diff --git a/src/mpdclient.h b/src/mpdclient.h
index 1d4dbc94de6f86da2ace405056756e446dfa306a..1d3b6e0b547d61f292480d6eff9da533230e4a03 100644 (file)
--- a/src/mpdclient.h
+++ b/src/mpdclient.h
#ifndef MPDCLIENT_H
#define MPDCLIENT_H
+#include "config.h"
#include "playlist.h"
#include "Compiler.h"
struct filelist;
struct mpdclient {
+#ifdef ENABLE_ASYNC_CONNECT
+ /**
+ * These settings are used to connect to MPD asynchronously.
+ */
+ struct mpd_settings *settings;
+
+#ifndef WIN32
+ /**
+ * A second set of settings, just in case #settings did not
+ * work. This is only used if #settings refers to a local
+ * socket path, and this one is supposed to be a fallback to
+ * IP on the default port (6600).
+ */
+ struct mpd_settings *settings2;
+#endif
+
+#else
+ const char *host;
+ unsigned port;
+#endif
+
+ unsigned timeout_ms;
+
+ const char *password;
+
/* playlist */
struct mpdclient_playlist playlist;
+#ifdef ENABLE_ASYNC_CONNECT
+ struct aconnect *async_connect;
+#endif
+
struct mpd_connection *connection;
+ /**
+ * Tracks idle events. It is automatically called by
+ * mpdclient_get_connection().
+ */
+ struct mpd_glib_source *source;
+
+ struct mpd_status *status;
+ const struct mpd_song *song;
+
+ /**
+ * The GLib source id which re-enters MPD idle mode before the
+ * next main loop interation.
+ */
+ unsigned enter_idle_source_id;
+
/**
* This attribute is incremented whenever the connection changes
* (i.e. on disconnection and (re-)connection).
*/
unsigned connection_id;
+ int volume;
+
/**
- * Tracks idle events. It is automatically called by
- * mpdclient_get_connection() and mpdclient_put_connection().
+ * A bit mask of idle events occurred since the last update.
*/
- struct mpd_glib_source *source;
+ enum mpd_idle events;
+
+#if defined(ENABLE_ASYNC_CONNECT) && !defined(WIN32)
+ bool connecting2;
+#endif
/**
* This attribute is true when the connection is currently in
*/
bool idle;
- struct mpd_status *status;
- const struct mpd_song *song;
-
- int volume;
-
/**
- * A bit mask of idle events occurred since the last update.
+ * Is MPD currently playing?
*/
- enum mpd_idle events;
+ bool playing;
};
enum {
}
struct mpdclient *
-mpdclient_new(void);
+mpdclient_new(const gchar *host, unsigned port,
+ unsigned timeout_ms, const gchar *password);
void mpdclient_free(struct mpdclient *c);
+/**
+ * Determine a human-readable "name" of the settings currently used to
+ * connect to MPD.
+ *
+ * @return an allocated string that needs to be freed (with g_free())
+ * by the caller
+ */
+char *
+mpdclient_settings_name(const struct mpdclient *c);
+
gcc_pure
static inline bool
mpdclient_is_connected(const struct mpdclient *c)
return c->connection != NULL;
}
+/**
+ * Is this object "dead"? i.e. not connected and not currently doing
+ * anything to connect.
+ */
+gcc_pure
+static inline bool
+mpdclient_is_dead(const struct mpdclient *c)
+{
+ return c->connection == NULL
+#ifdef ENABLE_ASYNC_CONNECT
+ && c->async_connect == NULL
+#endif
+ ;
+}
+
gcc_pure
static inline bool
mpdclient_is_playing(const struct mpdclient *c)
: NULL;
}
-bool
-mpdclient_connect(struct mpdclient *c, const gchar *host, gint port,
- unsigned timeout_ms, const gchar *password);
+void
+mpdclient_connect(struct mpdclient *c);
void
mpdclient_disconnect(struct mpdclient *c);
struct mpd_connection *
mpdclient_get_connection(struct mpdclient *c);
-void
-mpdclient_put_connection(struct mpdclient *c);
-
/*** MPD Commands **********************************************************/
bool