diff --git a/src/perspective3d.h b/src/perspective3d.h
index 2cffd3419cbd0c20d2295f30a84f0bd353423e6e..a56003393e026f16833a6cd8685d87766c419d9e 100644 (file)
--- a/src/perspective3d.h
+++ b/src/perspective3d.h
#include "vanishing-point.h"
#include "svg/stringstream.h"
+#include <glib.h>
class SP3DBox;
class Perspective3D {
public:
- Perspective3D(VanishingPoint const &pt_x, VanishingPoint const &pt_y, VanishingPoint const &pt_z);
+ Perspective3D(VanishingPoint const &pt_x, VanishingPoint const &pt_y, VanishingPoint const &pt_z, SPDocument *document);
Perspective3D(Perspective3D &other);
~Perspective3D();
- bool operator== (Perspective3D const &other);
+ bool operator== (Perspective3D const &other) const;
+ bool has_vanishing_point (VanishingPoint *vp);
VanishingPoint *get_vanishing_point (Box3D::Axis const dir);
+ Axis get_axis_of_VP (VanishingPoint *vp);
void set_vanishing_point (Box3D::Axis const dir, VanishingPoint const &pt);
void set_vanishing_point (Box3D::Axis const dir, gdouble pt_x, gdouble pt_y, gdouble dir_x, gdouble dir_y, VPState st);
void add_box (SP3DBox *box);
void remove_box (const SP3DBox *box);
- bool has_box (const SP3DBox *box);
+ bool has_box (const SP3DBox *box) const;
+ inline guint number_of_boxes () { return g_slist_length (boxes); }
void reshape_boxes (Box3D::Axis axes);
+ void toggle_boxes (Box3D::Axis axes); // update the shape of boxes after a VP's state was toggled
void update_box_reprs ();
+ void update_z_orders ();
- static Perspective3D * current_perspective; // should current_perspective be moved to desktop.h?
+ /* convenience functions for interaction with dragging machinery: */
+ bool all_boxes_occur_in_list (GSList *boxes_to_do);
+ GSList * boxes_occurring_in_list (GSList * list_of_boxes);
- SPDesktop * desktop; // we need to store the perspective's desktop to be able to access it in the destructor
+ void absorb (Perspective3D *other); // swallow the other perspective if both coincide
+
+ static gint counter; // for testing only
+ gint my_counter; // for testing only
+
+ static void print_debugging_info();
+ static Perspective3D * current_perspective;
private:
VanishingPoint *vp_x;
VanishingPoint *vp_y;
VanishingPoint *vp_z;
GSList * boxes; // holds a list of boxes sharing this specific perspective
+ SPDocument * document;
};
-Perspective3D * get_persp_of_box (const SP3DBox *box);
-
NR::Point perspective_intersection (NR::Point pt1, Box3D::Axis dir1, NR::Point pt2, Box3D::Axis dir2, Perspective3D *persp);
NR::Point perspective_line_snap (NR::Point pt, Box3D::Axis dir, NR::Point ext_pt, Perspective3D *persp);