diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index 0458add78f65de15c2db9a85029553e00d594781..23af26d47f36d48e291fd8efbb8998249b2006e2 100644 (file)
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
- * Copyright (C) 2005 - 2008 Authors
+ * Copyright (C) 2005 - 2010 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "svg/svg.h"
-#include "libnr/nr-rect-ops.h"
-#include "libnr/nr-point-fns.h"
#include <2geom/path-intersection.h>
+#include <2geom/pathvector.h>
#include <2geom/point.h>
#include <2geom/rect.h>
+#include <2geom/line.h>
+#include <2geom/circle.h>
#include "document.h"
#include "sp-namedview.h"
#include "sp-image.h"
#include "helper/geom-curves.h"
#include "desktop.h"
-Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix additional_affine)
- : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
-{
-}
-
-Inkscape::SnapCandidate::~SnapCandidate()
-{
-}
-
-Inkscape::ObjectSnapper::ObjectSnapper(SnapManager const *sm, Geom::Coord const d)
- : Snapper(sm, d), _snap_to_itemnode(true), _snap_to_itempath(true),
- _snap_to_bboxnode(true), _snap_to_bboxpath(true), _snap_to_page_border(false),
- _strict_snapping(true)
+Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
+ : Snapper(sm, d)
{
- _candidates = new std::vector<SnapCandidate>;
- _points_to_snap_to = new std::vector<Geom::Point>;
- _paths_to_snap_to = new std::vector<Geom::PathVector*>;
+ _candidates = new std::vector<SnapCandidateItem>;
+ _points_to_snap_to = new std::vector<Inkscape::SnapCandidatePoint>;
+ _paths_to_snap_to = new std::vector<Inkscape::SnapCandidatePath >;
}
Inkscape::ObjectSnapper::~ObjectSnapper()
delete _paths_to_snap_to;
}
+/**
+ * \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
+ */
+Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
+{
+ SPDesktop const *dt = _snapmanager->getDesktop();
+ double const zoom = dt ? dt->current_zoom() : 1;
+ return _snapmanager->snapprefs.getObjectTolerance() / zoom;
+}
+
+bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
+{
+ return _snapmanager->snapprefs.getObjectTolerance() == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
+}
+
/**
* Find all items within snapping range.
* \param parent Pointer to the document's root, or to a clipped path or mask object
* \param it List of items to ignore
- * \param first_point If true then this point is the first one from a whole bunch of points
* \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
- * \param DimensionToSnap Snap in X, Y, or both directions.
*/
void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
std::vector<SPItem const *> const *it,
bool const &first_point,
Geom::Rect const &bbox_to_snap,
- DimensionToSnap const snap_dim,
bool const clip_or_mask,
Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
{
- bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
- bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
-
- if (!(c1 || c2)) {
- return;
+ if (!ThisSnapperMightSnap()) {
+ return;
}
-
+
+ if (_snapmanager->getDesktop() == NULL) {
+ g_warning("desktop == NULL, so we cannot snap; please inform the developpers of this bug");
+ // Apparently the etup() method from the SnapManager class hasn't been called before trying to snap.
+ }
+
if (first_point) {
_candidates->clear();
}
-
+
Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
-
+
for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
- g_assert(_snapmanager->getDesktop() != NULL);
- if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
- // Don't snap to locked items, and
- // don't snap to hidden objects, unless they're a clipped path or a mask
+ if (SP_IS_ITEM(o) && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
+ // Snapping to items in a locked layer is allowed
+ // Don't snap to hidden objects, unless they're a clipped path or a mask
/* See if this item is on the ignore list */
std::vector<SPItem const *>::const_iterator i;
if (it != NULL) {
i++;
}
}
-
+
if (it == NULL || i == it->end()) {
- SPItem *item = SP_ITEM(o);
- Geom::Matrix transform = Geom::identity();
+ SPItem *item = SP_ITEM(o);
if (item) {
SPObject *obj = NULL;
- if (clip_or_mask) { // If the current item is a clipping path or a mask
- // then store the transformation of the clipped path or mask itself
- // but also take into account the additional affine of the object
- // being clipped / masked
- transform = to_2geom(item->transform) * additional_affine;
- } else { // cannot clip or mask more than once
+ if (!clip_or_mask) { // cannot clip or mask more than once
// The current item is not a clipping path or a mask, but might
// still be the subject of clipping or masking itself ; if so, then
// we should also consider that path or mask for snapping to
obj = SP_OBJECT(item->clip_ref->getObject());
if (obj) {
- _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
- }
+ _findCandidates(obj, it, false, bbox_to_snap, true, sp_item_i2doc_affine(item));
+ }
obj = SP_OBJECT(item->mask_ref->getObject());
if (obj) {
- _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+ _findCandidates(obj, it, false, bbox_to_snap, true, sp_item_i2doc_affine(item));
}
}
- }
-
+ }
+
if (SP_IS_GROUP(o)) {
- _findCandidates(o, it, false, bbox_to_snap, snap_dim, false, Geom::identity());
+ _findCandidates(o, it, false, bbox_to_snap, clip_or_mask, additional_affine);
} else {
- boost::optional<Geom::Rect> bbox_of_item = Geom::Rect();
+ Geom::OptRect bbox_of_item = Geom::Rect();
if (clip_or_mask) {
// Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
// insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
- sp_item_invoke_bbox(item,
+ sp_item_invoke_bbox(item,
bbox_of_item,
- sp_item_i2doc_affine(item) * matrix_to_desktop(additional_affine, item),
+ sp_item_i2doc_affine(item) * additional_affine * _snapmanager->getDesktop()->doc2dt(),
true);
} else {
sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
}
if (bbox_of_item) {
- // See if the item is within range
- if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
+ // See if the item is within range
+ if (bbox_to_snap_incl.intersects(*bbox_of_item)
+ || (_snapmanager->snapprefs.getIncludeItemCenter() && bbox_to_snap_incl.contains(item->getCenter()))) { // rotation center might be outside of the bounding box
// This item is within snapping range, so record it as a candidate
- _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
- }
+ _candidates->push_back(SnapCandidateItem(item, clip_or_mask, additional_affine));
+ // For debugging: print the id of the candidate to the console
+ // SPObject *obj = (SPObject*)item;
+ // std::cout << "Snap candidate added: " << obj->getId() << std::endl;
+ }
}
}
}
}
-void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType const &t,
- bool const &first_point) const
+void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapSourceType const &t,
+ bool const &first_point) const
{
// Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This significantly improves the performance
if (first_point) {
_points_to_snap_to->clear();
-
+
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
-
- bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
- bool p_is_a_bbox = t & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
- bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
-
+
+ bool p_is_a_node = t & Inkscape::SNAPSOURCE_NODE_CATEGORY;
+ bool p_is_a_bbox = t & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
+ bool p_is_other = t & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
+
// A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
- g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));
-
- if (_snap_to_bboxnode) {
+ g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_other) || (p_is_a_node && p_is_other)));
+
+ if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
bool prefs_bbox = prefs->getBool("/tools/bounding_box");
- bbox_type = !prefs_bbox ?
+ bbox_type = !prefs_bbox ?
SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
}
-
- // Consider the page border for snapping
- if (_snap_to_page_border) {
- _getBorderNodes(_points_to_snap_to);
+
+ // Consider the page border for snapping to
+ if (_snapmanager->snapprefs.getSnapToPageBorder()) {
+ _getBorderNodes(_points_to_snap_to);
}
- for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+ for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
//Geom::Matrix i2doc(Geom::identity());
SPItem *root_item = (*i).item;
if (SP_IS_USE((*i).item)) {
@@ -203,25 +204,51 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType
g_return_if_fail(root_item);
//Collect all nodes so we can snap to them
- if (_snap_to_itemnode) {
- if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
- sp_item_snappoints(root_item, SnapPointsIter(*_points_to_snap_to), &_snapmanager->snapprefs);
+ if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_other) {
+ // Note: there are two ways in which intersections are considered:
+ // Method 1: Intersections are calculated for each shape individually, for both the
+ // snap source and snap target (see sp_shape_snappoints)
+ // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
+ // the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
+ // Some differences:
+ // - Method 1 doesn't find intersections within a set of multiple objects
+ // - Method 2 only works for targets
+ // When considering intersections as snap targets:
+ // - Method 1 only works when snapping to nodes, whereas
+ // - Method 2 only works when snapping to paths
+ // - There will be performance differences too!
+ // If both methods are being used simultaneously, then this might lead to duplicate targets!
+
+ // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
+ // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
+ // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
+ // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
+ // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
+ bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
+ if (_snapmanager->snapprefs.getSnapToItemPath()) {
+ _snapmanager->snapprefs.setSnapIntersectionCS(false);
}
+
+ bool old_pref2 = _snapmanager->snapprefs.getIncludeItemCenter();
+ if ((*i).item == _snapmanager->getRotationCenterSource()) {
+ // don't snap to this item's rotation center
+ _snapmanager->snapprefs.setIncludeItemCenter(false);
+ }
+
+ sp_item_snappoints(root_item, *_points_to_snap_to, &_snapmanager->snapprefs);
+
+ // restore the original snap preferences
+ _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
+ _snapmanager->snapprefs.setIncludeItemCenter(old_pref2);
}
//Collect the bounding box's corners so we can snap to them
- if (_snap_to_bboxnode) {
- if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
- // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
- // of the item AND the bbox of the clipping path at the same time
- if (!(*i).clip_or_mask) {
- boost::optional<Geom::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
- if (b) {
- for ( unsigned k = 0 ; k < 4 ; k++ ) {
- _points_to_snap_to->push_back(b->corner(k));
- }
- }
- }
+ if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_other) {
+ // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+ // of the item AND the bbox of the clipping path at the same time
+ if (!(*i).clip_or_mask) {
+ Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
+ getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
}
}
}
@@ -229,62 +256,72 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType
}
void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes) const
+ Inkscape::SnapCandidatePoint const &p,
+ std::vector<SnapCandidatePoint> *unselected_nodes,
+ SnapConstraint const &c) const
{
// Iterate through all nodes, find out which one is the closest to p, and snap to it!
-
- _collectNodes(t, first_point);
-
+
+ _collectNodes(p.getSourceType(), p.getSourceNum() == 0);
+
if (unselected_nodes != NULL) {
_points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
- }
-
+ }
+
SnappedPoint s;
bool success = false;
-
- for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
- Geom::Coord dist = Geom::L2(*k - p);
- if (dist < getSnapperTolerance() && dist < s.getDistance()) {
- s = SnappedPoint(*k, SNAPTARGET_NODE, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+
+ for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+ Geom::Point target_pt = (*k).getPoint();
+ if (!c.isUndefined()) {
+ // We're snapping to nodes along a constraint only, so find out if this node
+ // is at the constraint, while allowing for a small margin
+ if (Geom::L2(target_pt - c.projection(target_pt)) > 1e-9) {
+ // The distance from the target point to its projection on the constraint
+ // is too large, so this point is not on the constraint. Skip it!
+ continue;
+ }
+ }
+
+ Geom::Coord dist = Geom::L2(target_pt - p.getPoint());
+ if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
+ s = SnappedPoint(target_pt, p.getSourceType(), p.getSourceNum(), (*k).getTargetType(), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
success = true;
}
}
if (success) {
- sc.points.push_back(s);
+ sc.points.push_back(s);
}
}
-void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
+void Inkscape::ObjectSnapper::_snapTranslatingGuide(SnappedConstraints &sc,
Geom::Point const &p,
Geom::Point const &guide_normal) const
{
// Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
- _collectNodes(t, true);
-
+ _collectNodes(SNAPSOURCE_GUIDE, true);
+
+ if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
+ _collectPaths(Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), true);
+ _snapPaths(sc, Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), NULL, NULL);
+ }
+
SnappedPoint s;
- bool success = false;
-
+
Geom::Coord tol = getSnapperTolerance();
-
- for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+
+ for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+ Geom::Point target_pt = (*k).getPoint();
// Project each node (*k) on the guide line (running through point p)
- Geom::Point p_proj = project_on_linesegment(*k, p, p + Geom::rot90(guide_normal));
- Geom::Coord dist = Geom::L2(*k - p_proj); // distance from node to the guide
+ Geom::Point p_proj = Geom::projection(target_pt, Geom::Line(p, p + Geom::rot90(guide_normal)));
+ Geom::Coord dist = Geom::L2(target_pt - p_proj); // distance from node to the guide
Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
- if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getDistance())) {
- s = SnappedPoint(*k, SNAPTARGET_NODE, dist, tol, getSnapperAlwaysSnap(), true);
- success = true;
+ if ((dist < tol && dist2 < tol) || getSnapperAlwaysSnap()) {
+ s = SnappedPoint(target_pt, SNAPSOURCE_GUIDE, 0, (*k).getTargetType(), dist, tol, getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
+ sc.points.push_back(s);
}
}
-
- if (success) {
- sc.points.push_back(s);
- }
}
@@ -292,7 +329,7 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
* Returns index of first NR_END bpath in array.
*/
-void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType const &t,
+void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapCandidatePoint const &p,
bool const &first_point) const
{
// Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
@@ -300,28 +337,29 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
// first point and store the collection for later use. This significantly improves the performance
if (first_point) {
_clear_paths();
-
+
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
-
- bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
-
- if (_snap_to_bboxpath) {
+
+ bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
+ bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
+
+ if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
- bbox_type = !prefs_bbox ?
+ bbox_type = !prefs_bbox ?
SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
}
-
+
// Consider the page border for snapping
- if (_snap_to_page_border) {
+ if (_snapmanager->snapprefs.getSnapToPageBorder() && _snapmanager->snapprefs.getSnapModeBBoxOrNodes()) {
Geom::PathVector *border_path = _getBorderPathv();
if (border_path != NULL) {
- _paths_to_snap_to->push_back(border_path);
+ _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(border_path, SNAPTARGET_PAGE_BORDER, Geom::OptRect()));
}
}
-
- for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+
+ for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
/* Transform the requested snap point to this item's coordinates */
Geom::Matrix i2doc(Geom::identity());
@@ -335,12 +373,12 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
i2doc = sp_item_i2doc_affine((*i).item);
root_item = (*i).item;
}
-
+
//Build a list of all paths considered for snapping to
//Add the item's path to snap to
- if (_snap_to_itempath) {
- if (!(_strict_snapping && !p_is_a_node)) {
+ if (_snapmanager->snapprefs.getSnapToItemPath() && _snapmanager->snapprefs.getSnapModeNode()) {
+ if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
// Snapping to the path of characters is very cool, but for a large
// chunk of text this will take ages! So limit snapping to text paths
// containing max. 240 characters. Snapping the bbox will not be affected
@@ -361,11 +399,16 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
}
if (!very_lenghty_prose && !very_complex_path) {
- SPCurve *curve = curve_for_item(root_item);
+ SPCurve *curve = curve_for_item(root_item);
if (curve) {
- // We will get our own copy of the path, which must be freed at some point
- Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
- _paths_to_snap_to->push_back(borderpathv); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
+ // We will get our own copy of the pathvector, which must be freed at some point
+
+ // Geom::PathVector *pv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
+
+ Geom::PathVector *pv = new Geom::PathVector(curve->get_pathvector());
+ (*pv) *= sp_item_i2d_affine(root_item) * (*i).additional_affine * _snapmanager->getDesktop()->doc2dt(); // (_edit_transform * _i2d_transform);
+
+ _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pv, SNAPTARGET_PATH, Geom::OptRect())); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
curve->unref();
}
}
@@ -373,173 +416,188 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
}
//Add the item's bounding box to snap to
- if (_snap_to_bboxpath) {
- if (!(_strict_snapping && p_is_a_node)) {
+ if (_snapmanager->snapprefs.getSnapToBBoxPath() && _snapmanager->snapprefs.getSnapModeBBox()) {
+ if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
// Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
// of the item AND the bbox of the clipping path at the same time
- if (!(*i).clip_or_mask) {
- NRRect rect;
- sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
- Geom::Rect const rect2 = to_2geom(*rect.upgrade());
- Geom::PathVector *path = _getPathvFromRect(rect2);
- _paths_to_snap_to->push_back(path);
+ if (!(*i).clip_or_mask) {
+ Geom::OptRect rect;
+ sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
+ if (rect) {
+ Geom::PathVector *path = _getPathvFromRect(*rect);
+ rect = sp_item_bbox_desktop(root_item, bbox_type);
+ _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(path, SNAPTARGET_BBOX_EDGE, rect));
+ }
}
}
}
}
}
}
-
+
void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes,
+ Inkscape::SnapCandidatePoint const &p,
+ std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPPath const *selected_path) const
{
- _collectPaths(t, first_point);
+ _collectPaths(p, p.getSourceNum() == 0);
// Now we can finally do the real snapping, using the paths collected above
-
- g_assert(_snapmanager->getDesktop() != NULL);
- Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
-
- bool const node_tool_active = _snap_to_itempath && selected_path != NULL;
-
- if (first_point) {
- /* While editing a path in the node tool, findCandidates must ignore that path because
- * of the node snapping requirements (i.e. only unselected nodes must be snapable).
+
+ g_assert(_snapmanager->getDesktop() != NULL);
+ Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
+
+ bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
+
+ if (p.getSourceNum() == 0) {
+ /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
+ * currently being edited, because that path requires special care: when snapping to nodes
+ * only the unselected nodes of that path should be considered, and these will be passed on separately.
* This path must not be ignored however when snapping to the paths, so we add it here
- * manually when applicable.
- *
- * Note that this path must be the last in line!
- * */
- if (node_tool_active) {
- SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
+ * manually when applicable.
+ * */
+ if (node_tool_active) {
+ SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
if (curve) {
Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
- _paths_to_snap_to->push_back(pathv);
+ _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pathv, SNAPTARGET_PATH, Geom::OptRect(), true));
curve->unref();
}
}
}
-
- for (std::vector<Geom::PathVector*>::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
- bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());
+
+ int num_path = 0;
+ int num_segm = 0;
+
+ for (std::vector<Inkscape::SnapCandidatePath >::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
+ bool const being_edited = node_tool_active && (*it_p).currently_being_edited;
//if true then this pathvector it_pv is currently being edited in the node tool
-
- // char * svgd = sp_svg_write_path(**it_p);
- // std::cout << "Dumping the pathvector: " << svgd << std::endl;
-
- for(Geom::PathVector::iterator it_pv = (*it_p)->begin(); it_pv != (*it_p)->end(); ++it_pv) {
+
+ for(Geom::PathVector::iterator it_pv = (it_p->path_vector)->begin(); it_pv != (it_p->path_vector)->end(); ++it_pv) {
// Find a nearest point for each curve within this path
// n curves will return n time values with 0 <= t <= 1
std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
-
+
std::vector<double>::const_iterator np = anp.begin();
unsigned int index = 0;
for (; np != anp.end(); np++, index++) {
Geom::Curve const *curve = &((*it_pv).at_index(index));
Geom::Point const sp_doc = curve->pointAt(*np);
-
+
bool c1 = true;
- bool c2 = true;
+ bool c2 = true;
if (being_edited) {
/* If the path is being edited, then we should only snap though to stationary pieces of the path
- * and not to the pieces that are being dragged around. This way we avoid
+ * and not to the pieces that are being dragged around. This way we avoid
* self-snapping. For this we check whether the nodes at both ends of the current
- * piece are unselected; if they are then this piece must be stationary
- */
+ * piece are unselected; if they are then this piece must be stationary
+ */
g_assert(unselected_nodes != NULL);
- Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
- Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
+ Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
+ Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
c1 = isUnselectedNode(start_pt, unselected_nodes);
c2 = isUnselectedNode(end_pt, unselected_nodes);
+ /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
+ * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
+ * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
+ * used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
+ * should be in the exact same order for both classes, so we can index them
+ * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
+ */
}
-
- Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
+
+ Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
if (!being_edited || (c1 && c2)) {
Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
if (dist < getSnapperTolerance()) {
- sc.curves.push_back(Inkscape::SnappedCurve(from_2geom(sp_dt), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve));
+ sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, num_path, num_segm, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, p.getSourceType(), p.getSourceNum(), it_p->target_type, it_p->target_bbox));
}
}
- }
- } // End of: for (Geom::PathVector::iterator ....)
- }
+ }
+ num_segm++;
+ } // End of: for (Geom::PathVector::iterator ....)
+ num_path++;
+ }
}
-/* Returns true if point is coincident with one of the unselected nodes */
-bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const
+/* Returns true if point is coincident with one of the unselected nodes */
+bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Inkscape::SnapCandidatePoint> const *unselected_nodes) const
{
if (unselected_nodes == NULL) {
return false;
}
-
+
if (unselected_nodes->size() == 0) {
return false;
}
-
- for (std::vector<Geom::Point>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
- if (Geom::L2(point - *i) < 1e-4) {
+
+ for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
+ if (Geom::L2(point - (*i).getPoint()) < 1e-4) {
return true;
- }
- }
-
- return false;
+ }
+ }
+
+ return false;
}
void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- ConstraintLine const &c) const
+ Inkscape::SnapCandidatePoint const &p,
+ SnapConstraint const &c) const
{
-
- _collectPaths(t, first_point);
-
+
+ _collectPaths(p, p.getSourceNum() == 0);
+
// Now we can finally do the real snapping, using the paths collected above
-
+
g_assert(_snapmanager->getDesktop() != NULL);
- Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
-
+ Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
+
Geom::Point direction_vector = c.getDirection();
if (!is_zero(direction_vector)) {
direction_vector = Geom::unit_vector(direction_vector);
}
-
- Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
- Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
-
- // The intersection point of the constraint line with any path,
- // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
- // The distance between those points is twice the snapping tolerance
- Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
- Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
+
+ // The intersection point of the constraint line with any path, must lie within two points on the
+ // SnapConstraint: p_min_on_cl and p_max_on_cl. The distance between those points is twice the snapping tolerance
+ Geom::Point const p_proj_on_cl = p.getPoint(); // projection has already been taken care of in constrainedSnap in the snapmanager;
+ Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
-
- Geom::Path cl;
- std::vector<Geom::Path> clv;
- cl.start(p_min_on_cl);
- cl.appendNew<Geom::LineSegment>(p_max_on_cl);
- clv.push_back(cl);
-
- for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
- if (*k) {
- Geom::CrossingSet cs = Geom::crossings(clv, *(*k));
- if (cs.size() > 0) {
- // We need only the first element of cs, because cl is only a single straight linesegment
- // This first element contains a vector filled with crossings of cl with *k
- for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {
- if ((*m).ta >= 0 && (*m).ta <= 1 ) {
- // Reconstruct the point of intersection
- Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
- // When it's within snapping range, then return it
- // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
- Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
- SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+ Geom::Coord tolerance = getSnapperTolerance();
+
+ // PS: Because the paths we're about to snap to are all expressed relative to document coordinate system, we will have
+ // to convert the snapper coordinates from the desktop coordinates to document coordinates
+
+ std::vector<Geom::Path> constraint_path;
+ if (c.isCircular()) {
+ Geom::Circle constraint_circle(_snapmanager->getDesktop()->dt2doc(c.getPoint()), c.getRadius());
+ constraint_circle.getPath(constraint_path);
+ } else {
+ Geom::Path constraint_line;
+ constraint_line.start(p_min_on_cl);
+ constraint_line.appendNew<Geom::LineSegment>(p_max_on_cl);
+ constraint_path.push_back(constraint_line);
+ }
+
+ for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ if (k->path_vector) {
+ Geom::CrossingSet cs = Geom::crossings(constraint_path, *(k->path_vector));
+ unsigned int index = 0;
+ for (Geom::CrossingSet::const_iterator i = cs.begin(); i != cs.end(); i++) {
+ if (index >= constraint_path.size()) {
+ break;
+ }
+ for (Geom::Crossings::const_iterator m = (*i).begin(); m != (*i).end(); m++) {
+ //std::cout << "ta = " << (*m).ta << " | tb = " << (*m).tb << std::endl;
+ // Reconstruct the point of intersection
+ Geom::Point p_inters = constraint_path[index].pointAt((*m).ta);
+ // .. and convert it to desktop coordinates
+ p_inters = _snapmanager->getDesktop()->doc2dt(p_inters);
+ Geom::Coord dist = Geom::L2(p_proj_on_cl - p_inters);
+ SnappedPoint s = SnappedPoint(p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
+ if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
sc.points.push_back(s);
- }
- }
+ }
+ }
+ index++;
}
}
}
void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap,
+ Inkscape::SnapCandidatePoint const &p,
+ Geom::OptRect const &bbox_to_snap,
std::vector<SPItem const *> const *it,
- std::vector<Geom::Point> *unselected_nodes) const
+ std::vector<SnapCandidatePoint> *unselected_nodes) const
{
- if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
+ if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false ) {
return;
}
/* Get a list of all the SPItems that we will try to snap to */
- if (first_point) {
- Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
- _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
+ if (p.getSourceNum() == 0) {
+ Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
}
-
- if (_snap_to_itemnode || _snap_to_bboxnode || _snap_to_page_border) {
- _snapNodes(sc, t, p, first_point, unselected_nodes);
+
+ // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
+ bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
+ _snapmanager->snapprefs.getSnapToItemNode() ||
+ _snapmanager->snapprefs.getSnapSmoothNodes() ||
+ _snapmanager->snapprefs.getSnapLineMidpoints() ||
+ _snapmanager->snapprefs.getSnapObjectMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
+ _snapmanager->snapprefs.getSnapToBBoxNode() ||
+ _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
+ _snapmanager->snapprefs.getSnapBBoxMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
+ _snapmanager->snapprefs.getIncludeItemCenter() ||
+ _snapmanager->snapprefs.getSnapToPageBorder()
+ ));
+
+ if (snap_nodes) {
+ _snapNodes(sc, p, unselected_nodes);
}
-
- if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
+
+ if ((_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getSnapToItemPath()) ||
+ (_snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxPath()) ||
+ (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && _snapmanager->snapprefs.getSnapToPageBorder())) {
unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
if (n > 0) {
- /* While editing a path in the node tool, findCandidates must ignore that path because
+ /* While editing a path in the node tool, findCandidates must ignore that path because
* of the node snapping requirements (i.e. only unselected nodes must be snapable).
* That path must not be ignored however when snapping to the paths, so we add it here
* manually when applicable
- */
+ */
SPPath *path = NULL;
if (it != NULL) {
- g_assert(SP_IS_PATH(*it->begin()));
- g_assert(it->size() == 1);
- path = SP_PATH(*it->begin());
+ if (it->size() == 1 && SP_IS_PATH(*it->begin())) {
+ path = SP_PATH(*it->begin());
+ } // else: *it->begin() might be a SPGroup, e.g. when editing a LPE of text that has been converted to a group of paths
+ // as reported in bug #356743. In that case we can just ignore it, i.e. not snap to this item
}
- _snapPaths(sc, t, p, first_point, unselected_nodes, path);
+ _snapPaths(sc, p, unselected_nodes, path);
} else {
- _snapPaths(sc, t, p, first_point, NULL, NULL);
- }
+ _snapPaths(sc, p, NULL, NULL);
+ }
}
}
void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap,
- ConstraintLine const &c,
- std::vector<SPItem const *> const *it) const
+ Inkscape::SnapCandidatePoint const &p,
+ Geom::OptRect const &bbox_to_snap,
+ SnapConstraint const &c,
+ std::vector<SPItem const *> const *it,
+ std::vector<SnapCandidatePoint> *unselected_nodes) const
{
- if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false) {
+ if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false) {
return;
}
/* Get a list of all the SPItems that we will try to snap to */
- if (first_point) {
- Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
- _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
+ if (p.getSourceNum() == 0) {
+ Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
}
-
+
// A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
- // This is usefull for example when scaling an object while maintaining a fixed aspect ratio. It's
+ // This is useful for example when scaling an object while maintaining a fixed aspect ratio. It's
// nodes are only allowed to move in one direction (i.e. in one degree of freedom).
-
- // When snapping to objects, we either snap to their nodes or their paths. It is however very
- // unlikely that any node will be exactly at the constrained line, so for a constrained snap
- // to objects we will only consider the object's paths. Beside, the nodes will be at these paths,
- // so we will more or less snap to them anyhow.
-
- if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
- _snapPathsConstrained(sc, t, p, first_point, c);
+
+ // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
+ bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
+ _snapmanager->snapprefs.getSnapToItemNode() ||
+ _snapmanager->snapprefs.getSnapSmoothNodes() ||
+ _snapmanager->snapprefs.getSnapLineMidpoints() ||
+ _snapmanager->snapprefs.getSnapObjectMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
+ _snapmanager->snapprefs.getSnapToBBoxNode() ||
+ _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
+ _snapmanager->snapprefs.getSnapBBoxMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
+ _snapmanager->snapprefs.getIncludeItemCenter() ||
+ _snapmanager->snapprefs.getSnapToPageBorder()
+ ));
+
+ if (snap_nodes) {
+ _snapNodes(sc, p, unselected_nodes, c);
+ }
+
+ if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
+ _snapPathsConstrained(sc, p, c);
}
}
// This method is used to snap a guide to nodes, while dragging the guide around
-void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
+void Inkscape::ObjectSnapper::guideFreeSnap(SnappedConstraints &sc,
Geom::Point const &p,
Geom::Point const &guide_normal) const
{
/* Get a list of all the SPItems that we will try to snap to */
std::vector<SPItem*> cand;
std::vector<SPItem const *> const it; //just an empty list
-
- DimensionToSnap snap_dim;
- if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
- snap_dim = GUIDE_TRANSL_SNAP_Y;
- } else if (guide_normal == to_2geom(component_vectors[Geom::X])) {
- snap_dim = GUIDE_TRANSL_SNAP_X;
- } else {
- snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
- }
-
- // We don't support ANGLED_GUIDE_ROT_SNAP yet.
-
- // It would be cool to allow the user to rotate a guide by dragging it, instead of
- // only translating it. (For example when CTRL is pressed). We will need an UI part
- // for that first; and some important usability choices need to be made:
- // E.g. which point should be used for pivoting? A previously snapped point,
- // or a transformation center (which can be moved after clicking for the
- // second time on an object; but should this point then be constrained to the
- // line, or can it be located anywhere?)
-
- _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
- _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
- // _snapRotatingGuideToNodes has not been implemented yet.
+
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), false, Geom::identity());
+ _snapTranslatingGuide(sc, p, guide_normal);
+
+}
+
+// This method is used to snap the origin of a guide to nodes/paths, while dragging the origin along the guide
+void Inkscape::ObjectSnapper::guideConstrainedSnap(SnappedConstraints &sc,
+ Geom::Point const &p,
+ Geom::Point const &guide_normal,
+ SnapConstraint const &/*c*/) const
+{
+ /* Get a list of all the SPItems that we will try to snap to */
+ std::vector<SPItem*> cand;
+ std::vector<SPItem const *> const it; //just an empty list
+
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), false, Geom::identity());
+ _snapTranslatingGuide(sc, p, guide_normal);
+
}
/**
*/
bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
{
- bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode || _snap_to_page_border;
- return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
+ bool snap_to_something = (_snapmanager->snapprefs.getSnapModeNode() && (
+ _snapmanager->snapprefs.getSnapToItemPath() ||
+ _snapmanager->snapprefs.getSnapToItemNode() ||
+ _snapmanager->snapprefs.getSnapSmoothNodes() ||
+ _snapmanager->snapprefs.getSnapLineMidpoints() ||
+ _snapmanager->snapprefs.getSnapObjectMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
+ _snapmanager->snapprefs.getSnapToBBoxPath() ||
+ _snapmanager->snapprefs.getSnapToBBoxNode() ||
+ _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
+ _snapmanager->snapprefs.getSnapBBoxMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
+ _snapmanager->snapprefs.getSnapToPageBorder() ||
+ _snapmanager->snapprefs.getIncludeItemCenter()
+ ));
+
+ return (_snap_enabled && snap_to_something);
}
-bool Inkscape::ObjectSnapper::GuidesMightSnap() const
+void Inkscape::ObjectSnapper::_clear_paths() const
{
- bool snap_to_something = _snap_to_itemnode || _snap_to_bboxnode;
- return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
-}
-
-void Inkscape::ObjectSnapper::_clear_paths() const
-{
- for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
- g_free(*k);
+ for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+ delete k->path_vector;
}
_paths_to_snap_to->clear();
}
Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
{
Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
- return _getPathvFromRect(border_rect);
+ return _getPathvFromRect(border_rect);
}
Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
{
- SPCurve const *border_curve = SPCurve::new_from_rect(rect);
+ SPCurve const *border_curve = SPCurve::new_from_rect(rect, true);
if (border_curve) {
Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
return dummy;
} else {
return NULL;
- }
+ }
}
-void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<Geom::Point> *points) const
+void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<SnapCandidatePoint> *points) const
{
Geom::Coord w = sp_document_width(_snapmanager->getDocument());
Geom::Coord h = sp_document_height(_snapmanager->getDocument());
- points->push_back(Geom::Point(0,0));
- points->push_back(Geom::Point(0,h));
- points->push_back(Geom::Point(w,h));
- points->push_back(Geom::Point(w,0));
+ points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
+ points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
+ points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
+ points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
+}
+
+void Inkscape::getBBoxPoints(Geom::OptRect const bbox,
+ std::vector<SnapCandidatePoint> *points,
+ bool const /*isTarget*/,
+ bool const includeCorners,
+ bool const includeLineMidpoints,
+ bool const includeObjectMidpoints)
+{
+ if (bbox) {
+ // collect the corners of the bounding box
+ for ( unsigned k = 0 ; k < 4 ; k++ ) {
+ if (includeCorners) {
+ points->push_back(Inkscape::SnapCandidatePoint(bbox->corner(k), Inkscape::SNAPSOURCE_BBOX_CORNER, 0, Inkscape::SNAPTARGET_BBOX_CORNER, *bbox));
+ }
+ // optionally, collect the midpoints of the bounding box's edges too
+ if (includeLineMidpoints) {
+ points->push_back(Inkscape::SnapCandidatePoint((bbox->corner(k) + bbox->corner((k+1) % 4))/2, Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT, *bbox));
+ }
+ }
+ if (includeObjectMidpoints) {
+ points->push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_BBOX_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_MIDPOINT, *bbox));
+ }
+ }
}
/*