X-Git-Url: https://git.tokkee.org/?a=blobdiff_plain;f=src%2Fsnapped-point.cpp;h=48efa10e6fd3dacb1c51ee0ac7b6f311c0cf751a;hb=8cd8b6ee0c2bd47add62310866479d49a2070057;hp=d7f13d82fa298ae6fa0d91b75a34bb7edbc4229d;hpb=771d00baf3d15209a77dce026f7ef45a78365e62;p=inkscape.git diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp index d7f13d82f..48efa10e6 100644 --- a/src/snapped-point.cpp +++ b/src/snapped-point.cpp @@ -14,11 +14,12 @@ #include "preferences.h" // overloaded constructor -Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained) - : _point(p), _source(source), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) +Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox) + : _point(p), _source(source), _source_num(source_num), _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a), _target_bbox(target_bbox) { // tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero. _at_intersection = false; + _constrained_snap = constrained_snap; _fully_constrained = fully_constrained; _second_distance = NR_HUGE; _second_tolerance = 1; @@ -27,20 +28,60 @@ Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const _pointer_distance = NR_HUGE; } -Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2) - : _point(p), _source(source), _target(target), _at_intersection(at_intersection), _fully_constrained(fully_constrained), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a), +Inkscape::SnappedPoint::SnappedPoint(Inkscape::SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained) + : _target(target), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a) +{ + _point = p.getPoint(); + _source = p.getSourceType(); + _source_num = p.getSourceNum(); + _at_intersection = false; + _constrained_snap = constrained_snap; + _fully_constrained = fully_constrained; + _second_distance = NR_HUGE; + _second_tolerance = 1; + _second_always_snap = false; + _transformation = Geom::Point(1,1); + _pointer_distance = NR_HUGE; + _target_bbox = p.getTargetBBox(); + +} + +Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &constrained_snap, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2) + : _point(p), _source(source), _source_num(source_num), _target(target), _at_intersection(at_intersection), _constrained_snap(constrained_snap), _fully_constrained(fully_constrained), _distance(d), _tolerance(std::max(t,1.0)), _always_snap(a), _second_distance(d2), _second_tolerance(std::max(t2,1.0)), _second_always_snap(a2) { // tolerance should never be smaller than 1 px, as it is used for normalization in // isOtherSnapBetter. We don't want a division by zero. _transformation = Geom::Point(1,1); _pointer_distance = NR_HUGE; + _target_bbox = Geom::OptRect(); } Inkscape::SnappedPoint::SnappedPoint() { _point = Geom::Point(0,0); _source = SNAPSOURCE_UNDEFINED, + _source_num = 0, + _target = SNAPTARGET_UNDEFINED, + _at_intersection = false; + _constrained_snap = false; + _fully_constrained = false; + _distance = NR_HUGE; + _tolerance = 1; + _always_snap = false; + _second_distance = NR_HUGE; + _second_tolerance = 1; + _second_always_snap = false; + _transformation = Geom::Point(1,1); + _pointer_distance = NR_HUGE; + _target_bbox = Geom::OptRect(); +} + +Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p) +{ + _point = p; + _source = SNAPSOURCE_UNDEFINED, + _source_num = 0, _target = SNAPTARGET_UNDEFINED, _at_intersection = false; _fully_constrained = false; @@ -52,6 +93,7 @@ Inkscape::SnappedPoint::SnappedPoint() _second_always_snap = false; _transformation = Geom::Point(1,1); _pointer_distance = NR_HUGE; + _target_bbox = Geom::OptRect(); } Inkscape::SnappedPoint::~SnappedPoint() @@ -64,11 +106,11 @@ void Inkscape::SnappedPoint::getPoint(Geom::Point &p) const if (getSnapped()) { // then return the snapped point by overwriting p p = _point; - } //otherwise p will be left untouched; this way the caller doesn't have to check wether we've snapped + } //otherwise p will be left untouched; this way the caller doesn't have to check whether we've snapped } // search for the closest snapped point -bool getClosestSP(std::list &list, Inkscape::SnappedPoint &result) +bool getClosestSP(std::list const &list, Inkscape::SnappedPoint &result) { bool success = false; @@ -85,6 +127,10 @@ bool getClosestSP(std::list &list, Inkscape::SnappedPoin bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &other_one, bool weighted) const { + if (!other_one.getSnapped()) { + return false; + } + double dist_other = other_one.getSnapDistance(); double dist_this = getSnapDistance(); @@ -92,6 +138,8 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // there's more than one). It is not useful when trying to find the best snapped target point. // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels) if (weighted) { + Geom::Coord const dist_pointer_other = other_one.getPointerDistance(); + Geom::Coord const dist_pointer_this = getPointerDistance(); // Weight factor: controls which node should be preferred for snapping, which is either // the node with the closest snap (w = 0), or the node closest to the mousepointer (w = 1) Inkscape::Preferences *prefs = Inkscape::Preferences::get(); @@ -100,22 +148,34 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth w = 1; } if (w > 0) { - // When accounting for the distance to the mouse pointer, then at least one of the snapped points should - // have that distance set. If not, then this is a bug. Either "weighted" must be set to false, or the - // mouse pointer distance must be set. - g_assert(getPointerDistance() != NR_HUGE || other_one.getPointerDistance() != NR_HUGE); - // The snap distance will always be smaller than the tolerance set for the snapper. The pointer distance can - // however be very large. To compare these in a fair way, we will have to normalize these metrics first - // The closest pointer distance will be normalized to 1.0; the other one will be > 1.0 - // The snap distance will be normalized to 1.0 if it's equal to the snapper tolerance - double const norm_p = std::min(getPointerDistance(), other_one.getPointerDistance()); - double const norm_t_other = std::min(50.0, other_one.getTolerance()); - double const norm_t_this = std::min(50.0, getTolerance()); - dist_other = w * other_one.getPointerDistance() / norm_p + (1-w) * dist_other / norm_t_other; - dist_this = w * getPointerDistance() / norm_p + (1-w) * dist_this / norm_t_this; + if (!(w == 1 && dist_pointer_this == dist_pointer_other)) { + // When accounting for the distance to the mouse pointer, then at least one of the snapped points should + // have that distance set. If not, then this is a bug. Either "weighted" must be set to false, or the + // mouse pointer distance must be set. + g_assert(dist_pointer_this != NR_HUGE || dist_pointer_other != NR_HUGE); + // The snap distance will always be smaller than the tolerance set for the snapper. The pointer distance can + // however be very large. To compare these in a fair way, we will have to normalize these metrics first + // The closest pointer distance will be normalized to 1.0; the other one will be > 1.0 + // The snap distance will be normalized to 1.0 if it's equal to the snapper tolerance + double const norm_p = std::min(dist_pointer_this, dist_pointer_other) + 1; + // make sure norm_p is never too close to zero (e.g. when snapping the bbox-corner that was grabbed), by incr. with 1 + double const norm_t_other = std::min(50.0, other_one.getTolerance()); + double const norm_t_this = std::min(50.0, getTolerance()); + dist_other = w * dist_pointer_other / norm_p + (1-w) * dist_other / norm_t_other; + dist_this = w * dist_pointer_this / norm_p + (1-w) * dist_this / norm_t_this; + } } } + // When snapping to a constraint line only, which is not really a snap but merely a projection + // to the constraint line, then give this snap a very low priority. Basically, any other snap will do + if (other_one.getTarget() == SNAPTARGET_CONSTRAINT) { + dist_other += 1e6; + } + if (getTarget() == SNAPTARGET_CONSTRAINT) { + dist_this += 1e6; + } + // If it's closer bool c1 = dist_other < dist_this; // or, if it's for a snapper with "always snap" turned on, and the previous wasn't @@ -123,16 +183,31 @@ bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint const &oth // But in no case fall back from a snapper with "always snap" on to one with "always snap" off bool c2n = !other_one.getAlwaysSnap() && getAlwaysSnap(); // or, if we have a fully constrained snappoint (e.g. to a node or an intersection), while the previous one was only partly constrained (e.g. to a line) - bool c3 = other_one.getFullyConstrained() && !getFullyConstrained(); + bool c3 = (other_one.getFullyConstrained() && !other_one.getConstrainedSnap()) && !getFullyConstrained(); // Do not consider constrained snaps here, because these will always be fully constrained anyway // But in no case fall back; (has less priority than c3n, so it is allowed to fall back when c3 is true, see below) - bool c3n = !other_one.getFullyConstrained() && getFullyConstrained(); - // or, if it's just as close then consider the second distance - bool c4a = (dist_other == dist_this); - bool c4b = other_one.getSecondSnapDistance() < getSecondSnapDistance(); - - // std::cout << other_one.getPoint() << " (Other one) vs. " << getPoint() << " (this one) ---> "; - // std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4a = " << c4a << " | c4b = " << c4b << std::endl; - return (c1 || c2 || c3 || (c4a && c4b)) && !c2n && (!c3n || c2); + bool c3n = !other_one.getFullyConstrained() && (getFullyConstrained() && !getConstrainedSnap()); + + // When both are fully constrained AND coincident, then prefer nodes over intersections + bool d = other_one.getFullyConstrained() && getFullyConstrained() && (Geom::L2(other_one.getPoint() - getPoint()) < 1e-9); + bool c4 = d && !other_one.getAtIntersection() && getAtIntersection(); + // But don't fall back... + bool c4n = d && other_one.getAtIntersection() && !getAtIntersection(); + + // or, if it's just as close then consider the second distance ... + bool c5a = (dist_other == dist_this); + bool c5b = (other_one.getSecondSnapDistance() < getSecondSnapDistance()) && (getSecondSnapDistance() < NR_HUGE); + // ... or prefer free snaps over constrained snaps + bool c5c = !other_one.getConstrainedSnap() && getConstrainedSnap(); + + bool other_is_better = (c1 || c2 || c3 || c4 || (c5a && (c5b || c5c))) && !c2n && (!c3n || c2) && !c4n; + + /* + std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> "; + std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << " | c5c = " << c5c << std::endl; + std::cout << "Other one provides a better snap: " << other_is_better << std::endl; + */ + + return other_is_better; } /*