Code

Modified Noise transparency and improved Noise fill
authorivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 4 Jun 2009 18:03:54 +0000 (18:03 +0000)
committerivanlouette57 <ivanlouette57@users.sourceforge.net>
Thu, 4 Jun 2009 18:03:54 +0000 (18:03 +0000)
share/filters/filters.svg

index f5cc396639057a78fa3c81a640f2c7e4060ca1f1..240827b8bf9a439b03b90bd6ce1f074b7041fcf8 100644 (file)
 <feComposite in2="result2" operator="over" in="result2" id="feComposite2924" />
 <feBlend blend="normal" id="feBlend3357" mode="multiply" />
 </filter>
-<filter id="filter2855b" inkscape:label="Noise transparency" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise transparency texture">
-<feTurbulence id="feTurbulence2857" type="fractalNoise" numOctaves="5" baseFrequency="0.02" result="result1" />
-<feComposite id="feComposite2859" operator="in" in2="result1" result="result2" in="SourceGraphic" />
-<feColorMatrix id="feColorMatrix2867" result="result3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " in="result2" />
-</filter>
-<filter id="filter2876c" inkscape:label="Noise fill" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise fill texture; adjust color in Flood">
-<feTurbulence id="feTurbulence2878" numOctaves="5" baseFrequency="0.02" type="fractalNoise" />
-<feColorMatrix id="feColorMatrix2880" result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " />
-<feFlood id="feFlood2882" flood-opacity="1" flood-color="rgb(255,255,255)" />
-<feComposite id="feComposite2884" operator="out" in2="result0" />
-<feComposite id="feComposite2886" operator="atop" in2="SourceGraphic" />
+<filter id="NoiseTrans0" inkscape:label="Noise transparency" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise transparency texture">
+<feTurbulence id="feTurbulence2855" type="fractalNoise" numOctaves="5" baseFrequency="0.02" result="result1" />
+<feComposite id="feComposite2857" operator="in" in2="result1" result="result2" in="SourceGraphic" />
+<feColorMatrix id="feColorMatrix2859" result="result3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 -1 " in="result2" />
+</filter>
+<filter id="NoiseFill0" inkscape:label="Noise fill" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise fill texture; adjust color in Flood">
+<feTurbulence id="feTurbulence2950" numOctaves="5" baseFrequency="0.02" type="fractalNoise" />
+<feColorMatrix id="feColorMatrix2952" result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 -1 " />
+<feFlood id="feFlood2954" flood-opacity="1" flood-color="rgb(145,199,195)" result="result1" />
+<feBlend blend="normal" id="feBlend2960" in2="SourceGraphic" mode="normal" in="result1" />
+<feComposite id="feComposite2956" operator="out" in2="result0" />
+<feComposite id="feComposite2958" operator="atop" in2="SourceGraphic" />
 </filter>
 <filter id="Gardel0" inkscape:label="Garden of Delights" inkscape:menu="Overlays" inkscape:menu-tooltip="Phantasmagorical turbulent wisps, like Hieronymus Bosch's Garden of Delights" x="-0.15000001" width="1.3" y="-0.15000001" height="1.3">
 <feTurbulence id="feTurbulence2842" result="result1" baseFrequency="0.01 0.02" numOctaves="8" type="fractalNoise" in="SourceAlpha" seed="135" />