_item_center) {
+                                       _points_to_snap_to->push_back(root_item->getCenter());  
+                                   }                       
                                }
-                       }
-               }        
-        }
-        
-        //Do the snapping, using all the nodes and corners collected above
-        for (std::list<NR::Point>::const_iterator k = points_to_snap_to.begin(); k != points_to_snap_to.end(); k++) {
-           /* Try to snap to this node of the path */
-            NR::Coord dist = NR_HUGE;
-            NR::Point snapped_point;
-            switch (snap_dim) {
-               case SNAP_X:
-                       dist = fabs((*k)[NR::X] - p[NR::X]);
-                       snapped_point = NR::Point((*k)[NR::X], p[NR::Y]); 
-                       break;
-               case SNAP_Y:
-                       dist = fabs((*k)[NR::Y] - p[NR::Y]);
-                       snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
-                       break;
-               case SNAP_XY:
-                       dist = NR::L2(*k - p);
-                       snapped_point = *k;
-                       break;
-            }
-            if (dist < getDistance() && dist < s.getDistance()) {
-                s = SnappedPoint(snapped_point, dist);
-            }       
+                       }
+               }
+               
+               //Collect the bounding box's corners so we can snap to them
+               if (_snap_to_bboxnode) {
+                       if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
+                               NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
+                               if (b) {
+                                       for ( unsigned k = 0 ; k < 4 ; k++ ) {
+                                           _points_to_snap_to->push_back(b->corner(k));
+                                       }
+                               }
+                       }        
+               }
+           }
+       }
+    
+    //Do the snapping, using all the nodes and corners collected above
+    for (std::list<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+           /* Try to snap to this node of the path */
+        NR::Coord dist = NR_HUGE;
+        NR::Point snapped_point;
+        switch (snap_dim) {
+               case SNAP_X:
+                       dist = fabs((*k)[NR::X] - p[NR::X]);
+                       snapped_point = NR::Point((*k)[NR::X], p[NR::Y]); 
+                       break;
+               case SNAP_Y:
+                       dist = fabs((*k)[NR::Y] - p[NR::Y]);
+                       snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
+                       break;
+               case SNAP_XY:
+                       dist = NR::L2(*k - p);
+                       snapped_point = *k;
+                       break;
         }
+        if (dist < getDistance() && dist < s.getDistance()) {
+            s = SnappedPoint(snapped_point, dist);
+        }       
     }
 }
 
@@ -189,7 +224,7 @@ void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
 void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
                                                                                 Inkscape::SnappedPoint &s,
                                          NR::Point const &p,
-                                         std::list<SPItem*> const &cand) const
+                                         bool const &first_point) const
 {
     /* FIXME: this seems like a hack.  Perhaps Snappers should be
     ** in SPDesktop rather than SPNamedView?
@@ -207,91 +242,106 @@ void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
        
        bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;        
        
-    for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
-
-        /* Transform the requested snap point to this item's coordinates */
-        NR::Matrix i2doc(NR::identity());
-        SPItem *root_item = NULL;
-        /* We might have a clone at hand, so make sure we get the root item */
-        if (SP_IS_USE(*i)) {
-            i2doc = sp_use_get_root_transform(SP_USE(*i));
-            root_item = sp_use_root(SP_USE(*i));
-        } else {
-            i2doc = sp_item_i2doc_affine(*i);
-            root_item = *i;
-        }
-        
-        //Build a list of all paths considered for snapping to
-        std::list<Path*> paths_to_snap_to;
-        
-        //Add the item's path to snap to
-        if (_snap_to_itempath) {
-               if (!(_strict_snapping && !p_is_a_node)) {
-                       paths_to_snap_to.push_back(Path_for_item(root_item, true, true));
-               }
-        }
-                
-        //Add the item's bounding box to snap to
-        if (_snap_to_bboxpath) {
-               if (!(_strict_snapping && p_is_a_node)) {               
-                       //This will get ugly... rect -> curve -> bpath
-                       NRRect rect;
-                       sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
-                       NR::Maybe<NR::Rect> bbox = rect.upgrade();
-                       SPCurve *curve = sp_curve_new_from_rect(bbox);
-                       NArtBpath *bpath = SP_CURVE_BPATH(curve);
-                       Path *path = bpath_to_Path(bpath);  
-                       paths_to_snap_to.push_back(path);
-                       delete curve;
-                       delete bpath;
-               }
-        }
-        
-        //Now we can finally do the real snapping, using the paths collected above        
-        for (std::list<Path*>::const_iterator k = paths_to_snap_to.begin(); k != paths_to_snap_to.end(); k++) {
-               if (*k) {
-                   (*k)->ConvertWithBackData(0.01);
-               
-                       /* Look for the nearest position on this SPItem to our snap point */
-                       NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
-                       if (o && o->t >= 0 && o->t <= 1) {
-               
-                           /* Convert the nearest point back to desktop coordinates */
-                           NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);                           
-                           NR::Point const o_dt = desktop->doc2dt(o_it);
-                                       
-                           NR::Coord const dist = NR::L2(o_dt - p);
-                           if (dist < getDistance() && dist < s.getDistance()) {
-                               s = SnappedPoint(o_dt, dist);
-                           }
-                       }
-               
-                       delete *k;
+    // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
+    // e.g. when translating an item using the selector tool, then we will only do this for the
+    // first point and store the collection for later use. This dramatically improves the performance
+    if (first_point) {     
+           for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+               delete *k;
+           }
+           _paths_to_snap_to->clear();
+           for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+       
+               /* Transform the requested snap point to this item's coordinates */
+               NR::Matrix i2doc(NR::identity());
+               SPItem *root_item = NULL;
+               /* We might have a clone at hand, so make sure we get the root item */
+               if (SP_IS_USE(*i)) {
+                   i2doc = sp_use_get_root_transform(SP_USE(*i));
+                   root_item = sp_use_root(SP_USE(*i));
+               } else {
+                   i2doc = sp_item_i2doc_affine(*i);
+                   root_item = *i;
+               }
+               
+               //Build a list of all paths considered for snapping to          
+               
+               //Add the item's path to snap to
+               if (_snap_to_itempath) {
+                       if (!(_strict_snapping && !p_is_a_node)) {
+                               _paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
+                       }
+               }
+                       
+               //Add the item's bounding box to snap to
+               if (_snap_to_bboxpath) {
+                       if (!(_strict_snapping && p_is_a_node)) {               
+                               //This will get ugly... rect -> curve -> bpath
+                               NRRect rect;
+                               sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
+                               NR::Maybe<NR::Rect> bbox = rect.upgrade();
+                               SPCurve *curve = sp_curve_new_from_rect(bbox);
+                               if (curve) {
+                                       NArtBpath *bpath = SP_CURVE_BPATH(curve);
+                                       if (bpath) {
+                                               Path *path = bpath_to_Path(bpath);  
+                                               if (path) {
+                                                       _paths_to_snap_to->push_back(path);
+                                               }
+                                               delete bpath;
+                                       }    
+                                       delete curve;                                   
+                               }
+                       }
                }
            }
     }
+        
+    //Now we can finally do the real snapping, using the paths collected above        
+    for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+        if (*k) {
+            if (first_point) {
+               (*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
+            }
+       
+               /* Look for the nearest position on this SPItem to our snap point */
+               NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
+               if (o && o->t >= 0 && o->t <= 1) {
+       
+                   /* Convert the nearest point back to desktop coordinates */
+                   NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);                           
+                   NR::Point const o_dt = desktop->doc2dt(o_it);
+                               
+                   NR::Coord const dist = NR::L2(o_dt - p);
+                   if (dist < getDistance() && dist < s.getDistance()) {
+                       s = SnappedPoint(o_dt, dist);
+                   }
+               }
+        }        
+    }
 }
 
 
 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t,
                                                                                                                        NR::Point const &p,
+                                                                                                                       bool const &first_point,
+                                                                       std::vector<NR::Point> &points_to_snap,
                                                             std::list<SPItem const *> const &it) const
 {
     if ( NULL == _named_view ) {
         return SnappedPoint(p, NR_HUGE);
     }
 
-    /* Get a list of all the SPItems that we will try to snap to */
-    std::list<SPItem*> cand;
-    _findCandidates(cand, sp_document_root(_named_view->document), it, p, SNAP_XY);
+           /* Get a list of all the SPItems that we will try to snap to */
+    _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
 
-    SnappedPoint s(p, NR_HUGE);
+       SnappedPoint s(p, NR_HUGE);
 
     if (_snap_to_itemnode || _snap_to_bboxnode) {
-        _snapNodes(t, s, p, SNAP_XY, cand);
+        _snapNodes(t, s, p, first_point, SNAP_XY);
     }
     if (_snap_to_itempath || _snap_to_bboxpath) {
-        _snapPaths(t, s, p, cand);
+        _snapPaths(t, s, p, first_point);
     }
 
     return s;
@@ -301,13 +351,15 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::P
 
 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t,
                                                                                                                                   NR::Point const &p,
+                                                                                                                                  bool const &first_point,
+                                                                                  std::vector<NR::Point> &points_to_snap,
                                                                    ConstraintLine const &c,
                                                                    std::list<SPItem const *> const &it) const
 {
     /* FIXME: this needs implementing properly; I think we have to do the
     ** intersection of c with the objects.
     */
-    return _doFreeSnap(t, p, it);
+    return _doFreeSnap(t, p, first_point, points_to_snap, it);
 }
 
 
@@ -322,10 +374,14 @@ Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
     /* Get a list of all the SPItems that we will try to snap to */
     std::list<SPItem*> cand;
     std::list<SPItem const *> const it; //just an empty list
-    _findCandidates(cand, sp_document_root(_named_view->document), it, p, snap_dim);
+    
+    std::vector<NR::Point> points_to_snap;
+    points_to_snap.push_back(p);
+    
+    _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
 
     SnappedPoint s(p, NR_HUGE);
-    _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, snap_dim, cand);
+    _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim);
     
     return s;
 }
index ad4cfc6492e0bc055931fbdd2362f7deec94e85c..fa0cfa14c294c69cb3e1dcd9b843e2d9d2f8f1c5 100644 (file)
@@ -14,6 +14,9 @@
  */
 
 #include "snapper.h"
+#include "sp-path.h"
+#include "splivarot.h"
+
 
 struct SPNamedView;
 struct SPItem;
@@ -27,6 +30,7 @@ class ObjectSnapper : public Snapper
 
 public:
   ObjectSnapper(SPNamedView const *nv, NR::Coord const d);
+  ~ObjectSnapper();
 
   enum DimensionToSnap {SNAP_X, SNAP_Y, SNAP_XY};
 
@@ -75,36 +79,45 @@ public:
   }
   
   SnappedPoint guideSnap(NR::Point const &p,
-                                                DimensionToSnap const snap_dim) const;
+                                                DimensionToSnap const snap_dim) const;
   
   bool ThisSnapperMightSnap() const;
   
 private:
+  //store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
+  std::list<SPItem*> *_candidates; 
+  std::list<NR::Point> *_points_to_snap_to;
+  std::list<Path*> *_paths_to_snap_to;
+  
   SnappedPoint _doFreeSnap(Inkscape::Snapper::PointType const &t,
                                        NR::Point const &p,
+                                       bool const &first_point,
+                    std::vector<NR::Point> &points_to_snap,
                                        std::list<SPItem const *> const &it) const;
 
   SnappedPoint _doConstrainedSnap(Inkscape::Snapper::PointType const &t,
                                        NR::Point const &p,
+                                       bool const &first_point,                                                                                
+                                       std::vector<NR::Point> &points_to_snap,
                                        ConstraintLine const &c,
                                        std::list<SPItem const *> const &it) const;
-  
-  void _findCandidates(std::list<SPItem*>& c,
-                               SPObject* r,
+                               
+  void _findCandidates(SPObject* r,
                                std::list<SPItem const *> const &it,
-                               NR::Point const &p,
+                               bool const &first_point,
+                               std::vector<NR::Point> &points_to_snap,
                                DimensionToSnap const snap_dim) const;
   
   void _snapNodes(Inkscape::Snapper::PointType const &t,
                                        Inkscape::SnappedPoint &s, 
                                        NR::Point const &p, 
-                                       DimensionToSnap const snap_dim,
-                                       std::list<SPItem*> const &cand) const;
+                                       bool const &first_point,
+                                       DimensionToSnap const snap_dim) const;
                                        
   void _snapPaths(Inkscape::Snapper::PointType const &t, 
                                        Inkscape::SnappedPoint &s, 
-                                       NR::Point const &p, 
-                                       std::list<SPItem*> const &cand) const;
+                                       NR::Point const &p,
+                                       bool const &first_point) const;
   
   bool _snap_to_itemnode;
   bool _snap_to_itempath;
index ad37e24cf9b3ab5eda2c500fddff5432d9171fea..d9566d091ff38555f06ca8f7364756358e02a555 100644 (file)
@@ -1522,8 +1522,7 @@ void Inkscape::SelTrans::moveTo(NR::Point const &xy, guint state)
         } else {
 
             /* Snap to things with no constraint */
-
-            s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAPPOINT_BBOX,
+                       s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAPPOINT_BBOX,
                                               _bbox_points, it, dxy));
             s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAPPOINT_NODE,
                                               _snap_points, it, dxy));
index 07e76362d8c1919f5665808f335c40e1a72f69b1..7a451f5d51a4d990abb39718390b8b687238dadd 100644 (file)
@@ -173,7 +173,11 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
 {
     std::list<SPItem const *> lit;
     lit.push_back(it);
-    return freeSnap(t, p, lit);
+    
+    std::vector<NR::Point> points_to_snap;
+    points_to_snap.push_back(p);
+    
+    return freeSnap(t, p, true, points_to_snap, lit);
 }
 
 
@@ -182,17 +186,21 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
  *
  *  \param t Type of point.
  *  \param p Point.
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
  *  \param it List of items to ignore when snapping.
  *  \return Snapped point.
  */
-
-Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
+ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
                                              NR::Point const &p,
+                                             bool const &first_point,
+                                             std::vector<NR::Point> &points_to_snap,
                                              std::list<SPItem const *> const &it) const
 {
     SnapperList const snappers = getSnappers();
 
-    return freeSnap(t, p, it, snappers);
+       return freeSnap(t, p, first_point, points_to_snap, it, snappers);
 }
 
 /**
@@ -200,6 +208,8 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
  *
  *  \param t Type of point.
  *  \param p Point.
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
  *  \param it List of items to ignore when snapping.
  * \param snappers  List of snappers to try to snap to
  *  \return Snapped point.
@@ -207,13 +217,15 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
 
 Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
                                              NR::Point const &p,
+                                             bool const &first_point,
+                                             std::vector<NR::Point> &points_to_snap,
                                              std::list<SPItem const *> const &it,
                                              SnapperList const &snappers) const
 {
     Inkscape::SnappedPoint r(p, NR_HUGE);
 
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
-        Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, it);
+        Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, first_point, points_to_snap, it);
         if (s.getDistance() < r.getDistance()) {
             r = s;
         }
@@ -228,7 +240,7 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
  *  \param t Type of point.
  *  \param p Point.
  *  \param it Item to ignore when snapping.
- * \param snappers  List of snappers to try to snap to
+ *  \param snappers  List of snappers to try to snap to
  *  \return Snapped point.
  */
 
@@ -249,7 +261,7 @@ SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
  *  \param t Type of point.
  *  \param p Point.
  *  \param it List of items to ignore when snapping.
- * \param snappers  List of snappers to try to snap to
+ *  \param snappers  List of snappers to try to snap to
  *  \return Snapped point.
  */
 
@@ -264,7 +276,9 @@ SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
     for (SnapperList::iterator i = snappers.begin(); i != snappers.end(); i++) {
         gdouble const curr_gridsnap = (*i)->getDistance();
         const_cast<Inkscape::Snapper*> (*i)->setDistance(NR_HUGE);
-        Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, it);
+        std::vector<NR::Point> points_to_snap;
+       points_to_snap.push_back(p);    
+        Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, true, points_to_snap, it);
         const_cast<Inkscape::Snapper*> (*i)->setDistance(curr_gridsnap);
 
         if (s.getDistance() < r.getDistance()) {
@@ -295,7 +309,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
 {
     std::list<SPItem const *> lit;
     lit.push_back(it);
-    return constrainedSnap(t, p, c, lit);
+    
+    std::vector<NR::Point> points_to_snap;
+    points_to_snap.push_back(p);
+    
+    return constrainedSnap(t, p, true, points_to_snap, c, lit);
 }
 
 
@@ -306,6 +324,8 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
  *
  *  \param t Type of point.
  *  \param p Point.
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
  *  \param c Constraint line.
  *  \param it List of items to ignore when snapping.
  *  \return Snapped point.
@@ -313,6 +333,8 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
 
 Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
                                                     NR::Point const &p,
+                                                    bool const &first_point,
+                                                       std::vector<NR::Point> &points_to_snap,
                                                     Inkscape::Snapper::ConstraintLine const &c,
                                                     std::list<SPItem const *> const &it) const
 {
@@ -320,7 +342,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
 
     SnapperList const snappers = getSnappers();
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
-        Inkscape::SnappedPoint const s = (*i)->constrainedSnap(t, p, c, it);
+        Inkscape::SnappedPoint const s = (*i)->constrainedSnap(t, p, first_point, points_to_snap, c, it);
         if (s.getDistance() < r.getDistance()) {
             r = s;
         }
@@ -334,7 +356,7 @@ Inkscape::SnappedPoint SnapManager::guideSnap(NR::Point const &p,
 {
        Inkscape::ObjectSnapper::DimensionToSnap snap_dim;
        if (guide.normal == component_vectors[NR::Y]) {
-               snap_dim = Inkscape::ObjectSnapper::SNAP_Y;     
+               snap_dim = Inkscape::ObjectSnapper::SNAP_Y;
        } else if (guide.normal == component_vectors[NR::X]) {
                snap_dim = Inkscape::ObjectSnapper::SNAP_X;
        } else {
@@ -384,15 +406,9 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
     if (SomeSnapperMightSnap() == false) {
         return std::make_pair(transformation, false);
     }
-
-    /* The current best transformation */
-    NR::Point best_transformation = transformation;
-
-    /* The current best metric for the best transformation; lower is better, NR_HUGE
-    ** means that we haven't snapped anything.
-    */
-    double best_metric = NR_HUGE;
-
+    
+    std::vector<NR::Point> transformed_points;
+    
     for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
 
         /* Work out the transformed version of this point */
@@ -423,10 +439,26 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
             default:
                 g_assert_not_reached();
         }
+        
+        // add the current transformed point to the box hulling all transformed points
+        transformed_points.push_back(transformed);
+    }    
+    
+    /* The current best transformation */
+    NR::Point best_transformation = transformation;
 
+    /* The current best metric for the best transformation; lower is better, NR_HUGE
+    ** means that we haven't snapped anything.
+    */
+    double best_metric = NR_HUGE;
+
+       std::vector<NR::Point>::const_iterator j = transformed_points.begin();
+
+    for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
+        
         /* Snap it */
         Inkscape::SnappedPoint const snapped = constrained ?
-            constrainedSnap(type, transformed, constraint, ignore) : freeSnap(type, transformed, ignore);
+            constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
 
         if (snapped.getDistance() < NR_HUGE) {
             /* We snapped.  Find the transformation that describes where the snapped point has
@@ -473,6 +505,8 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
                 best_metric = metric;
             }
         }
+        
+        j++;
     }
 
     // Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
index 276069fe672b145c9b42ccc720693aa866f7021a..cdd707d01167238aa8a3828aa39cd6b42d8109f8 100644 (file)
@@ -50,10 +50,14 @@ public:
 
     Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType t,
                                     NR::Point const &p,
+                                    bool const &first_point,
+                                    std::vector<NR::Point> &points_to_snap,
                                     std::list<SPItem const *> const &it) const;
 
        Inkscape::SnappedPoint freeSnap( Inkscape::Snapper::PointType t,
                                       NR::Point const &p,
+                                      bool const &first_point,
+                                      std::vector<NR::Point> &points_to_snap,
                                       std::list<SPItem const *> const &it,
                                       SnapperList const &snappers ) const;
 
@@ -74,6 +78,8 @@ public:
     
     Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType t,
                                            NR::Point const &p,
+                                           bool const &first_point,
+                                           std::vector<NR::Point> &points_to_snap,
                                            Inkscape::Snapper::ConstraintLine const &c,
                                            std::list<SPItem const *> const &it) const;
                                            
index 5d39c6b02aeecd984b635b1bf6b677a2a44e09fd..17d7b7137467cf93615d3f2f790de9e0d060a77d 100644 (file)
@@ -93,11 +93,13 @@ void Inkscape::Snapper::setEnabled(bool s)
 
 Inkscape::SnappedPoint Inkscape::Snapper::freeSnap(PointType const &t,
                                                    NR::Point const &p,
+                                                   bool const &first_point,
+                                                  std::vector<NR::Point> &points_to_snap,                                               
                                                    SPItem const *it) const
 {
     std::list<SPItem const *> lit;
     lit.push_back(it);
-    return freeSnap(t, p, lit);
+    return freeSnap(t, p, first_point, points_to_snap, lit);
 }
 
 
@@ -114,13 +116,15 @@ Inkscape::SnappedPoint Inkscape::Snapper::freeSnap(PointType const &t,
 
 Inkscape::SnappedPoint Inkscape::Snapper::freeSnap(PointType const &t,
                                                    NR::Point const &p,
+                                                   bool const &first_point,
+                                                  std::vector<NR::Point> &points_to_snap,                                       
                                                    std::list<SPItem const *> const &it) const
 {
     if (_enabled == false || getSnapFrom(t) == false) {
         return SnappedPoint(p, NR_HUGE);
     }
 
-    return _doFreeSnap(t, p, it);
+    return _doFreeSnap(t, p, first_point, points_to_snap, it);
 }
 
 
@@ -139,12 +143,14 @@ Inkscape::SnappedPoint Inkscape::Snapper::freeSnap(PointType const &t,
 
 Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType const &t,
                                                           NR::Point const &p,
+                                                          bool const &first_point,
+                                                                 std::vector<NR::Point> &points_to_snap,
                                                           ConstraintLine const &c,
                                                           SPItem const *it) const
 {
     std::list<SPItem const *> lit;
     lit.push_back(it);
-    return constrainedSnap(t, p, c, lit);
+    return constrainedSnap(t, p, first_point, points_to_snap, c, lit);
 }
 
 
@@ -161,6 +167,8 @@ Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType const &t,
 
 Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType const &t,
                                                           NR::Point const &p,
+                                                          bool const &first_point,
+                                                                 std::vector<NR::Point> &points_to_snap,                                                
                                                           ConstraintLine const &c,
                                                           std::list<SPItem const *> const &it) const
 {
@@ -168,7 +176,7 @@ Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType const &t,
         return SnappedPoint(p, NR_HUGE);
     }
 
-    return _doConstrainedSnap(t, p, c, it);
+    return _doConstrainedSnap(t, p, first_point, points_to_snap, c, it);
 }
 
 /*
index 085eb156e89fba925653b690d972b9bd6a967806..5b6b4a2588aaea0f9448a4c5e8f645a58a061a0f 100644 (file)
@@ -48,15 +48,18 @@ public:
     */
     virtual bool ThisSnapperMightSnap() const {return (_enabled && _snap_from != 0);} // will likely be overridden by derived classes
 
-
     void setEnabled(bool s);
 
     SnappedPoint freeSnap(PointType const &t,
                           NR::Point const &p,
+                          bool const &first_point,                                             
+                          std::vector<NR::Point> &points_to_snap,                                               
                           SPItem const *it) const;
 
     SnappedPoint freeSnap(PointType const &t,
                           NR::Point const &p,
+                          bool const &first_point,                                             
+                          std::vector<NR::Point> &points_to_snap,                                               
                           std::list<SPItem const *> const &it) const;
 
     class ConstraintLine
@@ -86,11 +89,15 @@ public:
 
     SnappedPoint constrainedSnap(PointType const &t,
                                  NR::Point const &p,
+                                 bool const &first_point,
+                                 std::vector<NR::Point> &points_to_snap,       
                                  ConstraintLine const &c,
                                  SPItem const *it) const;
 
     SnappedPoint constrainedSnap(PointType const &t,
                                  NR::Point const &p,
+                                 bool const &first_point,
+                                 std::vector<NR::Point> &points_to_snap,                                                
                                  ConstraintLine const &c,
                                  std::list<SPItem const *> const &it) const;
 protected:
@@ -111,6 +118,8 @@ private:
      */
     virtual SnappedPoint _doFreeSnap(PointType const &t,
                                                                 NR::Point const &p,
+                                                                bool const &first_point,                                             
+                                                                std::vector<NR::Point> &points_to_snap,
                                      std::list<SPItem const *> const &it) const = 0;
 
     /**
@@ -125,6 +134,8 @@ private:
      */    
     virtual SnappedPoint _doConstrainedSnap(PointType const &t,
                                                                                NR::Point const &p,
+                                                                               bool const &first_point,
+                                                                               std::vector<NR::Point> &points_to_snap,
                                             ConstraintLine const &c,
                                             std::list<SPItem const *> const &it) const = 0;