diff --git a/src/sp-skeleton.cpp b/src/sp-skeleton.cpp
index 878d8f31b590919fb6fe52931cf6b03e20480f2b..ec6c9b437534b6b30bdb96f57200f613eb270b36 100644 (file)
--- a/src/sp-skeleton.cpp
+++ b/src/sp-skeleton.cpp
static void sp_skeleton_release(SPObject *object);
static void sp_skeleton_set(SPObject *object, unsigned int key, gchar const *value);
static void sp_skeleton_update(SPObject *object, SPCtx *ctx, guint flags);
-static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
+static Inkscape::XML::Node *sp_skeleton_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static SPObjectClass *skeleton_parent_class;
{
debug("0x%p %s(%u): '%s'",object,
sp_attribute_name(key),key,value ? value : "<no value>");
- SPSkeleton *skeleton = SP_SKELETON(object);
+ //SPSkeleton *skeleton = SP_SKELETON(object);
/* See if any parents need this value. */
if (((SPObjectClass *) skeleton_parent_class)->set) {
* Writes its settings to an incoming repr object, if any.
*/
static Inkscape::XML::Node *
-sp_skeleton_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+sp_skeleton_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags)
{
debug("0x%p",object);
//SPSkeleton *skeleton = SP_SKELETON(object);
// is this sane?
repr->mergeFrom(SP_OBJECT_REPR(object), "id");
} else {
- repr = SP_OBJECT_REPR(object)->duplicate(NULL); // FIXME
+ repr = SP_OBJECT_REPR(object)->duplicate(doc);
}
}
if (((SPObjectClass *) skeleton_parent_class)->write) {
- ((SPObjectClass *) skeleton_parent_class)->write(object, repr, flags);
+ ((SPObjectClass *) skeleton_parent_class)->write(object, doc, repr, flags);
}
return repr;