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raw | patch | inline | side by side (parent: da7387b)
author | johanengelen <johanengelen@users.sourceforge.net> | |
Tue, 8 Apr 2008 17:50:06 +0000 (17:50 +0000) | ||
committer | johanengelen <johanengelen@users.sourceforge.net> | |
Tue, 8 Apr 2008 17:50:06 +0000 (17:50 +0000) |
src/live_effects/CMakeLists.txt | patch | blob | history | |
src/live_effects/Makefile_insert | patch | blob | history | |
src/live_effects/effect.cpp | patch | blob | history | |
src/live_effects/effect.h | patch | blob | history | |
src/live_effects/lpe-bendpath.cpp | [new file with mode: 0644] | patch | blob |
src/live_effects/lpe-bendpath.h | [new file with mode: 0644] | patch | blob |
src/live_effects/lpe-pathalongpath.cpp | [deleted file] | patch | blob | history |
src/live_effects/lpe-pathalongpath.h | [deleted file] | patch | blob | history |
index 57957b88a7d151d59f0d98fd62e8aa2163398d3a..d437e40f9779ace709d39d131990ad75c70b8de3 100644 (file)
lpeobject.h
lpeobject-reference.cpp
lpeobject-reference.h
-lpe-pathalongpath.cpp
-lpe-pathalongpath.h
+lpe-bendpath.cpp
+lpe-bendpath.h
lpe-skeletalstrokes.cpp
lpe-skeletalstrokes.h
lpe-skeleton.cpp
index 4edc2c19fc3e5e33dad7818f80c4940cd8cd289c..7d2121c1267bda9e40073d0bfa1492adda66d2b5 100644 (file)
live_effects/n-art-bpath-2geom.h \
live_effects/lpe-skeletalstrokes.cpp \
live_effects/lpe-skeletalstrokes.h \
- live_effects/lpe-pathalongpath.cpp \
- live_effects/lpe-pathalongpath.h \
+ live_effects/lpe-bendpath.cpp \
+ live_effects/lpe-bendpath.h \
live_effects/lpe-sketch.cpp \
live_effects/lpe-sketch.h \
live_effects/lpe-knot.cpp \
index 73f6e3dec767c0d10cd5466b4df4699dbed69549..4b3ee5b0fbec7aa308d7b7e70c0bbf5afc4a96a2 100644 (file)
// include effects:
#include "live_effects/lpe-skeletalstrokes.h"
-#include "live_effects/lpe-pathalongpath.h"
-//here!!
+#include "live_effects/lpe-bendpath.h"
#include "live_effects/lpe-sketch.h"
#include "live_effects/lpe-vonkoch.h"
#include "live_effects/lpe-knot.h"
const Util::EnumData<EffectType> LPETypeData[INVALID_LPE] = {
// {constant defined in effect.h, N_("name of your effect"), "name of your effect in SVG"}
- {PATH_ALONG_PATH, N_("Bend Path"), "bend_path"},
+ {BEND_PATH, N_("Bend"), "bend_path"},
{SKELETAL_STROKES, N_("Pattern Along Path"), "skeletal"},
{SKETCH, N_("Sketch"), "sketch"},
{VONKOCH, N_("VonKoch"), "vonkoch"},
case SKELETAL_STROKES:
neweffect = (Effect*) new LPESkeletalStrokes(lpeobj);
break;
- case PATH_ALONG_PATH:
- neweffect = (Effect*) new LPEPathAlongPath(lpeobj);
+ case BEND_PATH:
+ neweffect = (Effect*) new LPEBendPath(lpeobj);
break;
//here!!
case SKETCH:
index 4293fd854da81c4a652044acd80482f417deef33..2f8014cc6ba5056836ff9a0c08ac01ae63c0fd72 100644 (file)
namespace LivePathEffect {
enum EffectType {
- PATH_ALONG_PATH = 0,
+ BEND_PATH = 0,
SKELETAL_STROKES,
SKETCH,
VONKOCH,
diff --git a/src/live_effects/lpe-bendpath.cpp b/src/live_effects/lpe-bendpath.cpp
--- /dev/null
@@ -0,0 +1,211 @@
+#define INKSCAPE_LPE_BENDPATH_CPP
+
+/*
+ * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "live_effects/lpe-bendpath.h"
+#include "sp-shape.h"
+#include "sp-item.h"
+#include "sp-path.h"
+#include "sp-item-group.h"
+#include "display/curve.h"
+#include <libnr/n-art-bpath.h>
+#include <libnr/nr-matrix-fns.h>
+#include "live_effects/n-art-bpath-2geom.h"
+#include "svg/svg.h"
+#include "ui/widget/scalar.h"
+
+#include <2geom/sbasis.h>
+#include <2geom/sbasis-geometric.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-to-bezier.h>
+#include <2geom/d2.h>
+#include <2geom/piecewise.h>
+
+#include <algorithm>
+using std::vector;
+
+
+/* Theory in e-mail from J.F. Barraud
+Let B be the skeleton path, and P the pattern (the path to be deformed).
+
+P is a map t --> P(t) = ( x(t), y(t) ).
+B is a map t --> B(t) = ( a(t), b(t) ).
+
+The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
+U(s) is s itself.
+
+We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90°. Call this normal vector N(s).
+
+The basic deformation associated to B is then given by:
+
+ (x,y) --> U(x)+y*N(x)
+
+(i.e. we go for distance x along the path, and then for distance y along the normal)
+
+Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
+first) but I think we can first forget about them.
+*/
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) :
+ Effect(lpeobject),
+ bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
+ prop_scale(_("Width"), _("Width of the path"), "prop_scale", &wr, this, 1),
+ scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
+ vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false)
+{
+ registerParameter( dynamic_cast<Parameter *>(&bend_path) );
+ registerParameter( dynamic_cast<Parameter *>(&prop_scale) );
+ registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) );
+ registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
+
+ prop_scale.param_set_digits(3);
+ prop_scale.param_set_increments(0.01, 0.10);
+
+ groupSpecialBehavior = false;
+}
+
+LPEBendPath::~LPEBendPath()
+{
+
+}
+
+void
+LPEBendPath::doBeforeEffect (SPLPEItem *lpeitem)
+{
+ if(SP_IS_GROUP(lpeitem))
+ {
+ groupSpecialBehavior = true;
+
+ using namespace Geom;
+ Piecewise<D2<SBasis> > pwd2;
+ std::vector<Geom::Path> temppath;
+
+ recursive_original_bbox(SP_GROUP(lpeitem), pwd2, temppath);
+
+ for (unsigned int i=0; i < temppath.size(); i++) {
+ pwd2.concat( temppath[i].toPwSb() );
+ }
+
+ D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
+ boundingbox_X = bounds_exact(d2pw[0]);
+ boundingbox_Y = bounds_exact(d2pw[1]);
+ }
+
+}
+
+
+Geom::Piecewise<Geom::D2<Geom::SBasis> >
+LPEBendPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in)
+{
+ using namespace Geom;
+
+/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
+
+ Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1);
+ uskeleton = remove_short_cuts(uskeleton,.01);
+ Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
+ n = force_continuity(remove_short_cuts(n,.1));
+
+ D2<Piecewise<SBasis> > patternd2 = make_cuts_independant(pwd2_in);
+ Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
+ Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
+
+//We use the group bounding box size or the path bbox size to translate well x and y
+ if(groupSpecialBehavior == false)
+ {
+ boundingbox_X = bounds_exact(x);
+ boundingbox_Y = bounds_exact(y);
+ }
+ x-= boundingbox_X.min();
+ y-= boundingbox_Y.middle();
+
+ double scaling = uskeleton.cuts.back()/boundingbox_X.extent();
+
+ if (scaling != 1.0) {
+ x*=scaling;
+ }
+
+ if ( scale_y_rel.get_value() ) {
+ y*=(scaling*prop_scale);
+ } else {
+ if (prop_scale != 1.0) y *= prop_scale;
+ }
+
+
+ Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x);
+ return output;
+}
+
+void
+LPEBendPath::resetDefaults(SPItem * item)
+{
+ if (SP_IS_PATH(item) || SP_IS_GROUP(item))
+ {
+ // set the bend path to run horizontally in the middle of the bounding box of the original path
+ using namespace Geom;
+ Piecewise<D2<SBasis> > pwd2;
+ std::vector<Geom::Path> temppath;
+
+ if (SP_IS_PATH(item))
+ {
+ //TODO : this won't work well with LPE stacking
+ temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d"));
+ }
+ else if (SP_IS_GROUP(item))
+ {
+ recursive_original_bbox(SP_GROUP(item), pwd2, temppath);
+ }
+
+ for (unsigned int i=0; i < temppath.size(); i++) {
+ pwd2.concat( temppath[i].toPwSb() );
+ }
+
+ D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
+ boundingbox_X = bounds_exact(d2pw[0]);
+ boundingbox_Y = bounds_exact(d2pw[1]);
+
+
+ Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
+ Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
+
+ if ( Geom::are_near(start,end) ) {
+ end += Point(1.,0.);
+ }
+ Geom::Path path;
+ path.start( start );
+ path.appendNew<Geom::LineSegment>( end );
+ bend_path.param_set_and_write_new_value( path.toPwSb() );
+
+
+ }
+}
+
+void
+LPEBendPath::transform_multiply(Geom::Matrix const& postmul, bool set)
+{
+ // TODO: implement correct transformation instead of this default behavior
+ Effect::transform_multiply(postmul, set);
+}
+
+
+} // namespace LivePathEffect
+} /* namespace Inkscape */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
diff --git a/src/live_effects/lpe-bendpath.h b/src/live_effects/lpe-bendpath.h
--- /dev/null
@@ -0,0 +1,61 @@
+#ifndef INKSCAPE_LPE_BENDPATH_H
+#define INKSCAPE_LPE_BENDPATH_H
+
+/*
+ * Inkscape::LPEPathAlongPath
+ *
+ * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
+ * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information
+ */
+
+#include "live_effects/effect.h"
+#include "live_effects/parameter/path.h"
+#include "live_effects/parameter/enum.h"
+#include "live_effects/parameter/bool.h"
+
+#include <2geom/sbasis.h>
+#include <2geom/sbasis-geometric.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-to-bezier.h>
+#include <2geom/d2.h>
+#include <2geom/piecewise.h>
+
+#include "live_effects/lpegroupbbox.h"
+
+namespace Inkscape {
+namespace LivePathEffect {
+
+//for Bend path on group : we need information concerning the group Bounding box
+class LPEBendPath : public Effect, LivePathEffect_group_bbox {
+public:
+ LPEBendPath(LivePathEffectObject *lpeobject);
+ virtual ~LPEBendPath();
+
+ virtual void doBeforeEffect (SPLPEItem *lpeitem);
+
+ virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in);
+
+ virtual void resetDefaults(SPItem * item);
+
+ virtual void transform_multiply(Geom::Matrix const& postmul, bool set);
+
+private:
+ PathParam bend_path;
+ ScalarParam prop_scale;
+ BoolParam scale_y_rel;
+ BoolParam vertical_pattern;
+
+ bool groupSpecialBehavior;
+
+ void on_pattern_pasted();
+
+ LPEBendPath(const LPEBendPath&);
+ LPEBendPath& operator=(const LPEBendPath&);
+};
+
+}; //namespace LivePathEffect
+}; //namespace Inkscape
+
+#endif
diff --git a/src/live_effects/lpe-pathalongpath.cpp b/src/live_effects/lpe-pathalongpath.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-#define INKSCAPE_LPE_PATHALONGPATH_CPP
-
-/*
- * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
- * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
- *
- * Released under GNU GPL, read the file 'COPYING' for more information
- */
-
-#include "live_effects/lpe-pathalongpath.h"
-#include "sp-shape.h"
-#include "sp-item.h"
-#include "sp-path.h"
-#include "sp-item-group.h"
-#include "display/curve.h"
-#include <libnr/n-art-bpath.h>
-#include <libnr/nr-matrix-fns.h>
-#include "live_effects/n-art-bpath-2geom.h"
-#include "svg/svg.h"
-#include "ui/widget/scalar.h"
-
-#include <2geom/sbasis.h>
-#include <2geom/sbasis-geometric.h>
-#include <2geom/bezier-to-sbasis.h>
-#include <2geom/sbasis-to-bezier.h>
-#include <2geom/d2.h>
-#include <2geom/piecewise.h>
-
-#include <algorithm>
-using std::vector;
-
-
-/* Theory in e-mail from J.F. Barraud
-Let B be the skeleton path, and P the pattern (the path to be deformed).
-
-P is a map t --> P(t) = ( x(t), y(t) ).
-B is a map t --> B(t) = ( a(t), b(t) ).
-
-The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
-U(s) is s itself.
-
-We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90°. Call this normal vector N(s).
-
-The basic deformation associated to B is then given by:
-
- (x,y) --> U(x)+y*N(x)
-
-(i.e. we go for distance x along the path, and then for distance y along the normal)
-
-Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
-first) but I think we can first forget about them.
-*/
-
-namespace Inkscape {
-namespace LivePathEffect {
-
-LPEPathAlongPath::LPEPathAlongPath(LivePathEffectObject *lpeobject) :
- Effect(lpeobject),
- bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
- prop_scale(_("Width"), _("Width of the path"), "prop_scale", &wr, this, 1),
- scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
- vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false)
-{
- registerParameter( dynamic_cast<Parameter *>(&bend_path) );
- registerParameter( dynamic_cast<Parameter *>(&prop_scale) );
- registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) );
- registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
-
- prop_scale.param_set_digits(3);
- prop_scale.param_set_increments(0.01, 0.10);
-
- groupSpecialBehavior = false;
-}
-
-LPEPathAlongPath::~LPEPathAlongPath()
-{
-
-}
-
-void
-LPEPathAlongPath::doBeforeEffect (SPLPEItem *lpeitem)
-{
- if(SP_IS_GROUP(lpeitem))
- {
- groupSpecialBehavior = true;
-
- using namespace Geom;
- Piecewise<D2<SBasis> > pwd2;
- std::vector<Geom::Path> temppath;
-
- recursive_original_bbox(SP_GROUP(lpeitem), pwd2, temppath);
-
- for (unsigned int i=0; i < temppath.size(); i++) {
- pwd2.concat( temppath[i].toPwSb() );
- }
-
- D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
- boundingbox_X = bounds_exact(d2pw[0]);
- boundingbox_Y = bounds_exact(d2pw[1]);
- }
-
-}
-
-
-Geom::Piecewise<Geom::D2<Geom::SBasis> >
-LPEPathAlongPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in)
-{
- using namespace Geom;
-
-/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
-
- Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1);
- uskeleton = remove_short_cuts(uskeleton,.01);
- Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
- n = force_continuity(remove_short_cuts(n,.1));
-
- D2<Piecewise<SBasis> > patternd2 = make_cuts_independant(pwd2_in);
- Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
- Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
-
-//We use the group bounding box size or the path bbox size to translate well x and y
- if(groupSpecialBehavior == false)
- {
- boundingbox_X = bounds_exact(x);
- boundingbox_Y = bounds_exact(y);
- }
- x-= boundingbox_X.min();
- y-= boundingbox_Y.middle();
-
- double scaling = uskeleton.cuts.back()/boundingbox_X.extent();
-
- if (scaling != 1.0) {
- x*=scaling;
- }
-
- if ( scale_y_rel.get_value() ) {
- y*=(scaling*prop_scale);
- } else {
- if (prop_scale != 1.0) y *= prop_scale;
- }
-
-
- Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x);
- return output;
-}
-
-void
-LPEPathAlongPath::resetDefaults(SPItem * item)
-{
- if (SP_IS_PATH(item) || SP_IS_GROUP(item))
- {
- // set the bend path to run horizontally in the middle of the bounding box of the original path
- using namespace Geom;
- Piecewise<D2<SBasis> > pwd2;
- std::vector<Geom::Path> temppath;
-
- if (SP_IS_PATH(item))
- {
- //TODO : this won't work well with LPE stacking
- temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d"));
- }
- else if (SP_IS_GROUP(item))
- {
- recursive_original_bbox(SP_GROUP(item), pwd2, temppath);
- }
-
- for (unsigned int i=0; i < temppath.size(); i++) {
- pwd2.concat( temppath[i].toPwSb() );
- }
-
- D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
- boundingbox_X = bounds_exact(d2pw[0]);
- boundingbox_Y = bounds_exact(d2pw[1]);
-
-
- Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
- Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
-
- if ( Geom::are_near(start,end) ) {
- end += Point(1.,0.);
- }
- Geom::Path path;
- path.start( start );
- path.appendNew<Geom::LineSegment>( end );
- bend_path.param_set_and_write_new_value( path.toPwSb() );
-
-
- }
-}
-
-void
-LPEPathAlongPath::transform_multiply(Geom::Matrix const& postmul, bool set)
-{
- // TODO: implement correct transformation instead of this default behavior
- Effect::transform_multiply(postmul, set);
-}
-
-
-} // namespace LivePathEffect
-} /* namespace Inkscape */
-
-/*
- Local Variables:
- mode:c++
- c-file-style:"stroustrup"
- c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
- indent-tabs-mode:nil
- fill-column:99
- End:
-*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
diff --git a/src/live_effects/lpe-pathalongpath.h b/src/live_effects/lpe-pathalongpath.h
+++ /dev/null
@@ -1,61 +0,0 @@
-#ifndef INKSCAPE_LPE_PATHALONGPATH_H
-#define INKSCAPE_LPE_PATHALONGPATH_H
-
-/*
- * Inkscape::LPEPathAlongPath
- *
- * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
- * Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
- *
- * Released under GNU GPL, read the file 'COPYING' for more information
- */
-
-#include "live_effects/effect.h"
-#include "live_effects/parameter/path.h"
-#include "live_effects/parameter/enum.h"
-#include "live_effects/parameter/bool.h"
-
-#include <2geom/sbasis.h>
-#include <2geom/sbasis-geometric.h>
-#include <2geom/bezier-to-sbasis.h>
-#include <2geom/sbasis-to-bezier.h>
-#include <2geom/d2.h>
-#include <2geom/piecewise.h>
-
-#include "live_effects/lpegroupbbox.h"
-
-namespace Inkscape {
-namespace LivePathEffect {
-
-//for Bend path on group : we need information concerning the group Bounding box
-class LPEPathAlongPath : public Effect, LivePathEffect_group_bbox {
-public:
- LPEPathAlongPath(LivePathEffectObject *lpeobject);
- virtual ~LPEPathAlongPath();
-
- virtual void doBeforeEffect (SPLPEItem *lpeitem);
-
- virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in);
-
- virtual void resetDefaults(SPItem * item);
-
- virtual void transform_multiply(Geom::Matrix const& postmul, bool set);
-
-private:
- PathParam bend_path;
- ScalarParam prop_scale;
- BoolParam scale_y_rel;
- BoolParam vertical_pattern;
-
- bool groupSpecialBehavior;
-
- void on_pattern_pasted();
-
- LPEPathAlongPath(const LPEPathAlongPath&);
- LPEPathAlongPath& operator=(const LPEPathAlongPath&);
-};
-
-}; //namespace LivePathEffect
-}; //namespace Inkscape
-
-#endif