X-Git-Url: https://git.tokkee.org/?a=blobdiff_plain;f=src%2Fpersp3d.h;h=44b6d2435f8baa2f35e232a18c3f7f2f2ec0561d;hb=29e772ffc37a63e0992420b7c9dd6de1dcaf3b14;hp=37072889c46f10f53b0d3cb8c0750e2441810ef6;hpb=2a9dd6d81e787a3daa8f1e85feba6e8c0ccdab67;p=inkscape.git diff --git a/src/persp3d.h b/src/persp3d.h index 37072889c..44b6d2435 100644 --- a/src/persp3d.h +++ b/src/persp3d.h @@ -18,7 +18,7 @@ #define SP_IS_PERSP3D(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SP_TYPE_PERSP3D)) #define SP_IS_PERSP3D_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SP_TYPE_PERSP3D)) -#include +#include #include #include #include "sp-item.h" @@ -29,16 +29,25 @@ class SPBox3D; class Box3DContext; -struct Persp3D : public SPObject { +class Persp3DImpl { +public: + Persp3DImpl(); + +//private: Proj::TransfMat3x4 tmat; // Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d? std::vector boxes; - std::map boxes_transformed; // TODO: eventually we should merge this with 'boxes' - SPDocument *document; // should this rather be the SPDesktop? + SPDocument *document; // for debugging only int my_counter; + +// friend class Persp3D; +}; + +struct Persp3D : public SPObject { + Persp3DImpl *perspective_impl; }; struct Persp3DClass { @@ -54,51 +63,43 @@ inline Persp3D * persp3d_get_from_repr (Inkscape::XML::Node *repr) { return SP_PERSP3D(SP_ACTIVE_DOCUMENT->getObjectByRepr(repr)); } inline Proj::Pt2 persp3d_get_VP (Persp3D *persp, Proj::Axis axis) { - return persp->tmat.column(axis); + return persp->perspective_impl->tmat.column(axis); } -NR::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, NR::Point const &pt, Proj::Axis axis); // convenience wrapper around the following two -NR::Point persp3d_get_finite_dir (Persp3D *persp, NR::Point const &pt, Proj::Axis axis); -NR::Point persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis); +Geom::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis); // convenience wrapper around the following two +Geom::Point persp3d_get_finite_dir (Persp3D *persp, Geom::Point const &pt, Proj::Axis axis); +Geom::Point persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis); double persp3d_get_infinite_angle (Persp3D *persp, Proj::Axis axis); -bool persp3d_VP_is_finite (Persp3D *persp, Proj::Axis axis); +bool persp3d_VP_is_finite (Persp3DImpl *persp_impl, Proj::Axis axis); void persp3d_toggle_VP (Persp3D *persp, Proj::Axis axis, bool set_undo = true); -void persp3d_toggle_VPs (std::set, Proj::Axis axis); +void persp3d_toggle_VPs (std::list, Proj::Axis axis); void persp3d_set_VP_state (Persp3D *persp, Proj::Axis axis, Proj::VPState state); void persp3d_rotate_VP (Persp3D *persp, Proj::Axis axis, double angle, bool alt_pressed); // angle is in degrees -void persp3d_update_with_point (Persp3D *persp, Proj::Axis const axis, Proj::Pt2 const &new_image); -void persp3d_apply_affine_transformation (Persp3D *persp, NR::Matrix const &xform); -gchar * persp3d_pt_to_str (Persp3D *persp, Proj::Axis const axis); +void persp3d_apply_affine_transformation (Persp3D *persp, Geom::Matrix const &xform); void persp3d_add_box (Persp3D *persp, SPBox3D *box); void persp3d_remove_box (Persp3D *persp, SPBox3D *box); bool persp3d_has_box (Persp3D *persp, SPBox3D *box); -void persp3d_add_box_transform (Persp3D *persp, SPBox3D *box); -void persp3d_remove_box_transform (Persp3D *persp, SPBox3D *box); -void persp3d_set_box_transformed (Persp3D *persp, SPBox3D *box, bool transformed = true); -bool persp3d_was_transformed (Persp3D *persp); -bool persp3d_all_transformed(Persp3D *persp); -void persp3d_unset_transforms(Persp3D *persp); - void persp3d_update_box_displays (Persp3D *persp); void persp3d_update_box_reprs (Persp3D *persp); void persp3d_update_z_orders (Persp3D *persp); -inline unsigned int persp3d_num_boxes (Persp3D *persp) { return persp->boxes.size(); } +inline unsigned int persp3d_num_boxes (Persp3D *persp) { return persp->perspective_impl->boxes.size(); } std::list persp3d_list_of_boxes(Persp3D *persp); bool persp3d_perspectives_coincide(const Persp3D *lhs, const Persp3D *rhs); void persp3d_absorb(Persp3D *persp1, Persp3D *persp2); -Persp3D * persp3d_create_xml_element (SPDocument *document, Persp3D *dup = NULL); +Persp3D * persp3d_create_xml_element (SPDocument *document, Persp3DImpl *dup = NULL); +Persp3D * persp3d_document_first_persp (SPDocument *document); -std::set persp3d_currently_selected_persps(); -bool persp3d_has_all_boxes_in_selection (Persp3D *persp); -std::list persp3d_selected_boxes (Persp3D *persp); +bool persp3d_has_all_boxes_in_selection (Persp3D *persp, Inkscape::Selection *selection); void persp3d_print_debugging_info (Persp3D *persp); void persp3d_print_debugging_info_all(SPDocument *doc); void persp3d_print_all_selected(); +void print_current_persp3d(gchar *func_name, Persp3D *persp); + #endif /* __PERSP3D_H__ */ /* @@ -110,4 +111,4 @@ void persp3d_print_all_selected(); fill-column:99 End: */ -// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 : +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :