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raw | patch | inline | side by side (parent: f8d2436)
raw | patch | inline | side by side (parent: f8d2436)
author | cilix42 <cilix42@users.sourceforge.net> | |
Sun, 23 Dec 2007 22:37:31 +0000 (22:37 +0000) | ||
committer | cilix42 <cilix42@users.sourceforge.net> | |
Sun, 23 Dec 2007 22:37:31 +0000 (22:37 +0000) |
src/box3d.cpp | patch | blob | history | |
src/box3d.h | patch | blob | history | |
src/persp3d.cpp | patch | blob | history | |
src/persp3d.h | patch | blob | history | |
src/selection.cpp | patch | blob | history | |
src/vanishing-point.cpp | patch | blob | history |
diff --git a/src/box3d.cpp b/src/box3d.cpp
index 0f8abd71d0fd5bc7192883e2d3e92e35e1d6f950..b1f59253f3e673ac983cb473c8cc2b90b2f1ae86 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
box->modified_connection.disconnect();
box->modified_connection.~connection();
- //persp3d_remove_box (box->persp_ref->getObject(), box);
+ //persp3d_remove_box (box3d_get_perspective(box), box);
if (((SPObjectClass *) parent_class)->release)
((SPObjectClass *) parent_class)->release(object);
if (old_ref) {
sp_signal_disconnect_by_data(old_ref, box);
persp3d_remove_box (SP_PERSP3D(old_ref), box);
+ /* Note: This sometimes leads to attempts to remove boxes twice from the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_remove_box_transform (SP_PERSP3D(old_ref), box);
}
if ( SP_IS_PERSP3D(ref) && ref != box ) // FIXME: Comparisons sane?
{
box->modified_connection = ref->connectModified(sigc::bind(sigc::ptr_fun(&box3d_ref_modified), box));
box3d_ref_modified(ref, 0, box);
persp3d_add_box (SP_PERSP3D(ref), box);
+ /* Note: This sometimes leads to attempts to add boxes twice to the list of selected/transformed
+ boxes in a perspectives, but this should be uncritical. */
+ persp3d_add_box_transform (SP_PERSP3D(ref), box);
}
}
}
static NR::Matrix
-box3d_set_transform(SPItem */*item*/, NR::Matrix const &xform)
+box3d_set_transform(SPItem *item, NR::Matrix const &xform)
{
+ SPBox3D *box = SP_BOX3D(item);
+
/* check whether we need to unlink any boxes from their perspectives */
- std::set<Persp3D *> p_sel = persp3d_currently_selected_persps(inkscape_active_event_context());
- Persp3D *persp;
+ Persp3D *persp = box3d_get_perspective(box);
Persp3D *transf_persp;
- for (std::set<Persp3D *>::iterator p = p_sel.begin(); p != p_sel.end(); ++p) {
- persp = (*p);
- if (!persp3d_has_all_boxes_in_selection (persp)) {
- std::list<SPBox3D *> sel = persp3d_selected_boxes (persp);
- /* create a new perspective as a copy of the current one and link the selected boxes to it */
- transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
+ if (!persp3d_has_all_boxes_in_selection (persp)) {
+ std::list<SPBox3D *> sel = persp3d_selected_boxes (persp);
- for (std::list<SPBox3D *>::iterator b = sel.begin(); b != sel.end(); ++b) {
- box3d_switch_perspectives(*b, persp, transf_persp);
- }
- } else {
- transf_persp = persp;
+ /* create a new perspective as a copy of the current one and link the selected boxes to it */
+ transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
+
+ for (std::list<SPBox3D *>::iterator b = sel.begin(); b != sel.end(); ++b) {
+ box3d_switch_perspectives(*b, persp, transf_persp);
}
+ } else {
+ transf_persp = persp;
+ }
+ /* only transform the perspective once, even it it has several selected boxes */
+ if(!persp3d_was_transformed (transf_persp)) {
/* concatenate the affine transformation with the perspective mapping; this
function also triggers repr updates of boxes and the perspective itself */
persp3d_apply_affine_transformation(transf_persp, xform);
}
+ box3d_mark_transformed(box);
+
+ if (persp3d_all_transformed(transf_persp)) {
+ /* all boxes were transformed; make perspective sensitive for further transformations */
+ persp3d_unset_transforms(transf_persp);
+ }
+
/***
// FIXME: We somehow have to apply the transformation to strokes, patterns, and gradients. How?
NR::Matrix ret(NR::transform(xform));
NR::Point
box3d_get_corner_screen (SPBox3D const *box, guint id) {
Proj::Pt3 proj_corner (box3d_get_proj_corner (box, id));
- if (!box->persp_ref->getObject()) {
+ if (!box3d_get_perspective(box)) {
//g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
return NR::Point (NR_HUGE, NR_HUGE);
}
- return box->persp_ref->getObject()->tmat.image(proj_corner).affine();
+ return box3d_get_perspective(box)->tmat.image(proj_corner).affine();
}
Proj::Pt3
NR::Point
box3d_get_center_screen (SPBox3D *box) {
Proj::Pt3 proj_center (box3d_get_proj_center (box));
- if (!box->persp_ref->getObject()) {
+ if (!box3d_get_perspective(box)) {
//g_print ("No perspective present in box!! Should we simply use the currently active perspective?\n");
return NR::Point (NR_HUGE, NR_HUGE);
}
- return box->persp_ref->getObject()->tmat.image(proj_center).affine();
+ return box3d_get_perspective(box)->tmat.image(proj_center).affine();
}
/*
@@ -478,12 +493,13 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
- NR::Point A = box->persp_ref->getObject()->tmat.image(A_proj).affine();
- NR::Point B = box->persp_ref->getObject()->tmat.image(B_proj).affine();
- NR::Point C = box->persp_ref->getObject()->tmat.image(C_proj).affine();
- NR::Point D = box->persp_ref->getObject()->tmat.image(D_proj).affine();
- NR::Point E = box->persp_ref->getObject()->tmat.image(E_proj).affine();
- NR::Point pt = box->persp_ref->getObject()->tmat.image(pt_proj).affine();
+ Persp3D *persp = box3d_get_perspective(box);
+ NR::Point A = persp->tmat.image(A_proj).affine();
+ NR::Point B = persp->tmat.image(B_proj).affine();
+ NR::Point C = persp->tmat.image(C_proj).affine();
+ NR::Point D = persp->tmat.image(D_proj).affine();
+ NR::Point E = persp->tmat.image(E_proj).affine();
+ NR::Point pt = persp->tmat.image(pt_proj).affine();
// TODO: Replace these lines between corners with lines from a corner to a vanishing point
// (this might help to prevent rounding errors if the box is small)
@@ -539,7 +555,7 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
remember_snap_index_center = snap_index;
result = snap_pts[snap_index];
}
- return box->persp_ref->getObject()->tmat.preimage (result, z_coord, Proj::Z);
+ return box3d_get_perspective(box)->tmat.preimage (result, z_coord, Proj::Z);
}
void
/* update corners 0 and 7 according to which handle was moved and to the axes of movement */
if (!(movement & Box3D::Z)) {
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
- box->orig_corner7[Proj::Z],
- Proj::Z));
+ Proj::Pt3 pt_proj (box3d_get_perspective(box)->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
+ box->orig_corner7[Proj::Z], Proj::Z));
if (constrained) {
pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
}
@@ -569,12 +584,12 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const
box->save_corner7[Proj::Z],
1.0);
} else {
- Box3D::PerspectiveLine pl(box->persp_ref->getObject()->tmat.image(
+ Persp3D *persp = box3d_get_perspective(box);
+ Box3D::PerspectiveLine pl(persp->tmat.image(
box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
- Proj::Z, box->persp_ref->getObject());
+ Proj::Z, persp);
NR::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->
- tmat.preimage (new_pos_snapped,
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped,
box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
(movement & Box3D::Y) ? Proj::X : Proj::Y));
bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
@@ -598,14 +613,15 @@ box3d_set_corner (SPBox3D *box, const guint id, NR::Point const &new_pos, const
void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &old_pos, const Box3D::Axis movement, bool constrained) {
g_return_if_fail ((movement != Box3D::NONE) && (movement != Box3D::XYZ));
+ Persp3D *persp = box3d_get_perspective(box);
if (!(movement & Box3D::Z)) {
double coord = (box->orig_corner0[Proj::Z] + box->orig_corner7[Proj::Z]) / 2;
double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos, coord, Proj::Z));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos, coord, Proj::Z));
if (constrained) {
- Proj::Pt3 old_pos_proj (box->persp_ref->getObject()->tmat.preimage (old_pos, coord, Proj::Z));
+ Proj::Pt3 old_pos_proj (persp->tmat.preimage (old_pos, coord, Proj::Z));
pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
}
// normalizing pt_proj is essential because we want to mingle affine coordinates
@@ -622,9 +638,9 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &
double coord = (box->orig_corner0[Proj::X] + box->orig_corner7[Proj::X]) / 2;
double radz = (box->orig_corner7[Proj::Z] - box->orig_corner0[Proj::Z]) / 2;
- Box3D::PerspectiveLine pl(old_pos, Proj::Z, box->persp_ref->getObject());
+ Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
NR::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (box->persp_ref->getObject()->tmat.preimage (new_pos_snapped, coord, Proj::X));
+ Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X));
/* normalizing pt_proj is essential because we want to mingle affine coordinates */
pt_proj.normalize();
@@ -646,7 +662,8 @@ void box3d_set_center (SPBox3D *box, NR::Point const &new_pos, NR::Point const &
void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis,
NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
- g_return_if_fail (box->persp_ref->getObject());
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail (persp);
//box->orig_corner0.normalize();
//box->orig_corner7.normalize();
double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
default:
return;
}
- corner1 = box->persp_ref->getObject()->tmat.image(c1).affine();
- corner2 = box->persp_ref->getObject()->tmat.image(c2).affine();
- corner3 = box->persp_ref->getObject()->tmat.image(c3).affine();
- corner4 = box->persp_ref->getObject()->tmat.image(c4).affine();
+ corner1 = persp->tmat.image(c1).affine();
+ corner2 = persp->tmat.image(c2).affine();
+ corner3 = persp->tmat.image(c3).affine();
+ corner4 = persp->tmat.image(c4).affine();
}
/* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
@@ -716,7 +733,7 @@ box3d_half_line_crosses_joining_line (Geom::Point const &A, Geom::Point const &B
static bool
box3d_XY_axes_are_swapped (SPBox3D *box) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
g_return_val_if_fail(persp, false);
Box3D::PerspectiveLine l1(box3d_get_corner_screen(box, 3), Proj::X, persp);
Box3D::PerspectiveLine l2(box3d_get_corner_screen(box, 3), Proj::Y, persp);
/* All VPs infinite */
static void
box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point xdir(persp3d_get_infinite_dir(persp, Proj::X));
NR::Point ydir(persp3d_get_infinite_dir(persp, Proj::Y));
NR::Point zdir(persp3d_get_infinite_dir(persp, Proj::Z));
@@ -821,7 +838,7 @@ box3d_set_new_z_orders_case0 (SPBox3D *box, int z_orders[6], Box3D::Axis central
/* Precisely one finite VP */
static void
box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis fin_axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point vp(persp3d_get_VP(persp, Box3D::toProj(fin_axis)).affine());
// note: in some of the case distinctions below we rely upon the fact that oaxis1 and oaxis2 are ordered
@@ -924,7 +941,7 @@ box3d_set_new_z_orders_case1 (SPBox3D *box, int z_orders[6], Box3D::Axis central
/* Precisely 2 finite VPs */
static void
box3d_set_new_z_orders_case2 (SPBox3D *box, int z_orders[6], Box3D::Axis central_axis, Box3D::Axis /*infinite_axis*/) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
NR::Point c3(box3d_get_corner_screen(box, 3));
NR::Point xdir(persp3d_get_PL_dir_from_pt(persp, c3, Proj::X));
bool
box3d_recompute_z_orders (SPBox3D *box) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
//g_return_val_if_fail(persp, false);
if (!persp)
// can use it for VPs and perhaps merge the case distinctions during z-order recomputation.
int
box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
// the two corners
NR::Point c1(box3d_get_corner_screen(box, id1));
@@ -1315,7 +1332,7 @@ box3d_pt_lies_in_PL_sector (SPBox3D const *box, NR::Point const &pt, int id1, in
int
box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
if (!persp3d_VP_is_finite(persp, vpdir)) {
return 0;
box3d_swap_coords(box, Proj::Z, true);
}
+void
+box3d_add_to_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_add_box_transform(persp, box);
+}
+
+void
+box3d_remove_from_selection(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ if (!persp) {
+ /* this can happen if a box is deleted through undo and the persp_ref is already detached;
+ should we rebuild the boxes of each perspective in this case or is it safe to leave it alone? */
+ return;
+ }
+ persp3d_remove_box_transform(persp, box);
+}
+
+void
+box3d_mark_transformed(SPBox3D *box) {
+ Persp3D *persp = box3d_get_perspective(box);
+ g_return_if_fail(persp);
+ persp3d_set_box_transformed(persp, box, true);
+}
+
+Persp3D *
+box3d_get_perspective(SPBox3D const *box) {
+ return box->persp_ref->getObject();
+}
+
void
box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp) {
persp3d_remove_box (old_persp, box);
persp3d_add_box (new_persp, box);
+
+ persp3d_remove_box_transform (old_persp, box);
+ persp3d_add_box_transform (new_persp, box);
+
gchar *href = g_strdup_printf("#%s", SP_OBJECT_REPR(new_persp)->attribute("id"));
SP_OBJECT_REPR(box)->setAttribute("inkscape:perspectiveID", href);
g_free(href);
diff --git a/src/box3d.h b/src/box3d.h
index 78ee450779bcf9eddd6d60b18af7a469c83651a2..d34ac1ae042629e29e2efe3491eaec942c811440 100644 (file)
--- a/src/box3d.h
+++ b/src/box3d.h
/* ensures that the coordinates of corner0 and corner7 are in the correct order (to prevent everted boxes) */
void box3d_relabel_corners(SPBox3D *box);
+void box3d_add_to_selection(SPBox3D *box);
+void box3d_remove_from_selection(SPBox3D *box);
+void box3d_mark_transformed(SPBox3D *box);
+
+Persp3D *box3d_get_perspective(SPBox3D const *box);
void box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp);
#endif /* __SP_BOX3D_H__ */
diff --git a/src/persp3d.cpp b/src/persp3d.cpp
index cb7b31803a725efe23c5dc8ccde5e792989d6d5d..68c27c8e2629d5e22dc856efa5d16bc1b5428fae 100644 (file)
--- a/src/persp3d.cpp
+++ b/src/persp3d.cpp
persp->tmat = Proj::TransfMat3x4 ();
//persp->boxes = NULL;
+ persp->boxes_transformed.clear();
persp->document = NULL;
persp->my_counter = global_counter++;
return false;
}
+void
+persp3d_add_box_transform (Persp3D *persp, SPBox3D *box) {
+ std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.find(box);
+ if (i != persp->boxes_transformed.end() && (*i).second == true) {
+ g_print ("Warning! In %s (%d): trying to add transform status for box %d twice when it's already listed as true.\n",
+ SP_OBJECT_REPR(persp)->attribute("id"), persp->my_counter,
+ box->my_counter, persp->boxes_transformed[box]);
+ return;
+ }
+
+ persp->boxes_transformed[box] = false;
+}
+
+void
+persp3d_remove_box_transform (Persp3D *persp, SPBox3D *box) {
+ persp->boxes_transformed.erase(box);
+}
+
+void
+persp3d_set_box_transformed (Persp3D *persp, SPBox3D *box, bool transformed) {
+ if (persp->boxes_transformed.find(box) == persp->boxes_transformed.end()) {
+ g_print ("Warning! In %s (%d): trying to set transform status for box %d, but it is not listed in the perspective!! Aborting.\n",
+ SP_OBJECT_REPR(persp)->attribute("id"), persp->my_counter,
+ box->my_counter);
+ return;
+ }
+
+ persp->boxes_transformed[box] = transformed;
+}
+
+bool
+persp3d_was_transformed (Persp3D *persp) {
+ if (persp->boxes_transformed.size() == 1) {
+ /* either the transform has not been applied to the single box associated to this perspective yet
+ or the transform was already reset; in both cases we need to return false because upcoming
+ transforms need to be applied */
+ (*persp->boxes_transformed.begin()).second = false; // make sure the box is marked as untransformed (in case more boxes are added later)
+ return false;
+ }
+
+ for (std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.begin();
+ i != persp->boxes_transformed.end(); ++i) {
+ if ((*i).second == true) {
+ // at least one of the boxes in the perspective has already been transformed;
+ return true;
+ }
+ }
+ return false; // all boxes in the perspective are still untransformed; a pending transformation should be applied
+}
+
+bool
+persp3d_all_transformed(Persp3D *persp) {
+ for (std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.begin();
+ i != persp->boxes_transformed.end(); ++i) {
+ if ((*i).second == false) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void
+persp3d_unset_transforms(Persp3D *persp) {
+ for (std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.begin();
+ i != persp->boxes_transformed.end(); ++i) {
+ (*i).second = false;
+ }
+}
+
void
persp3d_update_box_displays (Persp3D *persp) {
if (persp->boxes.empty())
std::set<Persp3D *> p;
for (GSList *i = (GSList *) selection->itemList(); i != NULL; i = i->next) {
if (SP_IS_BOX3D (i->data)) {
- p.insert(SP_BOX3D(i->data)->persp_ref->getObject());
+ p.insert(box3d_get_perspective(SP_BOX3D(i->data)));
}
}
return p;
g_print (" Boxes: ");
for (std::vector<SPBox3D *>::iterator i = persp->boxes.begin(); i != persp->boxes.end(); ++i) {
- g_print ("%d (%d)", (*i)->my_counter, (*i)->persp_ref->getObject()->my_counter);
+ g_print ("%d (%d) ", (*i)->my_counter, box3d_get_perspective(*i)->my_counter);
}
g_print ("\n");
g_print ("========================\n");
persp3d_print_debugging_info(SP_PERSP3D(child));
}
}
+ persp3d_print_all_selected();
}
+void
+persp3d_print_all_selected() {
+ /**
+ if (persp3d->boxes_transformed.empty()) {
+ g_print ("No selected perspectives in document\n");
+ return;
+ }
+ **/
+ g_print ("\n======================================\n");
+ g_print ("Selected perspectives and their boxes:\n");
+
+ std::set<Persp3D *> sel_persps = persp3d_currently_selected_persps (inkscape_active_event_context());
+
+ for (std::set<Persp3D *>::iterator j = sel_persps.begin(); j != sel_persps.end(); ++j) {
+ Persp3D *persp = SP_PERSP3D(*j);
+ g_print (" %s (%d): ", SP_OBJECT_REPR(persp)->attribute("id"), persp->my_counter);
+ for (std::map<SPBox3D *, bool>::iterator i = persp->boxes_transformed.begin();
+ i != persp->boxes_transformed.end(); ++i) {
+ g_print ("<%d,%d> ", (*i).first->my_counter, (*i).second);
+ }
+ g_print ("\n");
+ }
+ g_print ("======================================\n\n");
+ }
+
/*
Local Variables:
mode:c++
diff --git a/src/persp3d.h b/src/persp3d.h
index 696c0cdad9795bae96c67399d98c9489e32a7467..c74af2e29cdbcd8b50a72875f7d94ff082f81fe1 100644 (file)
--- a/src/persp3d.h
+++ b/src/persp3d.h
#include <set>
#include <vector>
+#include <map>
#include "sp-item.h"
#include "transf_mat_3x4.h"
// TODO: Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d?
std::vector<SPBox3D *> boxes;
+ std::map<SPBox3D *, bool> boxes_transformed; // TODO: eventually we should merge this with 'boxes'
SPDocument *document; // FIXME: should this rather be the SPDesktop?
// for debugging only
void persp3d_add_box (Persp3D *persp, SPBox3D *box);
void persp3d_remove_box (Persp3D *persp, SPBox3D *box);
bool persp3d_has_box (Persp3D *persp, SPBox3D *box);
+
+void persp3d_add_box_transform (Persp3D *persp, SPBox3D *box);
+void persp3d_remove_box_transform (Persp3D *persp, SPBox3D *box);
+void persp3d_set_box_transformed (Persp3D *persp, SPBox3D *box, bool transformed = true);
+bool persp3d_was_transformed (Persp3D *persp);
+bool persp3d_all_transformed(Persp3D *persp);
+void persp3d_unset_transforms(Persp3D *persp);
+
void persp3d_update_box_displays (Persp3D *persp);
void persp3d_update_box_reprs (Persp3D *persp);
void persp3d_update_z_orders (Persp3D *persp);
void persp3d_print_debugging_info (Persp3D *persp);
void persp3d_print_debugging_info_all(SPDocument *doc);
+void persp3d_print_all_selected();
#endif /* __PERSP3D_H__ */
diff --git a/src/selection.cpp b/src/selection.cpp
index 68a9a2cd92e719ebd151cbbcb78725a113452743..d3b667a128a0e76cdd5650ed276898bc41af71ba 100644 (file)
--- a/src/selection.cpp
+++ b/src/selection.cpp
#include "sp-shape.h"
#include "sp-path.h"
#include "sp-item-group.h"
+#include "box3d.h"
#include <sigc++/functors/mem_fun.h>
_objs = g_slist_prepend(_objs, obj);
+ if (SP_IS_BOX3D(obj)) {
+ // keep track of selected boxes for transformations
+ box3d_add_to_selection(SP_BOX3D(obj));
+ }
+
_release_connections[obj] = obj->connectRelease(sigc::mem_fun(*this, (void (Selection::*)(SPObject *))&Selection::remove));
_modified_connections[obj] = obj->connectModified(sigc::mem_fun(*this, &Selection::_schedule_modified));
}
_release_connections[obj].disconnect();
_release_connections.erase(obj);
+ if (SP_IS_BOX3D(obj)) {
+ // keep track of selected boxes for transformations
+ box3d_remove_from_selection(SP_BOX3D(obj));
+ }
+
_objs = g_slist_remove(_objs, obj);
}
index 403162d0e19c63cbcd0d7a73b9572041842d9ae5..8bedaec5d479b8545e3615ff54bb42daba2741f8 100644 (file)
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
VanishingPoint vp;
for (int i = 0; i < 3; ++i) {
- vp.set (box->persp_ref->getObject(), Proj::axes[i]);
+ vp.set(box3d_get_perspective(box), Proj::axes[i]);
addDragger (vp);
}
}
@@ -709,8 +709,8 @@ VPDrag::drawLinesForFace (const SPBox3D *box, Proj::Axis axis) //, guint corner1
NR::Point corner1, corner2, corner3, corner4;
box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4);
- g_return_if_fail (box->persp_ref->getObject());
- Proj::Pt2 vp = persp3d_get_VP (box->persp_ref->getObject(), axis);
+ g_return_if_fail (box3d_get_perspective(box));
+ Proj::Pt2 vp = persp3d_get_VP (box3d_get_perspective(box), axis);
if (vp.is_finite()) {
// draw perspective lines for finite VPs
NR::Point pt = vp.affine();
@@ -727,7 +727,7 @@ VPDrag::drawLinesForFace (const SPBox3D *box, Proj::Axis axis) //, guint corner1
} else {
// draw perspective lines for infinite VPs
NR::Maybe<NR::Point> pt1, pt2, pt3, pt4;
- Persp3D *persp = box->persp_ref->getObject();
+ Persp3D *persp = box3d_get_perspective(box);
SPDesktop *desktop = inkscape_active_desktop (); // FIXME: Store the desktop in VPDrag
Box3D::PerspectiveLine pl (corner1, axis, persp);
pt1 = pl.intersection_with_viewbox(desktop);