Code

LPE: no longer overload doEffect methods, but name them according to accepted argumen...
authorjohanengelen <johanengelen@users.sourceforge.net>
Mon, 12 Nov 2007 18:59:48 +0000 (18:59 +0000)
committerjohanengelen <johanengelen@users.sourceforge.net>
Mon, 12 Nov 2007 18:59:48 +0000 (18:59 +0000)
commit5675f17bbbc00f2c970b4d4966ce55d86775f7a6
treea13316a7090ec7f73f0dbf9c2171bc0235c23c64
parent640ed5f20fb81cae527747759ce46411b2fd5111
LPE: no longer overload doEffect methods, but name them according to accepted arguments. This saves developer brain time because of 'hiding' issues.
15 files changed:
src/live_effects/effect.cpp
src/live_effects/effect.h
src/live_effects/lpe-curvestitch.cpp
src/live_effects/lpe-curvestitch.h
src/live_effects/lpe-gears.cpp
src/live_effects/lpe-gears.h
src/live_effects/lpe-pathalongpath.cpp
src/live_effects/lpe-pathalongpath.h
src/live_effects/lpe-skeletalstrokes.cpp
src/live_effects/lpe-skeletalstrokes.h
src/live_effects/lpe-skeleton.cpp
src/live_effects/lpe-skeleton.h
src/live_effects/lpe-slant.h
src/live_effects/lpe-test-doEffect-stack.cpp
src/live_effects/lpe-test-doEffect-stack.h