Code

Re-add two handles for PerpBisector LPE (we don't add the other two because they...
authorcilix42 <cilix42@users.sourceforge.net>
Sun, 8 Jun 2008 18:08:56 +0000 (18:08 +0000)
committercilix42 <cilix42@users.sourceforge.net>
Sun, 8 Jun 2008 18:08:56 +0000 (18:08 +0000)
commit07bcf962fbc219b975e47bb9e5600a5d4fa087df
tree841f53c095bc30f3d104b46519225f0a37d24de7
parent5be124ad592f5c71eca838ad2eaac9ffa953605f
Re-add two handles for PerpBisector LPE (we don't add the other two because they would duplicate the path's own handles and the correct solution would be to allow knotholders and nodepaths at the same time).
Put the KnotHolderEntity classes into their own namespaces to avoid clashes.
src/live_effects/effect.h
src/live_effects/lpe-perp_bisector.cpp
src/live_effects/lpe-perp_bisector.h
src/live_effects/lpe-tangent_to_curve.cpp
src/live_effects/lpe-tangent_to_curve.h