diff --git a/src/snapped-point.h b/src/snapped-point.h
index 10d36f57e33c30e7d4a24b75d7971bc51f9143c7..4b4882ee41bae54370ad8a108155e0eef0b83fb1 100644 (file)
--- a/src/snapped-point.h
+++ b/src/snapped-point.h
public:
SnappedPoint();
SnappedPoint(Geom::Point const &p);
- SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2);
- SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained, Geom::OptRect target_bbox = Geom::OptRect());
- SnappedPoint(SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained);
+ SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &constrained_snap, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2);
+ SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox = Geom::OptRect());
+ SnappedPoint(SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained);
~SnappedPoint();
Geom::Coord getSnapDistance() const {return _distance;}
* has occurred; A check should be implemented in the calling code
* to check for snapping. Use this method only when really needed, e.g.
* when the calling code is trying to snap multiple points and must
- * determine itself which point is most appropriate
+ * determine itself which point is most appropriate, or when doing a
+ * constrainedSnap that also enforces projection onto the constraint (in
+ * which case you need the new point anyway, even if we didn't snap)
*/
Geom::Point getPoint() const {return _point;}
void setPoint(Geom::Point const &p) {_point = p;}
bool getAtIntersection() const {return _at_intersection;}
bool getFullyConstrained() const {return _fully_constrained;}
+ bool getConstrainedSnap() const {return _constrained_snap;}
bool getSnapped() const {return _distance < NR_HUGE;}
Geom::Point getTransformation() const {return _transformation;}
void setTransformation(Geom::Point const t) {_transformation = t;}
long _source_num; // Sequence number of the source point that snapped, if that point is part of a set of points. (starting at zero)
SnapTargetType _target; // Describes to what we've snapped to
bool _at_intersection; // If true, the snapped point is at an intersection
+ bool _constrained_snap; // If true, then the snapped point was found when looking for a constrained snap
bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained".
// When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension)