Code

* (when debug macro is defined) call ShapeEditor function to on-canvas edit point...
authorjohanengelen <johanengelen@users.sourceforge.net>
Wed, 27 Feb 2008 09:39:45 +0000 (09:39 +0000)
committerjohanengelen <johanengelen@users.sourceforge.net>
Wed, 27 Feb 2008 09:39:45 +0000 (09:39 +0000)
commitd431763a9ec8059aa4962688de8144319969fb0f
treedcea3d6a6459d65450ba12ab482f5261b19e8695
parenta00d0714a57eef2a5d1c5dcc7d4c57885b393180
* (when debug macro is defined) call ShapeEditor function to on-canvas edit point lpe parameters. This function still needs to be implemented.
* put forward declarations in lpe parameters to decrease recompile times
src/live_effects/parameter/parameter.cpp
src/live_effects/parameter/parameter.h
src/live_effects/parameter/path.cpp
src/live_effects/parameter/path.h
src/live_effects/parameter/point.cpp
src/live_effects/parameter/point.h
src/live_effects/parameter/random.cpp
src/shape-editor.cpp
src/shape-editor.h