diff --git a/src/line-geometry.h b/src/line-geometry.h
index fc8f157e99b42225c372711ed9ed8850c94aba66..472478e3b908620505309eb503f989bb28b3ec9d 100644 (file)
--- a/src/line-geometry.h
+++ b/src/line-geometry.h
#ifndef SEEN_LINE_GEOMETRY_H
#define SEEN_LINE_GEOMETRY_H
#ifndef SEEN_LINE_GEOMETRY_H
#define SEEN_LINE_GEOMETRY_H
-#include "libnr/nr-point.h"
-#include "libnr/nr-point-fns.h"
-#include "libnr/nr-maybe.h"
+#include <boost/optional.hpp>
#include "glib.h"
#include "display/sp-ctrlline.h"
#include "glib.h"
#include "display/sp-ctrlline.h"
-#include "vanishing-point.h"
+#include "axis-manip.h" // FIXME: This is only for Box3D::epsilon; move that to a better location
#include "document.h"
#include "ui/view/view.h"
#include "document.h"
#include "ui/view/view.h"
class Line {
public:
class Line {
public:
- Line(NR::Point const &start, NR::Point const &vec, bool is_endpoint = true);
+ Line(Geom::Point const &start, Geom::Point const &vec, bool is_endpoint = true);
Line(Line const &line);
virtual ~Line() {}
Line &operator=(Line const &line);
Line(Line const &line);
virtual ~Line() {}
Line &operator=(Line const &line);
- virtual NR::Maybe<NR::Point> intersect(Line const &line);
- inline NR::Point direction () { return v_dir; }
+ virtual boost::optional<Geom::Point> intersect(Line const &line);
+ inline Geom::Point direction () { return v_dir; }
- NR::Point closest_to(NR::Point const &pt); // returns the point on the line closest to pt
+ Geom::Point closest_to(Geom::Point const &pt); // returns the point on the line closest to pt
friend inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line);
friend inline std::ostream &operator<< (std::ostream &out_file, const Line &in_line);
- friend NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma);
+ boost::optional<Geom::Point> intersection_with_viewbox (SPDesktop *desktop);
+ inline bool lie_on_same_side (Geom::Point const &A, Geom::Point const &B) {
+ /* If A is a point in the plane and n is the normal vector of the line then
+ the sign of dot(A, n) specifies the half-plane in which A lies.
+ Thus A and B lie on the same side if the dot products have equal sign. */
+ return ((Geom::dot(A, normal) - d0) * (Geom::dot(B, normal) - d0)) > 0;
+ }
- double lambda (NR::Point const pt);
- inline NR::Point point_from_lambda (double const lambda) {
- return (pt + lambda * NR::unit_vector (v_dir)); }
+ double lambda (Geom::Point const pt);
+ inline Geom::Point point_from_lambda (double const lambda) {
+ return (pt + lambda * Geom::unit_vector (v_dir)); }
protected:
protected:
- void set_direction(NR::Point const &dir);
- inline static bool pts_coincide (NR::Point const pt1, NR::Point const pt2)
+ void set_direction(Geom::Point const &dir);
+ inline static bool pts_coincide (Geom::Point const pt1, Geom::Point const pt2)
{
{
- return (NR::L2 (pt2 - pt1) < epsilon);
+ return (Geom::L2 (pt2 - pt1) < epsilon);
}
}
- NR::Point pt;
- NR::Point v_dir;
- NR::Point normal;
- NR::Coord d0;
+ Geom::Point pt;
+ Geom::Point v_dir;
+ Geom::Point normal;
+ Geom::Coord d0;
};
};
-std::pair<double, double> coordinates (NR::Point const &v1, NR::Point const &v2, NR::Point const &w);
-bool lies_in_sector (NR::Point const &v1, NR::Point const &v2, NR::Point const &w);
-bool lies_in_quadrangle (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D, NR::Point const &pt);
-std::pair<NR::Point, NR::Point> side_of_intersection (NR::Point const &A, NR::Point const &B,
- NR::Point const &C, NR::Point const &D,
- NR::Point const &pt, NR::Point const &dir);
-
-double cross_ratio (NR::Point const &A, NR::Point const &B, NR::Point const &C, NR::Point const &D);
-double cross_ratio (VanishingPoint const &V, NR::Point const &B, NR::Point const &C, NR::Point const &D);
-NR::Point fourth_pt_with_given_cross_ratio (NR::Point const &A, NR::Point const &C, NR::Point const &D, double gamma);
-
-/*** For testing purposes: Draw a knot/node of specified size and color at the given position ***/
-void create_canvas_point(NR::Point const &pos, double size = 4.0, guint32 rgba = 0xff00007f);
-
-/*** For testing purposes: Draw a line between the specified points ***/
-void create_canvas_line(NR::Point const &p1, NR::Point const &p2, guint32 rgba = 0xff00007f);
+inline double determinant (Geom::Point const &a, Geom::Point const &b)
+{
+ return (a[Geom::X] * b[Geom::Y] - a[Geom::Y] * b[Geom::X]);
+}
+std::pair<double, double> coordinates (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w);
+bool lies_in_sector (Geom::Point const &v1, Geom::Point const &v2, Geom::Point const &w);
+bool lies_in_quadrangle (Geom::Point const &A, Geom::Point const &B, Geom::Point const &C, Geom::Point const &D, Geom::Point const &pt);
+std::pair<Geom::Point, Geom::Point> side_of_intersection (Geom::Point const &A, Geom::Point const &B,
+ Geom::Point const &C, Geom::Point const &D,
+ Geom::Point const &pt, Geom::Point const &dir);
+
+/*** For debugging purposes: Draw a knot/node of specified size and color at the given position ***/
+void create_canvas_point(Geom::Point const &pos, double size = 4.0, guint32 rgba = 0xff00007f);
+
+/*** For debugging purposes: Draw a line between the specified points ***/
+void create_canvas_line(Geom::Point const &p1, Geom::Point const &p2, guint32 rgba = 0xff00007f);
/** A function to print out the Line. It just prints out the coordinates of start point and
/** A function to print out the Line. It just prints out the coordinates of start point and