X-Git-Url: https://git.tokkee.org/?a=blobdiff_plain;f=src%2Fnodepath.cpp;h=b712539ab767f78f872a3fb550c54095ae7f1f9f;hb=144c1b594591ba3d62513b126ca87a5f242b2f2b;hp=a224f81a551ac088038831fb515a296f26896e33;hpb=3293e7938efa47129895c91ba422c268edf74f90;p=inkscape.git diff --git a/src/nodepath.cpp b/src/nodepath.cpp index a224f81a5..b712539ab 100644 --- a/src/nodepath.cpp +++ b/src/nodepath.cpp @@ -15,11 +15,14 @@ #endif #include +#include "display/canvas-bpath.h" #include "display/curve.h" #include "display/sp-ctrlline.h" #include "display/sodipodi-ctrl.h" +#include "display/sp-canvas-util.h" #include #include "libnr/n-art-bpath.h" +#include "libnr/nr-path.h" #include "helper/units.h" #include "knot.h" #include "inkscape.h" @@ -31,6 +34,7 @@ #include "message-stack.h" #include "message-context.h" #include "node-context.h" +#include "shape-editor.h" #include "selection-chemistry.h" #include "selection.h" #include "xml/repr.h" @@ -44,6 +48,14 @@ #include "display/bezier-utils.h" #include #include +#include +#include +#include "live_effects/lpeobject.h" +#include "live_effects/effect.h" +#include "live_effects/parameter/parameter.h" +#include "util/mathfns.h" +#include "display/snap-indicator.h" +#include "snapped-point.h" class NR::Matrix; @@ -83,7 +95,7 @@ static GMemChunk *nodechunk = NULL; /* Creation from object */ -static NArtBpath *subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath *b, gchar const *t); +static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t); static gchar *parse_nodetypes(gchar const *types, gint length); /* Object updating */ @@ -98,6 +110,8 @@ static void sp_nodepath_node_select(Inkscape::NodePath::Node *node, gboolean inc static void sp_node_set_selected(Inkscape::NodePath::Node *node, gboolean selected); +static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type); + /* Adjust handle placement, if the node or the other handle is moved */ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adjust); static void sp_node_adjust_handles(Inkscape::NodePath::Node *node); @@ -132,74 +146,131 @@ static Inkscape::NodePath::NodeSide *sp_node_get_side(Inkscape::NodePath::Node * static Inkscape::NodePath::NodeSide *sp_node_opposite_side(Inkscape::NodePath::Node *node,Inkscape::NodePath::NodeSide *me); static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Inkscape::NodePath::NodeSide *me); +static SPCurve* sp_nodepath_object_get_curve(SPObject *object, const gchar *key); +static void sp_nodepath_set_curve (Inkscape::NodePath::Path *np, SPCurve *curve); + // active_node indicates mouseover node -static Inkscape::NodePath::Node *active_node = NULL; +Inkscape::NodePath::Node * Inkscape::NodePath::Path::active_node = NULL; + +static void sp_nodepath_draw_helper_curve(Inkscape::NodePath::Path *np, SPDesktop *desktop) { + // Draw helper curve + if (np->show_helperpath) { + SPCurve *helper_curve = np->curve->copy(); + helper_curve->transform(np->i2d ); + np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(desktop), helper_curve); + sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); + sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO); + sp_canvas_item_move_to_z(np->helper_path, 0); + sp_canvas_item_show(np->helper_path); + helper_curve->unref(); + } +} /** * \brief Creates new nodepath from item */ -Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPItem *item, bool show_handles) +Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object, bool show_handles, const char * repr_key_in, SPItem *item) { - Inkscape::XML::Node *repr = SP_OBJECT(item)->repr; + Inkscape::XML::Node *repr = object->repr; /** \todo * FIXME: remove this. We don't want to edit paths inside flowtext. * Instead we will build our flowtext with cloned paths, so that the * real paths are outside the flowtext and thus editable as usual. */ - if (SP_IS_FLOWTEXT(item)) { - for (SPObject *child = sp_object_first_child(SP_OBJECT(item)) ; child != NULL; child = SP_OBJECT_NEXT(child) ) { + if (SP_IS_FLOWTEXT(object)) { + for (SPObject *child = sp_object_first_child(object) ; child != NULL; child = SP_OBJECT_NEXT(child) ) { if SP_IS_FLOWREGION(child) { SPObject *grandchild = sp_object_first_child(SP_OBJECT(child)); if (grandchild && SP_IS_PATH(grandchild)) { - item = SP_ITEM(grandchild); + object = SP_ITEM(grandchild); break; } } } } - if (!SP_IS_PATH(item)) - return NULL; - SPPath *path = SP_PATH(item); - SPCurve *curve = sp_shape_get_curve(SP_SHAPE(path)); + SPCurve *curve = sp_nodepath_object_get_curve(object, repr_key_in); + if (curve == NULL) return NULL; - NArtBpath *bpath = sp_curve_first_bpath(curve); - gint length = curve->end; - if (length == 0) + NArtBpath const *bpath = curve->get_bpath(); + gint length = curve->get_length(); + if (length == 0) { + curve->unref(); return NULL; // prevent crash for one-node paths - - gchar const *nodetypes = repr->attribute("sodipodi:nodetypes"); - gchar *typestr = parse_nodetypes(nodetypes, length); + } //Create new nodepath Inkscape::NodePath::Path *np = g_new(Inkscape::NodePath::Path, 1); - if (!np) + if (!np) { + curve->unref(); return NULL; + } // Set defaults np->desktop = desktop; - np->path = path; + np->object = object; np->subpaths = NULL; np->selected = NULL; - np->nodeContext = NULL; //Let the context that makes this set it + np->shape_editor = NULL; //Let the shapeeditor that makes this set it np->livarot_path = NULL; np->local_change = 0; np->show_handles = show_handles; + np->helper_path = NULL; + np->helperpath_rgba = prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff); + np->helperpath_width = 1.0; + np->curve = curve->copy(); + np->show_helperpath = (prefs_get_int_attribute ("tools.nodes", "show_helperpath", 0) == 1); + if (SP_IS_LPE_ITEM(object)) { + Inkscape::LivePathEffect::Effect *lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(object)); + if (lpe && lpe->isVisible() && lpe->showOrigPath()) { + np->show_helperpath = true; + } + } + np->straight_path = false; + if (IS_LIVEPATHEFFECT(object) && item) { + np->item = item; + } else { + np->item = SP_ITEM(object); + } // we need to update item's transform from the repr here, // because they may be out of sync when we respond // to a change in repr by regenerating nodepath --bb - sp_object_read_attr(SP_OBJECT(item), "transform"); + sp_object_read_attr(SP_OBJECT(np->item), "transform"); - np->i2d = sp_item_i2d_affine(SP_ITEM(path)); + np->i2d = from_2geom(sp_item_i2d_affine(np->item)); np->d2i = np->i2d.inverse(); + np->repr = repr; + if (repr_key_in) { // apparantly the object is an LPEObject + np->repr_key = g_strdup(repr_key_in); + np->repr_nodetypes_key = g_strconcat(np->repr_key, "-nodetypes", NULL); + Inkscape::LivePathEffect::Parameter *lpeparam = LIVEPATHEFFECT(object)->lpe->getParameter(repr_key_in); + if (lpeparam) { + lpeparam->param_setup_nodepath(np); + } + } else { + np->repr_nodetypes_key = g_strdup("sodipodi:nodetypes"); + if ( sp_lpe_item_has_path_effect_recursive(SP_LPE_ITEM(np->object)) ) { + np->repr_key = g_strdup("inkscape:original-d"); + + Inkscape::LivePathEffect::Effect* lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(np->object)); + if (lpe) { + lpe->setup_nodepath(np); + } + } else { + np->repr_key = g_strdup("d"); + } + } + + gchar const *nodetypes = np->repr->attribute(np->repr_nodetypes_key); + gchar *typestr = parse_nodetypes(nodetypes, length); // create the subpath(s) from the bpath - NArtBpath *b = bpath; + NArtBpath const *b = bpath; while (b->code != NR_END) { b = subpath_from_bpath(np, b, typestr + (b - bpath)); } @@ -208,16 +279,18 @@ Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPItem *item, bool np->subpaths = g_list_reverse(np->subpaths); g_free(typestr); - sp_curve_unref(curve); + curve->unref(); // create the livarot representation from the same item sp_nodepath_ensure_livarot_path(np); + sp_nodepath_draw_helper_curve(np, desktop); + return np; } /** - * Destroys nodepath's subpaths, then itself, also tell context about it. + * Destroys nodepath's subpaths, then itself, also tell parent ShapeEditor about it. */ void sp_nodepath_destroy(Inkscape::NodePath::Path *np) { @@ -228,9 +301,9 @@ void sp_nodepath_destroy(Inkscape::NodePath::Path *np) { sp_nodepath_subpath_destroy((Inkscape::NodePath::SubPath *) np->subpaths->data); } - //Inform the context that made me, if any, that I am gone. - if (np->nodeContext) - np->nodeContext->nodepath = NULL; + //Inform the ShapeEditor that made me, if any, that I am gone. + if (np->shape_editor) + np->shape_editor->nodepath_destroyed(); g_assert(!np->selected); @@ -239,6 +312,25 @@ void sp_nodepath_destroy(Inkscape::NodePath::Path *np) { np->livarot_path = NULL; } + if (np->helper_path) { + GtkObject *temp = np->helper_path; + np->helper_path = NULL; + gtk_object_destroy(temp); + } + if (np->curve) { + np->curve->unref(); + np->curve = NULL; + } + + if (np->repr_key) { + g_free(np->repr_key); + np->repr_key = NULL; + } + if (np->repr_nodetypes_key) { + g_free(np->repr_nodetypes_key); + np->repr_nodetypes_key = NULL; + } + np->desktop = NULL; g_free(np); @@ -247,10 +339,15 @@ void sp_nodepath_destroy(Inkscape::NodePath::Path *np) { void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np) { - if (np && np->livarot_path == NULL && np->path && SP_IS_ITEM(np->path)) { - np->livarot_path = Path_for_item (np->path, true, true); + if (np && np->livarot_path == NULL) { + SPCurve *curve = create_curve(np); + np->livarot_path = new Path; + np->livarot_path->LoadPathVector(curve->get_pathvector()); + if (np->livarot_path) np->livarot_path->ConvertWithBackData(0.01); + + curve->unref(); } } @@ -325,7 +422,7 @@ static gint sp_nodepath_selection_get_subpath_count(Inkscape::NodePath::Path *np } return count; } - + /** * Clean up a nodepath after editing. * @@ -357,7 +454,7 @@ static void sp_nodepath_cleanup(Inkscape::NodePath::Path *nodepath) * \param t The node type. * \todo Fixme: t should be a proper type, rather than gchar */ -static NArtBpath *subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath *b, gchar const *t) +static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t) { NR::Point ppos, pos, npos; @@ -447,11 +544,17 @@ static void update_object(Inkscape::NodePath::Path *np) { g_assert(np); - SPCurve *curve = create_curve(np); + np->curve->unref(); + np->curve = create_curve(np); - sp_shape_set_curve(SP_SHAPE(np->path), curve, TRUE); + sp_nodepath_set_curve(np, np->curve); - sp_curve_unref(curve); + if (np->show_helperpath) { + SPCurve * helper_curve = np->curve->copy(); + helper_curve->transform(np->i2d ); + sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve); + helper_curve->unref(); + } } /** @@ -461,26 +564,35 @@ static void update_repr_internal(Inkscape::NodePath::Path *np) { g_assert(np); - Inkscape::XML::Node *repr = SP_OBJECT(np->path)->repr; + Inkscape::XML::Node *repr = np->object->repr; + + np->curve->unref(); + np->curve = create_curve(np); - SPCurve *curve = create_curve(np); gchar *typestr = create_typestr(np); - gchar *svgpath = sp_svg_write_path(SP_CURVE_BPATH(curve)); + gchar *svgpath = sp_svg_write_path(np->curve->get_pathvector()); - if (repr->attribute("d") == NULL || strcmp(svgpath, repr->attribute("d"))) { // d changed + // determine if path has an effect applied and write to correct "d" attribute. + if (repr->attribute(np->repr_key) == NULL || strcmp(svgpath, repr->attribute(np->repr_key))) { // d changed np->local_change++; - repr->setAttribute("d", svgpath); + repr->setAttribute(np->repr_key, svgpath); } - if (repr->attribute("sodipodi:nodetypes") == NULL || strcmp(typestr, repr->attribute("sodipodi:nodetypes"))) { // nodetypes changed + if (repr->attribute(np->repr_nodetypes_key) == NULL || strcmp(typestr, repr->attribute(np->repr_nodetypes_key))) { // nodetypes changed np->local_change++; - repr->setAttribute("sodipodi:nodetypes", typestr); + repr->setAttribute(np->repr_nodetypes_key, typestr); } g_free(svgpath); g_free(typestr); - sp_curve_unref(curve); -} + + if (np->show_helperpath) { + SPCurve * helper_curve = np->curve->copy(); + helper_curve->transform(np->i2d ); + sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve); + helper_curve->unref(); + } + } /** * Update XML path node with data from path object, commit changes forever. @@ -497,8 +609,8 @@ void sp_nodepath_update_repr(Inkscape::NodePath::Path *np, const gchar *annotati update_repr_internal(np); sp_canvas_end_forced_full_redraws(np->desktop->canvas); - - sp_document_done(sp_desktop_document(np->desktop), SP_VERB_CONTEXT_NODE, + + sp_document_done(sp_desktop_document(np->desktop), SP_VERB_CONTEXT_NODE, annotation); } @@ -513,7 +625,7 @@ static void sp_nodepath_update_repr_keyed(Inkscape::NodePath::Path *np, gchar co } update_repr_internal(np); - sp_document_maybe_done(sp_desktop_document(np->desktop), key, SP_VERB_CONTEXT_NODE, + sp_document_maybe_done(sp_desktop_document(np->desktop), key, SP_VERB_CONTEXT_NODE, annotation); } @@ -524,8 +636,8 @@ static void stamp_repr(Inkscape::NodePath::Path *np) { g_assert(np); - Inkscape::XML::Node *old_repr = SP_OBJECT(np->path)->repr; - Inkscape::XML::Node *new_repr = old_repr->duplicate(); + Inkscape::XML::Node *old_repr = np->object->repr; + Inkscape::XML::Node *new_repr = old_repr->duplicate(old_repr->document()); // remember the position of the item gint pos = old_repr->position(); @@ -535,10 +647,10 @@ static void stamp_repr(Inkscape::NodePath::Path *np) SPCurve *curve = create_curve(np); gchar *typestr = create_typestr(np); - gchar *svgpath = sp_svg_write_path(SP_CURVE_BPATH(curve)); + gchar *svgpath = sp_svg_write_path(curve->get_pathvector()); - new_repr->setAttribute("d", svgpath); - new_repr->setAttribute("sodipodi:nodetypes", typestr); + new_repr->setAttribute(np->repr_key, svgpath); + new_repr->setAttribute(np->repr_nodetypes_key, typestr); // add the new repr to the parent parent->appendChild(new_repr); @@ -551,7 +663,7 @@ static void stamp_repr(Inkscape::NodePath::Path *np) Inkscape::GC::release(new_repr); g_free(svgpath); g_free(typestr); - sp_curve_unref(curve); + curve->unref(); } /** @@ -559,22 +671,20 @@ static void stamp_repr(Inkscape::NodePath::Path *np) */ static SPCurve *create_curve(Inkscape::NodePath::Path *np) { - SPCurve *curve = sp_curve_new(); + SPCurve *curve = new SPCurve(); for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) { Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *) spl->data; - sp_curve_moveto(curve, - sp->first->pos * np->d2i); + curve->moveto(sp->first->pos * np->d2i); Inkscape::NodePath::Node *n = sp->first->n.other; while (n) { NR::Point const end_pt = n->pos * np->d2i; switch (n->code) { case NR_LINETO: - sp_curve_lineto(curve, end_pt); + curve->lineto(end_pt); break; case NR_CURVETO: - sp_curve_curveto(curve, - n->p.other->n.pos * np->d2i, + curve->curveto(n->p.other->n.pos * np->d2i, n->p.pos * np->d2i, end_pt); break; @@ -589,7 +699,7 @@ static SPCurve *create_curve(Inkscape::NodePath::Path *np) } } if (sp->closed) { - sp_curve_closepath(curve); + curve->closepath(); } } @@ -662,7 +772,7 @@ static gchar *create_typestr(Inkscape::NodePath::Path *np) } /** - * Returns current path in context. + * Returns current path in context. // later eliminate this function at all! */ static Inkscape::NodePath::Path *sp_nodepath_current() { @@ -676,7 +786,7 @@ static Inkscape::NodePath::Path *sp_nodepath_current() return NULL; } - return SP_NODE_CONTEXT(event_context)->nodepath; + return SP_NODE_CONTEXT(event_context)->shape_editor->get_nodepath(); } @@ -697,7 +807,7 @@ static void sp_nodepath_line_midpoint(Inkscape::NodePath::Node *new_path,Inkscap if (end->code == NR_LINETO) { new_path->type =Inkscape::NodePath::NODE_CUSP; new_path->code = NR_LINETO; - new_path->pos = (t * start->pos + (1 - t) * end->pos); + new_path->pos = new_path->n.pos = new_path->p.pos = (t * start->pos + (1 - t) * end->pos); } else { new_path->type =Inkscape::NodePath::NODE_SMOOTH; new_path->code = NR_CURVETO; @@ -736,13 +846,16 @@ static Inkscape::NodePath::Node *sp_nodepath_line_add_node(Inkscape::NodePath::N g_assert( start->n.other == end ); Inkscape::NodePath::Node *newnode = sp_nodepath_node_new(end->subpath, end, - Inkscape::NodePath::NODE_SMOOTH, + (NRPathcode)end->code == NR_LINETO? + Inkscape::NodePath::NODE_CUSP : Inkscape::NodePath::NODE_SMOOTH, (NRPathcode)end->code, &start->pos, &start->pos, &start->n.pos); sp_nodepath_line_midpoint(newnode, end, t); + sp_node_adjust_handles(start); sp_node_update_handles(start); sp_node_update_handles(newnode); + sp_node_adjust_handles(end); sp_node_update_handles(end); return newnode; @@ -838,12 +951,14 @@ static void sp_nodepath_set_line_type(Inkscape::NodePath::Node *end, NRPathcode end->code = code; if (code == NR_LINETO) { - if (start->code == NR_LINETO) start->type =Inkscape::NodePath::NODE_CUSP; + if (start->code == NR_LINETO) { + sp_nodepath_set_node_type (start, Inkscape::NodePath::NODE_CUSP); + } if (end->n.other) { - if (end->n.other->code == NR_LINETO) end->type =Inkscape::NodePath::NODE_CUSP; + if (end->n.other->code == NR_LINETO) { + sp_nodepath_set_node_type (end, Inkscape::NodePath::NODE_CUSP); + } } - sp_node_adjust_handle(start, -1); - sp_node_adjust_handle(end, 1); } else { NR::Point delta = end->pos - start->pos; start->n.pos = start->pos + delta / 3; @@ -864,9 +979,6 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N g_assert(node); g_assert(node->subpath); - if (type == static_cast(static_cast< guint >(node->type) ) ) - return node; - if ((node->p.other != NULL) && (node->n.other != NULL)) { if ((node->code == NR_LINETO) && (node->n.other->code == NR_LINETO)) { type =Inkscape::NodePath::NODE_CUSP; @@ -901,36 +1013,157 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N return node; } +bool +sp_node_side_is_line (Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSide *side) +{ + Inkscape::NodePath::Node *othernode = side->other; + if (!othernode) + return false; + NRPathcode const code = sp_node_path_code_from_side(node, side); + if (code == NR_LINETO) + return true; + Inkscape::NodePath::NodeSide *other_to_me = NULL; + if (&node->p == side) { + other_to_me = &othernode->n; + } else if (&node->n == side) { + other_to_me = &othernode->p; + } + if (!other_to_me) + return false; + bool is_line = + (NR::L2(othernode->pos - other_to_me->pos) < 1e-6 && + NR::L2(node->pos - side->pos) < 1e-6); + return is_line; +} + /** - * Same as sp_nodepath_set_node_type(), but also converts, if necessary, - * adjacent segments from lines to curves. + * Same as sp_nodepath_set_node_type(), but also converts, if necessary, adjacent segments from + * lines to curves. If adjacent to one line segment, pulls out or rotates opposite handle to align + * with that segment, procucing half-smooth node. If already half-smooth, pull out the second handle too. + * If already cusp and set to cusp, retracts handles. */ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type) { if (type == Inkscape::NodePath::NODE_SYMM || type == Inkscape::NodePath::NODE_SMOOTH) { - if ((node->p.other != NULL) && (node->code == NR_LINETO || node->pos == node->p.pos)) { - // convert adjacent segment BEFORE to curve - node->code = NR_CURVETO; - NR::Point delta; - if (node->n.other != NULL) - delta = node->n.other->pos - node->p.other->pos; - else - delta = node->pos - node->p.other->pos; - node->p.pos = node->pos - delta / 4; - sp_node_update_handles(node); + +/* + Here's the algorithm of converting node to smooth (Shift+S or toolbar button), in pseudocode: + + if (two_handles) { + // do nothing, adjust_handles called via set_node_type will line them up + } else if (one_handle) { + if (opposite_to_handle_is_line) { + if (lined_up) { + // already half-smooth; pull opposite handle too making it fully smooth + } else { + // do nothing, adjust_handles will line the handle up, producing a half-smooth node + } + } else { + // pull opposite handle in line with the existing one + } + } else if (no_handles) { + if (both_segments_are_lines OR both_segments_are_curves) { + //pull both handles + } else { + // pull the handle opposite to line segment, making node half-smooth + } } +*/ + bool p_has_handle = (NR::L2(node->pos - node->p.pos) > 1e-6); + bool n_has_handle = (NR::L2(node->pos - node->n.pos) > 1e-6); + bool p_is_line = sp_node_side_is_line(node, &node->p); + bool n_is_line = sp_node_side_is_line(node, &node->n); + + if (p_has_handle && n_has_handle) { + // do nothing, adjust_handles will line them up + } else if (p_has_handle || n_has_handle) { + if (p_has_handle && n_is_line) { + Radial line (node->n.other->pos - node->pos); + Radial handle (node->pos - node->p.pos); + if (fabs(line.a - handle.a) < 1e-3) { // lined up + // already half-smooth; pull opposite handle too making it fully smooth + node->n.pos = node->pos + (node->n.other->pos - node->pos) / 3; + } else { + // do nothing, adjust_handles will line the handle up, producing a half-smooth node + } + } else if (n_has_handle && p_is_line) { + Radial line (node->p.other->pos - node->pos); + Radial handle (node->pos - node->n.pos); + if (fabs(line.a - handle.a) < 1e-3) { // lined up + // already half-smooth; pull opposite handle too making it fully smooth + node->p.pos = node->pos + (node->p.other->pos - node->pos) / 3; + } else { + // do nothing, adjust_handles will line the handle up, producing a half-smooth node + } + } else if (p_has_handle && node->n.other) { + // pull n handle + node->n.other->code = NR_CURVETO; + double len = (type == Inkscape::NodePath::NODE_SYMM)? + NR::L2(node->p.pos - node->pos) : + NR::L2(node->n.other->pos - node->pos) / 3; + node->n.pos = node->pos - (len / NR::L2(node->p.pos - node->pos)) * (node->p.pos - node->pos); + } else if (n_has_handle && node->p.other) { + // pull p handle + node->code = NR_CURVETO; + double len = (type == Inkscape::NodePath::NODE_SYMM)? + NR::L2(node->n.pos - node->pos) : + NR::L2(node->p.other->pos - node->pos) / 3; + node->p.pos = node->pos - (len / NR::L2(node->n.pos - node->pos)) * (node->n.pos - node->pos); + } + } else if (!p_has_handle && !n_has_handle) { + if ((p_is_line && n_is_line) || (!p_is_line && node->p.other && !n_is_line && node->n.other)) { + // no handles, but both segments are either lnes or curves: + //pull both handles + + // convert both to curves: + node->code = NR_CURVETO; + node->n.other->code = NR_CURVETO; + + NR::Point leg_prev = node->pos - node->p.other->pos; + NR::Point leg_next = node->pos - node->n.other->pos; + + double norm_leg_prev = L2(leg_prev); + double norm_leg_next = L2(leg_next); + + NR::Point delta; + if (norm_leg_next > 0.0) { + delta = (norm_leg_prev / norm_leg_next) * leg_next - leg_prev; + (&delta)->normalize(); + } + + if (type == Inkscape::NodePath::NODE_SYMM) { + double norm_leg_avg = (norm_leg_prev + norm_leg_next) / 2; + node->p.pos = node->pos + 0.3 * norm_leg_avg * delta; + node->n.pos = node->pos - 0.3 * norm_leg_avg * delta; + } else { + // length of handle is proportional to distance to adjacent node + node->p.pos = node->pos + 0.3 * norm_leg_prev * delta; + node->n.pos = node->pos - 0.3 * norm_leg_next * delta; + } - if ((node->n.other != NULL) && (node->n.other->code == NR_LINETO || node->pos == node->n.pos)) { - // convert adjacent segment AFTER to curve - node->n.other->code = NR_CURVETO; - NR::Point delta; - if (node->p.other != NULL) - delta = node->p.other->pos - node->n.other->pos; - else - delta = node->pos - node->n.other->pos; - node->n.pos = node->pos - delta / 4; - sp_node_update_handles(node); + } else { + // pull the handle opposite to line segment, making it half-smooth + if (p_is_line && node->n.other) { + if (type != Inkscape::NodePath::NODE_SYMM) { + // pull n handle + node->n.other->code = NR_CURVETO; + double len = NR::L2(node->n.other->pos - node->pos) / 3; + node->n.pos = node->pos + (len / NR::L2(node->p.other->pos - node->pos)) * (node->p.other->pos - node->pos); + } + } else if (n_is_line && node->p.other) { + if (type != Inkscape::NodePath::NODE_SYMM) { + // pull p handle + node->code = NR_CURVETO; + double len = NR::L2(node->p.other->pos - node->pos) / 3; + node->p.pos = node->pos + (len / NR::L2(node->n.other->pos - node->pos)) * (node->n.other->pos - node->pos); + } + } + } } + } else if (type == Inkscape::NodePath::NODE_CUSP && node->type == Inkscape::NodePath::NODE_CUSP) { + // cusping a cusp: retract nodes + node->p.pos = node->pos; + node->n.pos = node->pos; } sp_nodepath_set_node_type (node, type); @@ -947,45 +1180,89 @@ void sp_node_moveto(Inkscape::NodePath::Node *node, NR::Point p) node->p.pos += delta; node->n.pos += delta; + Inkscape::NodePath::Node *node_p = NULL; + Inkscape::NodePath::Node *node_n = NULL; + if (node->p.other) { if (node->code == NR_LINETO) { sp_node_adjust_handle(node, 1); sp_node_adjust_handle(node->p.other, -1); + node_p = node->p.other; } } if (node->n.other) { if (node->n.other->code == NR_LINETO) { sp_node_adjust_handle(node, -1); sp_node_adjust_handle(node->n.other, 1); + node_n = node->n.other; } } // this function is only called from batch movers that will update display at the end // themselves, so here we just move all the knots without emitting move signals, for speed sp_node_update_handles(node, false); + if (node_n) { + sp_node_update_handles(node_n, false); + } + if (node_p) { + sp_node_update_handles(node_p, false); + } } /** * Call sp_node_moveto() for node selection and handle possible snapping. */ static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath, NR::Coord dx, NR::Coord dy, - bool const snap = true) + bool const snap, bool constrained = false, + Inkscape::Snapper::ConstraintLine const &constraint = NR::Point()) { NR::Coord best = NR_HUGE; NR::Point delta(dx, dy); NR::Point best_pt = delta; - - if (snap) { - SnapManager const &m = nodepath->desktop->namedview->snap_manager; + Inkscape::SnappedPoint best_abs; + + if (snap) { + /* When dragging a (selected) node, it should only snap to other nodes (i.e. unselected nodes), and + * not to itself. The snapper however can not tell which nodes are selected and which are not, so we + * must provide that information. */ + + // Build a list of the unselected nodes to which the snapper should snap + std::vector unselected_nodes; + for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) { + Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data; + for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) { + Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data; + if (!node->selected) { + unselected_nodes.push_back(node->pos); + } + } + } + + SnapManager &m = nodepath->desktop->namedview->snap_manager; for (GList *l = nodepath->selected; l != NULL; l = l->next) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; - Inkscape::SnappedPoint const s = m.freeSnap(Inkscape::Snapper::SNAP_POINT, n->pos + delta, NULL); - if (s.getDistance() < best) { + m.setup(NULL, SP_PATH(n->subpath->nodepath->item), &unselected_nodes); + Inkscape::SnappedPoint s; + if (constrained) { + Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint; + dedicated_constraint.setPoint(n->pos); + s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta, dedicated_constraint); + } else { + s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta); + } + if (s.getSnapped() && (s.getDistance() < best)) { best = s.getDistance(); + best_abs = s; best_pt = s.getPoint() - n->pos; } } + + if (best_abs.getSnapped()) { + nodepath->desktop->snapindicator->set_new_snappoint(best_abs); + } else { + nodepath->desktop->snapindicator->remove_snappoint(); + } } for (GList *l = nodepath->selected; l != NULL; l = l->next) { @@ -1045,7 +1322,7 @@ sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta, * Displace selected nodes and their handles by fractions of delta (from their origins), depending * on how far they are from the dragged node n. */ -static void +static void sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, NR::Point delta) { g_assert (n); @@ -1131,7 +1408,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape:: } else { n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin); if (n_node->selected) { - sp_nodepath_move_node_and_handles (n_node, + sp_nodepath_move_node_and_handles (n_node, sculpt_profile (n_range / n_sel_range, alpha, profile) * delta, sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta, sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta); @@ -1148,7 +1425,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape:: } else { p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin); if (p_node->selected) { - sp_nodepath_move_node_and_handles (p_node, + sp_nodepath_move_node_and_handles (p_node, sculpt_profile (p_range / p_sel_range, alpha, profile) * delta, sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta, sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta); @@ -1164,7 +1441,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape:: } else { // Multiple subpaths have selected nodes: // use spatial mode, where the distance from n to node being dragged is measured directly as NR::L2. - // TODO: correct these distances taking into account their angle relative to the bisector, so as to + // TODO: correct these distances taking into account their angle relative to the bisector, so as to // fix the pear-like shape when sculpting e.g. a ring // First pass: calculate range @@ -1209,9 +1486,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape:: * handle possible snapping, and commit the change with possible undo. */ void -sp_node_selected_move(gdouble dx, gdouble dy) +sp_node_selected_move(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) return; sp_nodepath_selected_nodes_move(nodepath, dx, dy, false); @@ -1229,7 +1505,7 @@ sp_node_selected_move(gdouble dx, gdouble dy) * Move node selection off screen and commit the change. */ void -sp_node_selected_move_screen(gdouble dx, gdouble dy) +sp_node_selected_move_screen(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy) { // borrowed from sp_selection_move_screen in selection-chemistry.c // we find out the current zoom factor and divide deltas by it @@ -1239,7 +1515,6 @@ sp_node_selected_move_screen(gdouble dx, gdouble dy) gdouble zdx = dx / zoom; gdouble zdy = dy / zoom; - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) return; sp_nodepath_selected_nodes_move(nodepath, zdx, zdy, false); @@ -1253,6 +1528,51 @@ sp_node_selected_move_screen(gdouble dx, gdouble dy) } } +/** + * Move selected nodes to the absolute position given + */ +void sp_node_selected_move_absolute(Inkscape::NodePath::Path *nodepath, NR::Coord val, NR::Dim2 axis) +{ + for (GList *l = nodepath->selected; l != NULL; l = l->next) { + Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; + NR::Point npos(axis == NR::X ? val : n->pos[NR::X], axis == NR::Y ? val : n->pos[NR::Y]); + sp_node_moveto(n, npos); + } + + sp_nodepath_update_repr(nodepath, _("Move nodes")); +} + +/** + * If the coordinates of all selected nodes coincide, return the common coordinate; otherwise return NR::Nothing + */ +NR::Maybe sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis) +{ + NR::Maybe no_coord = NR::Nothing(); + g_return_val_if_fail(nodepath->selected, no_coord); + + // determine coordinate of first selected node + GList *nsel = nodepath->selected; + Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nsel->data; + NR::Coord coord = n->pos[axis]; + bool coincide = true; + + // compare it to the coordinates of all the other selected nodes + for (GList *l = nsel->next; l != NULL; l = l->next) { + n = (Inkscape::NodePath::Node *) l->data; + if (n->pos[axis] != coord) { + coincide = false; + } + } + if (coincide) { + return coord; + } else { + NR::Rect bbox = sp_node_selected_bbox(nodepath); + // currently we return the coordinate of the bounding box midpoint because I don't know how + // to erase the spin button entry field :), but maybe this can be useful behaviour anyway + return bbox.midpoint()[axis]; + } +} + /** If they don't yet exist, creates knot and line for the given side of the node */ static void sp_node_ensure_knot_exists (SPDesktop *desktop, Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSide *side) { @@ -1297,7 +1617,7 @@ static void sp_node_update_handle(Inkscape::NodePath::Node *node, gint which, gb sp_node_ensure_knot_exists(node->subpath->nodepath->desktop, node, side); // Just created, so we shouldn't fire the node_moved callback - instead set the knot position directly side->knot->pos = side->pos; - if (side->knot->item) + if (side->knot->item) SP_CTRL(side->knot->item)->moveto(side->pos); sp_ctrlline_set_coords(SP_CTRLLINE(side->line), node->pos, side->pos); sp_knot_show(side->knot); @@ -1344,7 +1664,7 @@ static void sp_node_update_handles(Inkscape::NodePath::Node *node, bool fire_mov if (node->knot->pos != node->pos) { // visible knot is in a different position, need to update if (fire_move_signals) sp_knot_set_position(node->knot, &node->pos, 0); - else + else sp_knot_moveto(node->knot, &node->pos); } @@ -1388,9 +1708,8 @@ static void sp_nodepath_update_handles(Inkscape::NodePath::Path *nodepath) } void -sp_nodepath_show_handles(bool show) +sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (nodepath == NULL) return; nodepath->show_handles = show; @@ -1498,9 +1817,8 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim * Call sp_nodepath_line_add_node() for all selected segments. */ void -sp_node_selected_add_node(void) +sp_node_selected_add_node(Inkscape::NodePath::Path *nodepath) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) { return; } @@ -1548,14 +1866,18 @@ sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Po } sp_nodepath_ensure_livarot_path(nodepath); - Path::cut_position position = get_nearest_position_on_Path(nodepath->livarot_path, p); + NR::Maybe maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p); + if (!maybe_position) { + return; + } + Path::cut_position position = *maybe_position; //find segment to segment Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece); //fixme: this can return NULL, so check before proceeding. g_return_if_fail(e != NULL); - + gboolean force = FALSE; if (!(e->selected && (!e->p.other || e->p.other->selected))) { force = TRUE; @@ -1580,7 +1902,11 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p) } sp_nodepath_ensure_livarot_path(nodepath); - Path::cut_position position = get_nearest_position_on_Path(nodepath->livarot_path, p); + NR::Maybe maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p); + if (!maybe_position) { + return; + } + Path::cut_position position = *maybe_position; //find segment to split Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece); @@ -1615,7 +1941,7 @@ sp_nodepath_curve_drag(int node, double t, NR::Point delta) //fixme: e and e->p can be NULL, so check for those before proceeding g_return_if_fail(e != NULL); g_return_if_fail(&e->p != NULL); - + /* feel good is an arbitrary parameter that distributes the delta between handles * if t of the drag point is less than 1/6 distance form the endpoint only * the corresponding hadle is adjusted. This matches the behavior in GIMP @@ -1655,9 +1981,8 @@ sp_nodepath_curve_drag(int node, double t, NR::Point delta) /** * Call sp_nodepath_break() for all selected segments. */ -void sp_node_selected_break() +void sp_node_selected_break(Inkscape::NodePath::Path *nodepath) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) return; GList *temp = NULL; @@ -1683,9 +2008,8 @@ void sp_node_selected_break() /** * Duplicate the selected node(s). */ -void sp_node_selected_duplicate() +void sp_node_selected_duplicate(Inkscape::NodePath::Path *nodepath) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) { return; } @@ -1711,41 +2035,20 @@ void sp_node_selected_duplicate() } /** - * Join two nodes by merging them into one. + * Internal function to join two nodes by merging them into one. */ -void sp_node_selected_join() +static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *a, Inkscape::NodePath::Node *b) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); - if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses - - if (g_list_length(nodepath->selected) != 2) { - nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); - return; - } - - Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data; - Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data; - - g_assert(a != b); - if (!(a->p.other || a->n.other) || !(b->p.other || b->n.other)) { - // someone tried to join an orphan node (i.e. a single-node subpath). - // this is not worth an error message, just fail silently. - return; - } - - if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) { - nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); - return; - } - /* a and b are endpoints */ + // if one of the two nodes is mouseovered, fix its position NR::Point c; if (a->knot && SP_KNOT_IS_MOUSEOVER(a->knot)) { c = a->pos; } else if (b->knot && SP_KNOT_IS_MOUSEOVER(b->knot)) { c = b->pos; } else { + // otherwise, move joined node to the midpoint c = (a->pos + b->pos) / 2; } @@ -1760,26 +2063,33 @@ void sp_node_selected_join() } /* a and b are separate subpaths */ - Inkscape::NodePath::SubPath *sa = a->subpath; - Inkscape::NodePath::SubPath *sb = b->subpath; + Inkscape::NodePath::SubPath *sa = a->subpath; + Inkscape::NodePath::SubPath *sb = b->subpath; NR::Point p; - Inkscape::NodePath::Node *n; + Inkscape::NodePath::Node *n; NRPathcode code; if (a == sa->first) { + // we will now reverse sa, so that a is its last node, not first, and drop that node p = sa->first->n.pos; code = (NRPathcode)sa->first->n.other->code; + // create new subpath Inkscape::NodePath::SubPath *t = sp_nodepath_subpath_new(sa->nodepath); + // create a first moveto node on it n = sa->last; sp_nodepath_node_new(t, NULL,Inkscape::NodePath::NODE_CUSP, NR_MOVETO, &n->n.pos, &n->pos, &n->p.pos); n = n->p.other; + if (n == sa->first) n = NULL; while (n) { + // copy the rest of the nodes from sa to t, going backwards sp_nodepath_node_new(t, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->n.other->code, &n->n.pos, &n->pos, &n->p.pos); n = n->p.other; if (n == sa->first) n = NULL; } + // replace sa with t sp_nodepath_subpath_destroy(sa); sa = t; } else if (a == sa->last) { + // a is already last, just drop it p = sa->last->p.pos; code = (NRPathcode)sa->last->code; sp_nodepath_node_destroy(sa->last); @@ -1789,11 +2099,13 @@ void sp_node_selected_join() } if (b == sb->first) { + // copy all nodes from b to a, forward sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->first->n.pos); for (n = sb->first->n.other; n != NULL; n = n->n.other) { sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->code, &n->p.pos, &n->pos, &n->n.pos); } } else if (b == sb->last) { + // copy all nodes from b to a, backward sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->last->p.pos); for (n = sb->last->p.other; n != NULL; n = n->p.other) { sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->n.other->code, &n->n.pos, &n->pos, &n->p.pos); @@ -1813,33 +2125,10 @@ void sp_node_selected_join() } /** - * Join two nodes by adding a segment between them. + * Internal function to join two nodes by adding a segment between them. */ -void sp_node_selected_join_segment() +static void do_node_selected_join_segment(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *a, Inkscape::NodePath::Node *b) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); - if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses - - if (g_list_length(nodepath->selected) != 2) { - nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); - return; - } - - Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data; - Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data; - - g_assert(a != b); - if (!(a->p.other || a->n.other) || !(b->p.other || b->n.other)) { - // someone tried to join an orphan node (i.e. a single-node subpath). - // this is not worth an error message, just fail silently. - return; - } - - if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) { - nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); - return; - } - if (a->subpath == b->subpath) { Inkscape::NodePath::SubPath *sp = a->subpath; @@ -1863,10 +2152,10 @@ void sp_node_selected_join_segment() } /* a and b are separate subpaths */ - Inkscape::NodePath::SubPath *sa = a->subpath; - Inkscape::NodePath::SubPath *sb = b->subpath; + Inkscape::NodePath::SubPath *sa = a->subpath; + Inkscape::NodePath::SubPath *sb = b->subpath; - Inkscape::NodePath::Node *n; + Inkscape::NodePath::Node *n; NR::Point p; NRPathcode code; if (a == sa->first) { @@ -1914,13 +2203,68 @@ void sp_node_selected_join_segment() sp_nodepath_update_repr(nodepath, _("Join nodes by segment")); } +enum NodeJoinType { NODE_JOIN_ENDPOINTS, NODE_JOIN_SEGMENT }; + +/** + * Internal function to handle joining two nodes. + */ +static void node_do_selected_join(Inkscape::NodePath::Path *nodepath, NodeJoinType mode) +{ + if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses + + if (g_list_length(nodepath->selected) != 2) { + nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); + return; + } + + Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data; + Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data; + + g_assert(a != b); + if (!(a->p.other || a->n.other) || !(b->p.other || b->n.other)) { + // someone tried to join an orphan node (i.e. a single-node subpath). + // this is not worth an error message, just fail silently. + return; + } + + if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) { + nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have two endnodes selected.")); + return; + } + + switch(mode) { + case NODE_JOIN_ENDPOINTS: + do_node_selected_join(nodepath, a, b); + break; + case NODE_JOIN_SEGMENT: + do_node_selected_join_segment(nodepath, a, b); + break; + } +} + +/** + * Join two nodes by merging them into one. + */ +void sp_node_selected_join(Inkscape::NodePath::Path *nodepath) +{ + node_do_selected_join(nodepath, NODE_JOIN_ENDPOINTS); +} + +/** + * Join two nodes by adding a segment between them. + */ +void sp_node_selected_join_segment(Inkscape::NodePath::Path *nodepath) +{ + node_do_selected_join(nodepath, NODE_JOIN_SEGMENT); +} + /** * Delete one or more selected nodes and preserve the shape of the path as much as possible. */ void sp_node_delete_preserve(GList *nodes_to_delete) { GSList *nodepaths = NULL; - + while (nodes_to_delete) { Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node*) g_list_first(nodes_to_delete)->data; Inkscape::NodePath::SubPath *sp = node->subpath; @@ -1929,7 +2273,7 @@ void sp_node_delete_preserve(GList *nodes_to_delete) Inkscape::NodePath::Node *sample_end = NULL; Inkscape::NodePath::Node *delete_cursor = node; bool just_delete = false; - + //find the start of this contiguous selection //move left to the first node that is not selected //or the start of the non-closed path @@ -1944,7 +2288,7 @@ void sp_node_delete_preserve(GList *nodes_to_delete) } else { sample_cursor = delete_cursor->p.other; } - + //calculate points for each segment int rate = 5; float period = 1.0 / rate; @@ -1957,7 +2301,7 @@ void sp_node_delete_preserve(GList *nodes_to_delete) just_delete = true; break; } - + //sample points on the contiguous selected segment NR::Point *bez; bez = new NR::Point [4]; @@ -1985,7 +2329,7 @@ void sp_node_delete_preserve(GList *nodes_to_delete) NR::Point *adata; adata = new NR::Point [data.size()]; copy(data.begin(), data.end(), adata); - + NR::Point *bez; bez = new NR::Point [4]; //would decreasing error create a better fitting approximation? @@ -1996,20 +2340,22 @@ void sp_node_delete_preserve(GList *nodes_to_delete) //if these nodes are smooth or symmetrical, the endpoints will be thrown out of sync. //make sure these nodes are changed to cusp nodes so that, once the endpoints are moved, //the resulting nodes behave as expected. - sp_nodepath_convert_node_type(sample_cursor, Inkscape::NodePath::NODE_CUSP); - sp_nodepath_convert_node_type(sample_end, Inkscape::NodePath::NODE_CUSP); - + if (sample_cursor->type != Inkscape::NodePath::NODE_CUSP) + sp_nodepath_convert_node_type(sample_cursor, Inkscape::NodePath::NODE_CUSP); + if (sample_end->type != Inkscape::NodePath::NODE_CUSP) + sp_nodepath_convert_node_type(sample_end, Inkscape::NodePath::NODE_CUSP); + //adjust endpoints sample_cursor->n.pos = bez[1]; sample_end->p.pos = bez[2]; } - + //destroy this contiguous selection while (delete_cursor && g_list_find(nodes_to_delete, delete_cursor)) { Inkscape::NodePath::Node *temp = delete_cursor; if (delete_cursor->n.other == delete_cursor) { // delete_cursor->n points to itself, which means this is the last node on a closed subpath - delete_cursor = NULL; + delete_cursor = NULL; } else { delete_cursor = delete_cursor->n.other; } @@ -2052,9 +2398,8 @@ void sp_node_delete_preserve(GList *nodes_to_delete) /** * Delete one or more selected nodes. */ -void sp_node_selected_delete() +void sp_node_selected_delete(Inkscape::NodePath::Path *nodepath) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) return; if (!nodepath->selected) return; @@ -2075,7 +2420,7 @@ void sp_node_selected_delete() sp_nodepath_get_node_count(nodepath) < 2) { SPDocument *document = sp_desktop_document (nodepath->desktop); sp_selection_delete(); - sp_document_done (document, SP_VERB_CONTEXT_NODE, + sp_document_done (document, SP_VERB_CONTEXT_NODE, _("Delete nodes")); return; } @@ -2090,12 +2435,11 @@ void sp_node_selected_delete() * This is the code for 'split'. */ void -sp_node_selected_delete_segment(void) +sp_node_selected_delete_segment(Inkscape::NodePath::Path *nodepath) { Inkscape::NodePath::Node *start, *end; //Start , end nodes. not inclusive Inkscape::NodePath::Node *curr, *next; //Iterators - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses if (g_list_length(nodepath->selected) != 2) { @@ -2251,9 +2595,8 @@ sp_node_selected_delete_segment(void) * Call sp_nodepath_set_line() for all selected segments. */ void -sp_node_selected_set_line_type(NRPathcode code) +sp_node_selected_set_line_type(Inkscape::NodePath::Path *nodepath, NRPathcode code) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (nodepath == NULL) return; for (GList *l = nodepath->selected; l != NULL; l = l->next) { @@ -2271,11 +2614,12 @@ sp_node_selected_set_line_type(NRPathcode code) * Call sp_nodepath_convert_node_type() for all selected nodes. */ void -sp_node_selected_set_type(Inkscape::NodePath::NodeType type) +sp_node_selected_set_type(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::NodeType type) { - Inkscape::NodePath::Path *nodepath = sp_nodepath_current(); if (nodepath == NULL) return; + if (nodepath->straight_path) return; // don't change type when it is a straight path! + for (GList *l = nodepath->selected; l != NULL; l = l->next) { sp_nodepath_convert_node_type((Inkscape::NodePath::Node *) l->data, type); } @@ -2704,7 +3048,7 @@ sp_nodepath_remember_origins(Inkscape::NodePath::Path *nodepath) n->n.origin = n->n.pos; } } -} +} /** \brief Saves selected nodes in a nodepath into a list containing integer positions of all selected nodes @@ -2748,73 +3092,59 @@ void restore_nodepath_selection(Inkscape::NodePath::Path *nodepath, GList *r) } } } - } + /** \brief Adjusts handle according to node type and line code. */ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adjust) { - double len, otherlen, linelen; - g_assert(node); Inkscape::NodePath::NodeSide *me = sp_node_get_side(node, which_adjust); Inkscape::NodePath::NodeSide *other = sp_node_opposite_side(node, me); - /** \todo fixme: */ + // nothing to do if we are an end node if (me->other == NULL) return; if (other->other == NULL) return; - /* I have line */ + // nothing to do if we are a cusp node + if (node->type == Inkscape::NodePath::NODE_CUSP) return; - NRPathcode mecode, ocode; + // nothing to do if it's a line from the specified side of the node (i.e. no handle to adjust) + NRPathcode mecode; if (which_adjust == 1) { mecode = (NRPathcode)me->other->code; - ocode = (NRPathcode)node->code; } else { mecode = (NRPathcode)node->code; - ocode = (NRPathcode)other->other->code; } - if (mecode == NR_LINETO) return; - /* I am curve */ - - if (other->other == NULL) return; - - /* Other has line */ - - if (node->type == Inkscape::NodePath::NODE_CUSP) return; - - NR::Point delta; - if (ocode == NR_LINETO) { - /* other is lineto, we are either smooth or symm */ + if (sp_node_side_is_line(node, other)) { + // other is a line, and we are either smooth or symm Inkscape::NodePath::Node *othernode = other->other; - len = NR::L2(me->pos - node->pos); - delta = node->pos - othernode->pos; - linelen = NR::L2(delta); - if (linelen < 1e-18) + double len = NR::L2(me->pos - node->pos); + NR::Point delta = node->pos - othernode->pos; + double linelen = NR::L2(delta); + if (linelen < 1e-18) return; me->pos = node->pos + (len / linelen)*delta; return; } if (node->type == Inkscape::NodePath::NODE_SYMM) { - + // symmetrize me->pos = 2 * node->pos - other->pos; return; + } else { + // smoothify + double len = NR::L2(me->pos - node->pos); + NR::Point delta = other->pos - node->pos; + double otherlen = NR::L2(delta); + if (otherlen < 1e-18) return; + me->pos = node->pos - (len / otherlen) * delta; } - - /* We are smooth */ - - len = NR::L2(me->pos - node->pos); - delta = other->pos - node->pos; - otherlen = NR::L2(delta); - if (otherlen < 1e-18) return; - - me->pos = node->pos - (len / otherlen) * delta; } /** @@ -2829,17 +3159,14 @@ static void sp_node_adjust_handles(Inkscape::NodePath::Node *node) /* we are either smooth or symm */ if (node->p.other == NULL) return; - if (node->n.other == NULL) return; - if (node->code == NR_LINETO) { - if (node->n.other->code == NR_LINETO) return; + if (sp_node_side_is_line(node, &node->p)) { sp_node_adjust_handle(node, 1); return; } - if (node->n.other->code == NR_LINETO) { - if (node->code == NR_LINETO) return; + if (sp_node_side_is_line(node, &node->n)) { sp_node_adjust_handle(node, -1); return; } @@ -2865,15 +3192,15 @@ static void sp_node_adjust_handles(Inkscape::NodePath::Node *node) /** * Node event callback. */ -static gboolean node_event(SPKnot *knot, GdkEvent *event, Inkscape::NodePath::Node *n) +static gboolean node_event(SPKnot */*knot*/, GdkEvent *event, Inkscape::NodePath::Node *n) { gboolean ret = FALSE; switch (event->type) { case GDK_ENTER_NOTIFY: - active_node = n; + Inkscape::NodePath::Path::active_node = n; break; case GDK_LEAVE_NOTIFY: - active_node = NULL; + Inkscape::NodePath::Path::active_node = NULL; break; case GDK_SCROLL: if ((event->scroll.state & GDK_CONTROL_MASK) && !(event->scroll.state & GDK_SHIFT_MASK)) { // linearly @@ -2944,33 +3271,33 @@ gboolean node_key(GdkEvent *event) Inkscape::NodePath::Path *np; // there is no way to verify nodes so set active_node to nil when deleting!! - if (active_node == NULL) return FALSE; + if (Inkscape::NodePath::Path::active_node == NULL) return FALSE; if ((event->type == GDK_KEY_PRESS) && !(event->key.state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK))) { gint ret = FALSE; switch (get_group0_keyval (&event->key)) { /// \todo FIXME: this does not seem to work, the keys are stolen by tool contexts! case GDK_BackSpace: - np = active_node->subpath->nodepath; - sp_nodepath_node_destroy(active_node); + np = Inkscape::NodePath::Path::active_node->subpath->nodepath; + sp_nodepath_node_destroy(Inkscape::NodePath::Path::active_node); sp_nodepath_update_repr(np, _("Delete node")); - active_node = NULL; + Inkscape::NodePath::Path::active_node = NULL; ret = TRUE; break; case GDK_c: - sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_CUSP); + sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_CUSP); ret = TRUE; break; case GDK_s: - sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SMOOTH); + sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SMOOTH); ret = TRUE; break; case GDK_y: - sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SYMM); + sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SYMM); ret = TRUE; break; case GDK_b: - sp_nodepath_node_break(active_node); + sp_nodepath_node_break(Inkscape::NodePath::Path::active_node); ret = TRUE; break; } @@ -2982,7 +3309,7 @@ gboolean node_key(GdkEvent *event) /** * Mouseclick on node callback. */ -static void node_clicked(SPKnot *knot, guint state, gpointer data) +static void node_clicked(SPKnot */*knot*/, guint state, gpointer data) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; @@ -3014,7 +3341,7 @@ static void node_clicked(SPKnot *knot, guint state, gpointer data) /** * Mouse grabbed node callback. */ -static void node_grabbed(SPKnot *knot, guint state, gpointer data) +static void node_grabbed(SPKnot */*knot*/, guint state, gpointer data) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; @@ -3031,7 +3358,7 @@ static void node_grabbed(SPKnot *knot, guint state, gpointer data) /** * Mouse ungrabbed node callback. */ -static void node_ungrabbed(SPKnot *knot, guint state, gpointer data) +static void node_ungrabbed(SPKnot */*knot*/, guint /*state*/, gpointer data) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; @@ -3076,7 +3403,7 @@ static double point_line_distance(NR::Point *p, double a) * \todo fixme: This goes to "moved" event? (lauris) */ static gboolean -node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data) +node_request(SPKnot */*knot*/, NR::Point *p, guint state, gpointer data) { double yn, xn, yp, xp; double an, ap, na, pa; @@ -3085,11 +3412,15 @@ node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data) NR::Point c; NR::Point pr; - Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; + Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; - // If either (Shift and some handle retracted), or (we're already dragging out a handle) - if (((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos))) || n->dragging_out) { + n->subpath->nodepath->desktop->snapindicator->remove_snappoint(); + // If either (Shift and some handle retracted), or (we're already dragging out a handle) + if ( (!n->subpath->nodepath->straight_path) && + ( ((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos))) + || n->dragging_out ) ) + { NR::Point mouse = (*p); if (!n->dragging_out) { @@ -3229,14 +3560,23 @@ node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data) // move the node to the closest point sp_nodepath_selected_nodes_move(n->subpath->nodepath, n->origin[NR::X] + c[NR::X] - n->pos[NR::X], - n->origin[NR::Y] + c[NR::Y] - n->pos[NR::Y]); + n->origin[NR::Y] + c[NR::Y] - n->pos[NR::Y], + true); } else { // constraining to hor/vert if (fabs((*p)[NR::X] - n->origin[NR::X]) > fabs((*p)[NR::Y] - n->origin[NR::Y])) { // snap to hor - sp_nodepath_selected_nodes_move(n->subpath->nodepath, (*p)[NR::X] - n->pos[NR::X], n->origin[NR::Y] - n->pos[NR::Y]); + sp_nodepath_selected_nodes_move(n->subpath->nodepath, + (*p)[NR::X] - n->pos[NR::X], + n->origin[NR::Y] - n->pos[NR::Y], + true, + true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::X])); } else { // snap to vert - sp_nodepath_selected_nodes_move(n->subpath->nodepath, n->origin[NR::X] - n->pos[NR::X], (*p)[NR::Y] - n->pos[NR::Y]); + sp_nodepath_selected_nodes_move(n->subpath->nodepath, + n->origin[NR::X] - n->pos[NR::X], + (*p)[NR::Y] - n->pos[NR::Y], + true, + true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::Y])); } } } else { // move freely @@ -3322,13 +3662,12 @@ static void node_handle_ungrabbed(SPKnot *knot, guint state, gpointer data) } sp_nodepath_update_repr(n->subpath->nodepath, _("Move node handle")); - sp_canvas_end_forced_full_redraws(n->subpath->nodepath->desktop->canvas); } /** * Node handle "request" signal callback. */ -static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpointer data) +static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint /*state*/, gpointer data) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data; @@ -3348,26 +3687,34 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpo g_assert_not_reached(); } - NRPathcode const othercode = sp_node_path_code_from_side(n, opposite); - - SnapManager const &m = n->subpath->nodepath->desktop->namedview->snap_manager; - - if (opposite->other && (n->type != Inkscape::NodePath::NODE_CUSP) && (othercode == NR_LINETO)) { - /* We are smooth node adjacent with line */ - NR::Point const delta = *p - n->pos; - NR::Coord const len = NR::L2(delta); - Inkscape::NodePath::Node *othernode = opposite->other; - NR::Point const ndelta = n->pos - othernode->pos; - NR::Coord const linelen = NR::L2(ndelta); - if (len > NR_EPSILON && linelen > NR_EPSILON) { - NR::Coord const scal = dot(delta, ndelta) / linelen; - (*p) = n->pos + (scal / linelen) * ndelta; + SPDesktop *desktop = n->subpath->nodepath->desktop; + SnapManager &m = desktop->namedview->snap_manager; + m.setup(desktop, n->subpath->nodepath->item); + Inkscape::SnappedPoint s ; + + Inkscape::NodePath::Node *othernode = opposite->other; + if (othernode) { + if ((n->type != Inkscape::NodePath::NODE_CUSP) && sp_node_side_is_line(n, opposite)) { + /* We are smooth node adjacent with line */ + NR::Point const delta = *p - n->pos; + NR::Coord const len = NR::L2(delta); + Inkscape::NodePath::Node *othernode = opposite->other; + NR::Point const ndelta = n->pos - othernode->pos; + NR::Coord const linelen = NR::L2(ndelta); + if (len > NR_EPSILON && linelen > NR_EPSILON) { + NR::Coord const scal = dot(delta, ndelta) / linelen; + (*p) = n->pos + (scal / linelen) * ndelta; + } + s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p, Inkscape::Snapper::ConstraintLine(*p, ndelta)); + } else { + s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p); } - *p = m.constrainedSnap(Inkscape::Snapper::SNAP_POINT, *p, Inkscape::Snapper::ConstraintLine(*p, ndelta), NULL).getPoint(); } else { - *p = m.freeSnap(Inkscape::Snapper::SNAP_POINT, *p, NULL).getPoint(); + s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p); } - + + s.getPoint(*p); + sp_node_adjust_handle(n, -which); return FALSE; @@ -3403,21 +3750,42 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer int const snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12); /* 0 interpreted as "no snapping". */ - // The closest PI/snaps angle, starting from zero. - double const a_snapped = floor(rnew.a/(M_PI/snaps) + 0.5) * (M_PI/snaps); - if (me->origin_radial.a == HUGE_VAL) { - // ortho doesn't exist: original handle was zero length. - rnew.a = a_snapped; - } else { - /* The closest PI/2 angle, starting from original angle (i.e. snapping to original, - * its opposite and perpendiculars). */ + // 1. Snap to the closest PI/snaps angle, starting from zero. + double a_snapped = floor(rnew.a/(M_PI/snaps) + 0.5) * (M_PI/snaps); + + // 2. Snap to the original angle, its opposite and perpendiculars + if (me->origin_radial.a != HUGE_VAL) { // otherwise ortho doesn't exist: original handle was zero length + /* The closest PI/2 angle, starting from original angle */ double const a_ortho = me->origin_radial.a + floor((rnew.a - me->origin_radial.a)/(M_PI/2) + 0.5) * (M_PI/2); // Snap to the closest. - rnew.a = ( fabs(a_snapped - rnew.a) < fabs(a_ortho - rnew.a) + a_snapped = ( fabs(a_snapped - rnew.a) < fabs(a_ortho - rnew.a) ? a_snapped : a_ortho ); } + + // 3. Snap to the angle of the opposite line, if any + Inkscape::NodePath::Node *othernode = other->other; + if (othernode) { + NR::Point other_to_snap(0,0); + if (sp_node_side_is_line(n, other)) { + other_to_snap = othernode->pos - n->pos; + } else { + other_to_snap = other->pos - n->pos; + } + if (NR::L2(other_to_snap) > 1e-3) { + Radial rother_to_snap(other_to_snap); + /* The closest PI/2 angle, starting from the angle of the opposite line segment */ + double const a_oppo = rother_to_snap.a + floor((rnew.a - rother_to_snap.a)/(M_PI/2) + 0.5) * (M_PI/2); + + // Snap to the closest. + a_snapped = ( fabs(a_snapped - rnew.a) < fabs(a_oppo - rnew.a) + ? a_snapped + : a_oppo ); + } + } + + rnew.a = a_snapped; } if (state & GDK_MOD1_MASK) { @@ -3426,22 +3794,22 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer } if (( n->type !=Inkscape::NodePath::NODE_CUSP || (state & GDK_SHIFT_MASK)) - && rme.a != HUGE_VAL && rnew.a != HUGE_VAL && fabs(rme.a - rnew.a) > 0.001) { + && rme.a != HUGE_VAL && rnew.a != HUGE_VAL && (fabs(rme.a - rnew.a) > 0.001 || n->type ==Inkscape::NodePath::NODE_SYMM)) { // rotate the other handle correspondingly, if both old and new angles exist and are not the same rother.a += rnew.a - rme.a; other->pos = NR::Point(rother) + n->pos; - sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos); - sp_knot_set_position(other->knot, &other->pos, 0); + if (other->knot) { + sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos); + sp_knot_moveto(other->knot, &other->pos); + } } me->pos = NR::Point(rnew) + n->pos; sp_ctrlline_set_coords(SP_CTRLLINE(me->line), n->pos, me->pos); - // this is what sp_knot_set_position does, but without emitting the signal: + // move knot, but without emitting the signal: // we cannot emit a "moved" signal because we're now processing it - if (me->knot->item) SP_CTRL(me->knot->item)->moveto(me->pos); - - knot->desktop->set_coordinate_status(me->pos); + sp_knot_moveto(me->knot, &(me->pos)); update_object(n->subpath->nodepath); @@ -3461,7 +3829,7 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer GString *length = SP_PX_TO_METRIC_STRING(rnew.r, desktop->namedview->getDefaultMetric()); - mc->setF(Inkscape::NORMAL_MESSAGE, + mc->setF(Inkscape::IMMEDIATE_MESSAGE, _("Node handle: angle %0.2f°, length %s; with Ctrl to snap angle; with Alt to lock length; with Shift to rotate both handles"), degrees, length->str); g_string_free(length, TRUE); @@ -3487,6 +3855,16 @@ static gboolean node_handle_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePa break; } break; + case GDK_ENTER_NOTIFY: + // we use an experimentally determined threshold that seems to work fine + if (NR::L2(n->pos - knot->pos) < 0.75) + Inkscape::NodePath::Path::active_node = n; + break; + case GDK_LEAVE_NOTIFY: + // we use an experimentally determined threshold that seems to work fine + if (NR::L2(n->pos - knot->pos) < 0.75) + Inkscape::NodePath::Path::active_node = NULL; + break; default: break; } @@ -3626,10 +4004,16 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub rot = angle; } + NR::Point rot_center; + if (Inkscape::NodePath::Path::active_node == NULL) + rot_center = box.midpoint(); + else + rot_center = Inkscape::NodePath::Path::active_node->pos; + NR::Matrix t = - NR::Matrix (NR::translate(-box.midpoint())) * + NR::Matrix (NR::translate(-rot_center)) * NR::Matrix (NR::rotate(rot)) * - NR::Matrix (NR::translate(box.midpoint())); + NR::Matrix (NR::translate(rot_center)); for (GList *l = nodepath->selected; l != NULL; l = l->next) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; @@ -3751,10 +4135,16 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl double scale = (box.maxExtent() + grow)/box.maxExtent(); + NR::Point scale_center; + if (Inkscape::NodePath::Path::active_node == NULL) + scale_center = box.midpoint(); + else + scale_center = Inkscape::NodePath::Path::active_node->pos; + NR::Matrix t = - NR::Matrix (NR::translate(-box.midpoint())) * + NR::Matrix (NR::translate(-scale_center)) * NR::Matrix (NR::scale(scale, scale)) * - NR::Matrix (NR::translate(box.midpoint())); + NR::Matrix (NR::translate(scale_center)); for (GList *l = nodepath->selected; l != NULL; l = l->next) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; @@ -3777,11 +4167,11 @@ void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath, /** * Flip selected nodes horizontally/vertically. */ -void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis) +void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Maybe center) { if (!nodepath || !nodepath->selected) return; - if (g_list_length(nodepath->selected) == 1) { + if (g_list_length(nodepath->selected) == 1 && !center) { // flip handles of the single selected node Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nodepath->selected->data; double temp = n->p.pos[axis]; @@ -3791,17 +4181,14 @@ void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis) } else { // scale nodes as an "object": - Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data; - NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node - for (GList *l = nodepath->selected; l != NULL; l = l->next) { - Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; - box.expandTo (n->pos); // contain all selected nodes + NR::Rect box = sp_node_selected_bbox (nodepath); + if (!center) { + center = box.midpoint(); } - NR::Matrix t = - NR::Matrix (NR::translate(-box.midpoint())) * + NR::Matrix (NR::translate(- *center)) * NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) * - NR::Matrix (NR::translate(box.midpoint())); + NR::Matrix (NR::translate(*center)); for (GList *l = nodepath->selected; l != NULL; l = l->next) { Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; @@ -3815,6 +4202,19 @@ void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis) sp_nodepath_update_repr(nodepath, _("Flip nodes")); } +NR::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath) +{ + g_assert (nodepath->selected); + + Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data; + NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node + for (GList *l = nodepath->selected; l != NULL; l = l->next) { + Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data; + box.expandTo (n->pos); // contain all selected nodes + } + return box; +} + //----------------------------------------------- /** * Return new subpath under given nodepath. @@ -3902,15 +4302,6 @@ static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::N new_path->p.other = NULL; } -/** - * Returns area in triangle given by points; may be negative. - */ -inline double -triangle_area (NR::Point p1, NR::Point p2, NR::Point p3) -{ - return (p1[NR::X]*p2[NR::Y] + p1[NR::Y]*p3[NR::X] + p2[NR::X]*p3[NR::Y] - p2[NR::Y]*p3[NR::X] - p1[NR::Y]*p2[NR::X] - p1[NR::X]*p3[NR::Y]); -} - /** * Return new node in subpath with given properties. * \param pos Position of node. @@ -3935,7 +4326,7 @@ sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node * // use the type from sodipodi:nodetypes n->type = type; } else { - if (fabs (triangle_area (*pos, *ppos, *npos)) < 1e-2) { + if (fabs (Inkscape::Util::triangle_area (*pos, *ppos, *npos)) < 1e-2) { // points are (almost) collinear if (NR::L2(*pos - *ppos) < 1e-6 || NR::L2(*pos - *npos) < 1e-6) { // endnode, or a node with a retracted handle @@ -4038,6 +4429,7 @@ static void sp_nodepath_node_destroy(Inkscape::NodePath::Node *node) g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_moved), node); g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_event), node); g_object_unref(G_OBJECT(node->p.knot)); + node->p.knot = NULL; } if (node->n.knot) { @@ -4048,6 +4440,7 @@ static void sp_nodepath_node_destroy(Inkscape::NodePath::Node *node) g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_moved), node); g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_event), node); g_object_unref(G_OBJECT(node->n.knot)); + node->n.knot = NULL; } if (node->p.line) @@ -4141,7 +4534,7 @@ static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Ink } /** - * Call sp_nodepath_line_add_node() at t on the segment denoted by piece + * Return node with the given index */ Inkscape::NodePath::Node * sp_nodepath_get_node_by_index(int index) @@ -4232,7 +4625,7 @@ static gchar const *sp_node_type_description(Inkscape::NodePath::Node *node) * Handles content of statusbar as long as node tool is active. */ void -sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath) +sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath)//!!!move to ShapeEditorsCollection { gchar const *when_selected = _("Drag nodes or node handles; Alt+drag nodes to sculpt; arrow keys to move nodes, < > to scale, [ ] to rotate"); gchar const *when_selected_one = _("Drag the node or its handles; arrow keys to move the node"); @@ -4254,6 +4647,8 @@ sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath) Inkscape::MessageContext *mc = SP_NODE_CONTEXT (ec)->_node_message_context; if (!mc) return; + inkscape_active_desktop()->emitToolSubselectionChanged(NULL); + if (selected_nodes == 0) { Inkscape::Selection *sel = desktop->selection; if (!sel || sel->isEmpty()) { @@ -4297,6 +4692,111 @@ sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath) } } +/* + * returns a *copy* of the curve of that object. + */ +SPCurve* sp_nodepath_object_get_curve(SPObject *object, const gchar *key) { + if (!object) + return NULL; + + SPCurve *curve = NULL; + if (SP_IS_PATH(object)) { + SPCurve *curve_new = sp_path_get_curve_for_edit(SP_PATH(object)); + curve = curve_new->copy(); + } else if ( IS_LIVEPATHEFFECT(object) && key) { + const gchar *svgd = object->repr->attribute(key); + if (svgd) { + Geom::PathVector pv = sp_svg_read_pathv(svgd); + SPCurve *curve_new = new SPCurve(pv); + if (curve_new) { + curve = curve_new; // don't do curve_copy because curve_new is already only created for us! + } + } + } + + return curve; +} + +void sp_nodepath_set_curve (Inkscape::NodePath::Path *np, SPCurve *curve) { + if (!np || !np->object || !curve) + return; + + if (SP_IS_PATH(np->object)) { + if (sp_lpe_item_has_path_effect_recursive(SP_LPE_ITEM(np->object))) { + sp_path_set_original_curve(SP_PATH(np->object), curve, true, false); + } else { + sp_shape_set_curve(SP_SHAPE(np->object), curve, true); + } + } else if ( IS_LIVEPATHEFFECT(np->object) ) { + // FIXME: this writing to string and then reading from string is bound to be slow. + // create a method to convert from curve directly to 2geom... + gchar *svgpath = sp_svg_write_path( np->curve->get_pathvector() ); + LIVEPATHEFFECT(np->object)->lpe->setParameter(np->repr_key, svgpath); + g_free(svgpath); + + np->object->requestModified(SP_OBJECT_MODIFIED_FLAG); + } +} + +SPCanvasItem * +sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const SPItem *item, guint32 color = 0xff0000ff) { + SPCurve *flash_curve = curve->copy(); + Geom::Matrix i2d = item ? sp_item_i2d_affine(item) : Geom::identity(); + flash_curve->transform(i2d); + SPCanvasItem * canvasitem = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), flash_curve); + // would be nice if its color could be XORed or something, now it is invisible for red stroked objects... + // unless we also flash the nodes... + sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(canvasitem), color, 1.0, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); + sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(canvasitem), 0, SP_WIND_RULE_NONZERO); + sp_canvas_item_show(canvasitem); + flash_curve->unref(); + return canvasitem; +} + +SPCanvasItem * +sp_nodepath_generate_helperpath(SPDesktop *desktop, SPPath *path) { + return sp_nodepath_generate_helperpath(desktop, sp_path_get_curve_for_edit(path), SP_ITEM(path), + prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff)); +} + +void sp_nodepath_show_helperpath(Inkscape::NodePath::Path *np, bool show) { + np->show_helperpath = show; + + if (show) { + SPCurve *helper_curve = np->curve->copy(); + helper_curve->transform(np->i2d ); + if (!np->helper_path) { + np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(np->desktop), helper_curve); + sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT); + sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO); + sp_canvas_item_move_to_z(np->helper_path, 0); + sp_canvas_item_show(np->helper_path); + } else { + sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve); + } + helper_curve->unref(); + } else { + if (np->helper_path) { + GtkObject *temp = np->helper_path; + np->helper_path = NULL; + gtk_object_destroy(temp); + } + } +} + +/* sp_nodepath_make_straight_path: + * Prevents user from curving the path by dragging a segment or activating handles etc. + * The resulting path is a linear interpolation between nodal points, with only straight segments. + * !!! this function does not work completely yet: it does not actively straighten the path, only prevents the path from being curved + */ +void sp_nodepath_make_straight_path(Inkscape::NodePath::Path *np) { + np->straight_path = true; + np->show_handles = false; + g_message("add code to make the path straight."); + // do sp_nodepath_convert_node_type on all nodes? + // coding tip: search for this text : "Make selected segments lines" +} + /* Local Variables: