X-Git-Url: https://git.tokkee.org/?a=blobdiff_plain;f=src%2Fline-snapper.cpp;h=219bc7482d7501c54d6259087a488acce0d64d0f;hb=57eb32794c2df43d60ee8f0a9aa8576567358ce6;hp=2fa08e1f1c4880b2430992764ed6895c74989df7;hpb=2b699bb3204f2ac53bf779819aec863903a25960;p=inkscape.git diff --git a/src/line-snapper.cpp b/src/line-snapper.cpp index 2fa08e1f1..219bc7482 100644 --- a/src/line-snapper.cpp +++ b/src/line-snapper.cpp @@ -28,10 +28,9 @@ void Inkscape::LineSnapper::_doFreeSnap(SnappedConstraints &sc, NR::Point const &p, bool const &f, std::vector &points_to_snap, - std::list const &it) const + std::list const &it, + std::vector *unselected_nodes) const { - Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE); - /* Get the lines that we will try to snap to */ const LineList lines = _getSnapLines(p); @@ -40,23 +39,13 @@ void Inkscape::LineSnapper::_doFreeSnap(SnappedConstraints &sc, for (LineList::const_iterator i = lines.begin(); i != lines.end(); i++) { NR::Point const p1 = i->second; // point at guide/grid line NR::Point const p2 = p1 + NR::rot90(i->first); // 2nd point at guide/grid line - // std::cout << " line through " << i->second << " with normal " << i->first; + g_assert(i->first != NR::Point(0,0)); // we cannot project on an linesegment of zero length - g_assert(i->first != NR::Point(0,0)); // otherwise we'll have div. by zero because NR::L2(d2) = 0 - - // p_proj = projection of p on the grid/guide line running from p1 to p2 - // p_proj = p1 + u (p2 - p1) - // calculate u according to "Minimum Distance between a Point and a Line" - // see http://local.wasp.uwa.edu.au/~pbourke/geometry/pointline/ - NR::Point const d1(p-p1); // delta 1 - NR::Point const d2(p2-p1); // delta 1 - double const u = (d1[NR::X] * d2[NR::X] + d1[NR::Y] * d2[NR::Y]) / (NR::L2(d2) * NR::L2(d2)); - - NR::Point const p_proj(p1 + u*(p2-p1)); + NR::Point const p_proj = project_on_linesegment(p, p1, p2); NR::Coord const dist = NR::L2(p_proj - p); //Store any line that's within snapping range - if (dist < getDistance()) { + if (dist < getSnapperTolerance()) { _addSnappedLine(sc, p_proj, dist, i->first, i->second); // std::cout << " -> distance = " << dist; } @@ -73,33 +62,35 @@ void Inkscape::LineSnapper::_doConstrainedSnap(SnappedConstraints &sc, std::list const &/*it*/) const { - Inkscape::SnappedPoint s = SnappedPoint(p, NR_HUGE); - /* Get the lines that we will try to snap to */ const LineList lines = _getSnapLines(p); for (LineList::const_iterator i = lines.begin(); i != lines.end(); i++) { - - /* Normal to the line we're trying to snap along */ - NR::Point const n(NR::rot90(NR::unit_vector(c.getDirection()))); - - NR::Point const point_on_line = c.hasPoint() ? c.getPoint() : p; - - /* Constant term of the line we're trying to snap along */ - NR::Coord const q0 = dot(n, point_on_line); - /* Constant term of the grid or guide line */ - NR::Coord const q1 = dot(i->first, i->second); - - /* Try to intersect this line with the target line */ - Geom::Point t_2geom(NR_HUGE, NR_HUGE); - Geom::IntersectorKind const k = Geom::line_intersection(n.to_2geom(), q0, i->first.to_2geom(), q1, t_2geom); - NR::Point t(t_2geom); - - if (k == Geom::intersects) { - const NR::Coord dist = L2(t - p); - //Store any line that's within snapping range - if (dist < getDistance()) { - _addSnappedLine(sc, t, dist, c.getDirection(), t); + if (NR::L2(c.getDirection()) > 0) { // Can't do a constrained snap without a constraint + /* Normal to the line we're trying to snap along */ + NR::Point const n(NR::rot90(NR::unit_vector(c.getDirection()))); + + NR::Point const point_on_line = c.hasPoint() ? c.getPoint() : p; + + /* Constant term of the line we're trying to snap along */ + NR::Coord const q0 = dot(n, point_on_line); + /* Constant term of the grid or guide line */ + NR::Coord const q1 = dot(i->first, i->second); + + /* Try to intersect this line with the target line */ + Geom::Point t_2geom(NR_HUGE, NR_HUGE); + Geom::IntersectorKind const k = Geom::line_intersection(n.to_2geom(), q0, i->first.to_2geom(), q1, t_2geom); + NR::Point t(t_2geom); + + if (k == Geom::intersects) { + const NR::Coord dist = L2(t - p); + if (dist < getSnapperTolerance()) { + // When doing a constrained snap, we're already at an intersection. + // This snappoint is therefore fully constrained, so there's no need + // to look for additional intersections; just return the snapped point + // and forget about the line + sc.points.push_back(SnappedPoint(t, dist, getSnapperTolerance(), getSnapperAlwaysSnap())); + } } } }