7efb6a5dc87f6935b0ccccd2b76c651d45a95614
1 /** @file
2 * Editable node - implementation
3 */
4 /* Authors:
5 * Krzysztof Kosiński <tweenk.pl@gmail.com>
6 *
7 * Copyright (C) 2009 Authors
8 * Released under GNU GPL, read the file 'COPYING' for more information
9 */
11 #include <iostream>
12 #include <stdexcept>
13 #include <boost/utility.hpp>
14 #include <glib.h>
15 #include <glib/gi18n.h>
16 #include <2geom/bezier-utils.h>
17 #include <2geom/transforms.h>
19 #include "display/sp-ctrlline.h"
20 #include "display/sp-canvas.h"
21 #include "display/sp-canvas-util.h"
22 #include "desktop.h"
23 #include "desktop-handles.h"
24 #include "preferences.h"
25 #include "snap.h"
26 #include "snap-preferences.h"
27 #include "sp-metrics.h"
28 #include "sp-namedview.h"
29 #include "ui/tool/control-point-selection.h"
30 #include "ui/tool/event-utils.h"
31 #include "ui/tool/multi-path-manipulator.h"
32 #include "ui/tool/node.h"
33 #include "ui/tool/path-manipulator.h"
35 namespace Inkscape {
36 namespace UI {
38 static SelectableControlPoint::ColorSet node_colors = {
39 {
40 {0xbfbfbf00, 0x000000ff}, // normal fill, stroke
41 {0xff000000, 0x000000ff}, // mouseover fill, stroke
42 {0xff000000, 0x000000ff} // clicked fill, stroke
43 },
44 {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected
45 {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected
46 {0xff000000, 0x000000ff} // clicked fill, stroke when selected
47 };
49 static ControlPoint::ColorSet handle_colors = {
50 {0xffffffff, 0x000000ff}, // normal fill, stroke
51 {0xff000000, 0x000000ff}, // mouseover fill, stroke
52 {0xff000000, 0x000000ff} // clicked fill, stroke
53 };
55 std::ostream &operator<<(std::ostream &out, NodeType type)
56 {
57 switch(type) {
58 case NODE_CUSP: out << 'c'; break;
59 case NODE_SMOOTH: out << 's'; break;
60 case NODE_AUTO: out << 'a'; break;
61 case NODE_SYMMETRIC: out << 'z'; break;
62 default: out << 'b'; break;
63 }
64 return out;
65 }
67 /** Computes an unit vector of the direction from first to second control point */
68 static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) {
69 return Geom::unit_vector(second - first);
70 }
72 /**
73 * @class Handle
74 * @brief Control point of a cubic Bezier curve in a path.
75 *
76 * Handle keeps the node type invariant only for the opposite handle of the same node.
77 * Keeping the invariant on node moves is left to the %Node class.
78 */
80 Geom::Point Handle::_saved_other_pos(0, 0);
81 double Handle::_saved_length = 0.0;
82 bool Handle::_drag_out = false;
84 Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent)
85 : ControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER, SP_CTRL_SHAPE_CIRCLE, 7.0,
86 &handle_colors, data.handle_group)
87 , _parent(parent)
88 , _degenerate(true)
89 {
90 _cset = &handle_colors;
91 _handle_line = sp_canvas_item_new(data.handle_line_group, SP_TYPE_CTRLLINE, NULL);
92 setVisible(false);
93 }
94 Handle::~Handle()
95 {
96 //sp_canvas_item_hide(_handle_line);
97 gtk_object_destroy(GTK_OBJECT(_handle_line));
98 }
100 void Handle::setVisible(bool v)
101 {
102 ControlPoint::setVisible(v);
103 if (v) sp_canvas_item_show(_handle_line);
104 else sp_canvas_item_hide(_handle_line);
105 }
107 void Handle::move(Geom::Point const &new_pos)
108 {
109 Handle *other = this->other();
110 Node *node_towards = _parent->nodeToward(this); // node in direction of this handle
111 Node *node_away = _parent->nodeAwayFrom(this); // node in the opposite direction
112 Handle *towards = node_towards ? node_towards->handleAwayFrom(_parent) : NULL;
113 Handle *towards_second = node_towards ? node_towards->handleToward(_parent) : NULL;
115 if (Geom::are_near(new_pos, _parent->position())) {
116 // The handle becomes degenerate. If the segment between it and the node
117 // in its direction becomes linear and there are smooth nodes
118 // at its ends, make their handles colinear with the segment
119 if (towards && towards->isDegenerate()) {
120 if (node_towards->type() == NODE_SMOOTH) {
121 towards_second->setDirection(*_parent, *node_towards);
122 }
123 if (_parent->type() == NODE_SMOOTH) {
124 other->setDirection(*node_towards, *_parent);
125 }
126 }
127 setPosition(new_pos);
128 return;
129 }
131 if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
132 // restrict movement to the line joining the nodes
133 Geom::Point direction = _parent->position() - node_away->position();
134 Geom::Point delta = new_pos - _parent->position();
135 // project the relative position on the direction line
136 Geom::Point new_delta = (Geom::dot(delta, direction)
137 / Geom::L2sq(direction)) * direction;
138 setRelativePos(new_delta);
139 return;
140 }
142 switch (_parent->type()) {
143 case NODE_AUTO:
144 _parent->setType(NODE_SMOOTH, false);
145 // fall through - auto nodes degrade into smooth nodes
146 case NODE_SMOOTH: {
147 /* for smooth nodes, we need to rotate the other handle so that it's colinear
148 * with the dragged one while conserving length. */
149 other->setDirection(new_pos, *_parent);
150 } break;
151 case NODE_SYMMETRIC:
152 // for symmetric nodes, place the other handle on the opposite side
153 other->setRelativePos(-(new_pos - _parent->position()));
154 break;
155 default: break;
156 }
158 setPosition(new_pos);
159 }
161 void Handle::setPosition(Geom::Point const &p)
162 {
163 ControlPoint::setPosition(p);
164 sp_ctrlline_set_coords(SP_CTRLLINE(_handle_line), _parent->position(), position());
166 // update degeneration info and visibility
167 if (Geom::are_near(position(), _parent->position()))
168 _degenerate = true;
169 else _degenerate = false;
170 if (_parent->_handles_shown && _parent->visible() && !_degenerate) {
171 setVisible(true);
172 } else {
173 setVisible(false);
174 }
175 // If both handles become degenerate, convert to parent cusp node
176 if (_parent->isDegenerate()) {
177 _parent->setType(NODE_CUSP, false);
178 }
179 }
181 void Handle::setLength(double len)
182 {
183 if (isDegenerate()) return;
184 Geom::Point dir = Geom::unit_vector(relativePos());
185 setRelativePos(dir * len);
186 }
188 void Handle::retract()
189 {
190 setPosition(_parent->position());
191 }
193 void Handle::setDirection(Geom::Point const &from, Geom::Point const &to)
194 {
195 setDirection(to - from);
196 }
198 void Handle::setDirection(Geom::Point const &dir)
199 {
200 Geom::Point unitdir = Geom::unit_vector(dir);
201 setRelativePos(unitdir * length());
202 }
204 char const *Handle::handle_type_to_localized_string(NodeType type)
205 {
206 switch(type) {
207 case NODE_CUSP: return _("Cusp node handle");
208 case NODE_SMOOTH: return _("Smooth node handle");
209 case NODE_SYMMETRIC: return _("Symmetric node handle");
210 case NODE_AUTO: return _("Auto-smooth node handle");
211 default: return "";
212 }
213 }
215 bool Handle::grabbed(GdkEventMotion *)
216 {
217 _saved_other_pos = other()->position();
218 _saved_length = _drag_out ? 0 : length();
219 _pm()._handleGrabbed();
220 return false;
221 }
223 void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
224 {
225 Geom::Point parent_pos = _parent->position();
226 Geom::Point origin = _last_drag_origin();
227 SnapManager &sm = _desktop->namedview->snap_manager;
228 bool snap = sm.someSnapperMightSnap();
230 // with Alt, preserve length
231 if (held_alt(*event)) {
232 new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length;
233 snap = false;
234 }
235 // with Ctrl, constrain to M_PI/rotationsnapsperpi increments from vertical
236 // and the original position.
237 if (held_control(*event)) {
238 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
239 int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
241 // note: if snapping to the original position is only desired in the original
242 // direction of the handle, change to Ray instead of Line
243 Geom::Line original_line(parent_pos, origin);
244 Geom::Point snap_pos = parent_pos + Geom::constrain_angle(
245 Geom::Point(0,0), new_pos - parent_pos, snaps, Geom::Point(1,0));
246 Geom::Point orig_pos = original_line.pointAt(original_line.nearestPoint(new_pos));
248 if (Geom::distance(snap_pos, new_pos) < Geom::distance(orig_pos, new_pos)) {
249 new_pos = snap_pos;
250 } else {
251 new_pos = orig_pos;
252 }
253 snap = false;
254 }
256 std::vector<Inkscape::SnapCandidatePoint> unselected;
257 if (snap) {
258 typedef ControlPointSelection::Set Set;
259 Set &nodes = _parent->_selection.allPoints();
260 for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
261 Node *n = static_cast<Node*>(*i);
262 Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType());
263 unselected.push_back(p);
264 }
265 sm.setupIgnoreSelection(_desktop, true, &unselected);
267 Node *node_away = (this == &_parent->_front ? _parent->_prev() : _parent->_next());
268 if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
269 Inkscape::Snapper::SnapConstraint cl(_parent->position(),
270 _parent->position() - node_away->position());
271 Inkscape::SnappedPoint p;
272 p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), cl);
273 new_pos = p.getPoint();
274 } else {
275 sm.freeSnapReturnByRef(new_pos, SNAPSOURCE_NODE_HANDLE);
276 }
277 sm.unSetup();
278 }
281 // with Shift, if the node is cusp, rotate the other handle as well
282 if (_parent->type() == NODE_CUSP && !_drag_out) {
283 if (held_shift(*event)) {
284 Geom::Point other_relpos = _saved_other_pos - parent_pos;
285 other_relpos *= Geom::Rotate(Geom::angle_between(origin - parent_pos, new_pos - parent_pos));
286 other()->setRelativePos(other_relpos);
287 } else {
288 // restore the position
289 other()->setPosition(_saved_other_pos);
290 }
291 }
292 move(new_pos); // needed for correct update, even though it's redundant
293 _pm().update();
294 }
296 void Handle::ungrabbed(GdkEventButton *event)
297 {
298 // hide the handle if it's less than dragtolerance away from the node
299 // TODO is this actually desired?
300 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
301 int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
303 Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position());
304 if (dist.length() <= drag_tolerance) {
305 move(_parent->position());
306 }
308 // HACK: If the handle was dragged out, call parent's ungrabbed handler,
309 // so that transform handles reappear
310 if (_drag_out) {
311 _parent->ungrabbed(event);
312 }
313 _drag_out = false;
315 _pm()._handleUngrabbed();
316 }
318 bool Handle::clicked(GdkEventButton *event)
319 {
320 _pm()._handleClicked(this, event);
321 return true;
322 }
324 Handle *Handle::other()
325 {
326 if (this == &_parent->_front) return &_parent->_back;
327 return &_parent->_front;
328 }
330 static double snap_increment_degrees() {
331 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
332 int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
333 return 180.0 / snaps;
334 }
336 Glib::ustring Handle::_getTip(unsigned state)
337 {
338 char const *more;
339 bool can_shift_rotate = _parent->type() == NODE_CUSP && !other()->isDegenerate();
340 if (can_shift_rotate) {
341 more = C_("Path handle tip", "more: Shift, Ctrl, Alt");
342 } else {
343 more = C_("Path handle tip", "more: Ctrl, Alt");
344 }
345 if (state_held_alt(state)) {
346 if (state_held_control(state)) {
347 if (state_held_shift(state) && can_shift_rotate) {
348 return format_tip(C_("Path handle tip",
349 "<b>Shift+Ctrl+Alt</b>: preserve length and snap rotation angle to %g° "
350 "increments while rotating both handles"),
351 snap_increment_degrees());
352 } else {
353 return format_tip(C_("Path handle tip",
354 "<b>Ctrl+Alt</b>: preserve length and snap rotation angle to %g° increments"),
355 snap_increment_degrees());
356 }
357 } else {
358 if (state_held_shift(state) && can_shift_rotate) {
359 return C_("Path handle tip",
360 "<b>Shift+Alt</b>: preserve handle length and rotate both handles");
361 } else {
362 return C_("Path handle tip",
363 "<b>Alt</b>: preserve handle length while dragging");
364 }
365 }
366 } else {
367 if (state_held_control(state)) {
368 if (state_held_shift(state) && can_shift_rotate) {
369 return format_tip(C_("Path handle tip",
370 "<b>Shift+Ctrl</b>: snap rotation angle to %g° increments and rotate both handles"),
371 snap_increment_degrees());
372 } else {
373 return format_tip(C_("Path handle tip",
374 "<b>Ctrl</b>: snap rotation angle to %g° increments, click to retract"),
375 snap_increment_degrees());
376 }
377 } else if (state_held_shift(state) && can_shift_rotate) {
378 return C_("Path hande tip",
379 "<b>Shift</b>: rotate both handles by the same angle");
380 }
381 }
383 switch (_parent->type()) {
384 case NODE_AUTO:
385 return format_tip(C_("Path handle tip",
386 "<b>Auto node handle</b>: drag to convert to smooth node (%s)"), more);
387 default:
388 return format_tip(C_("Path handle tip",
389 "<b>%s</b>: drag to shape the segment (%s)"),
390 handle_type_to_localized_string(_parent->type()), more);
391 }
392 }
394 Glib::ustring Handle::_getDragTip(GdkEventMotion */*event*/)
395 {
396 Geom::Point dist = position() - _last_drag_origin();
397 // report angle in mathematical convention
398 double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position());
399 angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360
400 angle *= 360.0 / (2 * M_PI);
401 GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric());
402 GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric());
403 GString *len = SP_PX_TO_METRIC_STRING(length(), _desktop->namedview->getDefaultMetric());
404 Glib::ustring ret = format_tip(C_("Path handle tip",
405 "Move handle by %s, %s; angle %.2f°, length %s"), x->str, y->str, angle, len->str);
406 g_string_free(x, TRUE);
407 g_string_free(y, TRUE);
408 g_string_free(len, TRUE);
409 return ret;
410 }
412 /**
413 * @class Node
414 * @brief Curve endpoint in an editable path.
415 *
416 * The method move() keeps node type invariants during translations.
417 */
419 Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos)
420 : SelectableControlPoint(data.desktop, initial_pos, Gtk::ANCHOR_CENTER,
421 SP_CTRL_SHAPE_DIAMOND, 9.0, *data.selection, &node_colors, data.node_group)
422 , _front(data, initial_pos, this)
423 , _back(data, initial_pos, this)
424 , _type(NODE_CUSP)
425 , _handles_shown(false)
426 {
427 // NOTE we do not set type here, because the handles are still degenerate
428 }
430 // NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined.
431 Node *Node::_next()
432 {
433 NodeList::iterator n = NodeList::get_iterator(this).next();
434 if (n) return n.ptr();
435 return NULL;
436 }
437 Node *Node::_prev()
438 {
439 NodeList::iterator p = NodeList::get_iterator(this).prev();
440 if (p) return p.ptr();
441 return NULL;
442 }
444 void Node::move(Geom::Point const &new_pos)
445 {
446 // move handles when the node moves.
447 Geom::Point old_pos = position();
448 Geom::Point delta = new_pos - position();
449 setPosition(new_pos);
450 _front.setPosition(_front.position() + delta);
451 _back.setPosition(_back.position() + delta);
453 // if the node has a smooth handle after a line segment, it should be kept colinear
454 // with the segment
455 _fixNeighbors(old_pos, new_pos);
456 }
458 void Node::transform(Geom::Matrix const &m)
459 {
460 Geom::Point old_pos = position();
461 setPosition(position() * m);
462 _front.setPosition(_front.position() * m);
463 _back.setPosition(_back.position() * m);
465 /* Affine transforms keep handle invariants for smooth and symmetric nodes,
466 * but smooth nodes at ends of linear segments and auto nodes need special treatment */
467 _fixNeighbors(old_pos, position());
468 }
470 Geom::Rect Node::bounds()
471 {
472 Geom::Rect b(position(), position());
473 b.expandTo(_front.position());
474 b.expandTo(_back.position());
475 return b;
476 }
478 void Node::_fixNeighbors(Geom::Point const &old_pos, Geom::Point const &new_pos)
479 {
480 /* This method restores handle invariants for neighboring nodes,
481 * and invariants that are based on positions of those nodes for this one. */
483 /* Fix auto handles */
484 if (_type == NODE_AUTO) _updateAutoHandles();
485 if (old_pos != new_pos) {
486 if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles();
487 if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles();
488 }
490 /* Fix smooth handles at the ends of linear segments.
491 * Rotate the appropriate handle to be colinear with the segment.
492 * If there is a smooth node at the other end of the segment, rotate it too. */
493 Handle *handle, *other_handle;
494 Node *other;
495 if (_is_line_segment(this, _next())) {
496 handle = &_back;
497 other = _next();
498 other_handle = &_next()->_front;
499 } else if (_is_line_segment(_prev(), this)) {
500 handle = &_front;
501 other = _prev();
502 other_handle = &_prev()->_back;
503 } else return;
505 if (_type == NODE_SMOOTH && !handle->isDegenerate()) {
506 handle->setDirection(other->position(), new_pos);
507 }
508 // also update the handle on the other end of the segment
509 if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) {
510 other_handle->setDirection(new_pos, other->position());
511 }
512 }
514 void Node::_updateAutoHandles()
515 {
516 // Recompute the position of automatic handles.
517 // For endnodes, retract both handles. (It's only possible to create an end auto node
518 // through the XML editor.)
519 if (isEndNode()) {
520 _front.retract();
521 _back.retract();
522 return;
523 }
525 // Auto nodes automaticaly adjust their handles to give an appearance of smoothness,
526 // no matter what their surroundings are.
527 Geom::Point vec_next = _next()->position() - position();
528 Geom::Point vec_prev = _prev()->position() - position();
529 double len_next = vec_next.length(), len_prev = vec_prev.length();
530 if (len_next > 0 && len_prev > 0) {
531 // "dir" is an unit vector perpendicular to the bisector of the angle created
532 // by the previous node, this auto node and the next node.
533 Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
534 // Handle lengths are equal to 1/3 of the distance from the adjacent node.
535 _back.setRelativePos(-dir * (len_prev / 3));
536 _front.setRelativePos(dir * (len_next / 3));
537 } else {
538 // If any of the adjacent nodes coincides, retract both handles.
539 _front.retract();
540 _back.retract();
541 }
542 }
544 void Node::showHandles(bool v)
545 {
546 _handles_shown = v;
547 if (!_front.isDegenerate()) _front.setVisible(v);
548 if (!_back.isDegenerate()) _back.setVisible(v);
549 }
551 /** Sets the node type and optionally restores the invariants associated with the given type.
552 * @param type The type to set
553 * @param update_handles Whether to restore invariants associated with the given type.
554 * Passing false is useful e.g. wen initially creating the path,
555 * and when making cusp nodes during some node algorithms.
556 * Pass true when used in response to an UI node type button.
557 */
558 void Node::setType(NodeType type, bool update_handles)
559 {
560 if (type == NODE_PICK_BEST) {
561 pickBestType();
562 updateState(); // The size of the control might have changed
563 return;
564 }
566 // if update_handles is true, adjust handle positions to match the node type
567 // handle degenerate handles appropriately
568 if (update_handles) {
569 switch (type) {
570 case NODE_CUSP:
571 // if the existing type is also NODE_CUSP, retract handles
572 if (_type == NODE_CUSP) {
573 _front.retract();
574 _back.retract();
575 }
576 break;
577 case NODE_AUTO:
578 // auto handles make no sense for endnodes
579 if (isEndNode()) return;
580 _updateAutoHandles();
581 break;
582 case NODE_SMOOTH: {
583 // ignore attempts to make smooth endnodes.
584 if (isEndNode()) return;
585 // rotate handles to be colinear
586 // for degenerate nodes set positions like auto handles
587 bool prev_line = _is_line_segment(_prev(), this);
588 bool next_line = _is_line_segment(this, _next());
589 if (_type == NODE_SMOOTH) {
590 // For a node that is already smooth and has a degenerate handle,
591 // drag out the second handle without changing the direction of the first one.
592 if (_front.isDegenerate()) {
593 double dist = Geom::distance(_next()->position(), position());
594 _front.setRelativePos(Geom::unit_vector(-_back.relativePos()) * dist / 3);
595 }
596 if (_back.isDegenerate()) {
597 double dist = Geom::distance(_prev()->position(), position());
598 _back.setRelativePos(Geom::unit_vector(-_front.relativePos()) * dist / 3);
599 }
600 } else if (isDegenerate()) {
601 _updateAutoHandles();
602 } else if (_front.isDegenerate()) {
603 // if the front handle is degenerate and this...next is a line segment,
604 // make back colinear; otherwise pull out the other handle
605 // to 1/3 of distance to prev
606 if (next_line) {
607 _back.setDirection(*_next(), *this);
608 } else if (_prev()) {
609 Geom::Point dir = direction(_back, *this);
610 _front.setRelativePos(Geom::distance(_prev()->position(), position()) / 3 * dir);
611 }
612 } else if (_back.isDegenerate()) {
613 if (prev_line) {
614 _front.setDirection(*_prev(), *this);
615 } else if (_next()) {
616 Geom::Point dir = direction(_front, *this);
617 _back.setRelativePos(Geom::distance(_next()->position(), position()) / 3 * dir);
618 }
619 } else {
620 // both handles are extended. make colinear while keeping length
621 // first make back colinear with the vector front ---> back,
622 // then make front colinear with back ---> node
623 // (not back ---> front because back's position was changed in the first call)
624 _back.setDirection(_front, _back);
625 _front.setDirection(_back, *this);
626 }
627 } break;
628 case NODE_SYMMETRIC:
629 if (isEndNode()) return; // symmetric handles make no sense for endnodes
630 if (isDegenerate()) {
631 // similar to auto handles but set the same length for both
632 Geom::Point vec_next = _next()->position() - position();
633 Geom::Point vec_prev = _prev()->position() - position();
634 double len_next = vec_next.length(), len_prev = vec_prev.length();
635 double len = (len_next + len_prev) / 6; // take 1/3 of average
636 if (len == 0) return;
638 Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
639 _back.setRelativePos(-dir * len);
640 _front.setRelativePos(dir * len);
641 } else {
642 // Both handles are extended. Compute average length, use direction from
643 // back handle to front handle. This also works correctly for degenerates
644 double len = (_front.length() + _back.length()) / 2;
645 Geom::Point dir = direction(_back, _front);
646 _front.setRelativePos(dir * len);
647 _back.setRelativePos(-dir * len);
648 }
649 break;
650 default: break;
651 }
652 }
653 _type = type;
654 _setShape(_node_type_to_shape(type));
655 updateState();
656 }
658 /** Pick the best type for this node, based on the position of its handles.
659 * This is what assigns types to nodes created using the pen tool. */
660 void Node::pickBestType()
661 {
662 _type = NODE_CUSP;
663 bool front_degen = _front.isDegenerate();
664 bool back_degen = _back.isDegenerate();
665 bool both_degen = front_degen && back_degen;
666 bool neither_degen = !front_degen && !back_degen;
667 do {
668 // if both handles are degenerate, do nothing
669 if (both_degen) break;
670 // if neither are degenerate, check their respective positions
671 if (neither_degen) {
672 Geom::Point front_delta = _front.position() - position();
673 Geom::Point back_delta = _back.position() - position();
674 // for now do not automatically make nodes symmetric, it can be annoying
675 /*if (Geom::are_near(front_delta, -back_delta)) {
676 _type = NODE_SYMMETRIC;
677 break;
678 }*/
679 if (Geom::are_near(Geom::unit_vector(front_delta),
680 Geom::unit_vector(-back_delta)))
681 {
682 _type = NODE_SMOOTH;
683 break;
684 }
685 }
686 // check whether the handle aligns with the previous line segment.
687 // we know that if front is degenerate, back isn't, because
688 // both_degen was false
689 if (front_degen && _next() && _next()->_back.isDegenerate()) {
690 Geom::Point segment_delta = Geom::unit_vector(_next()->position() - position());
691 Geom::Point handle_delta = Geom::unit_vector(_back.position() - position());
692 if (Geom::are_near(segment_delta, -handle_delta)) {
693 _type = NODE_SMOOTH;
694 break;
695 }
696 } else if (back_degen && _prev() && _prev()->_front.isDegenerate()) {
697 Geom::Point segment_delta = Geom::unit_vector(_prev()->position() - position());
698 Geom::Point handle_delta = Geom::unit_vector(_front.position() - position());
699 if (Geom::are_near(segment_delta, -handle_delta)) {
700 _type = NODE_SMOOTH;
701 break;
702 }
703 }
704 } while (false);
705 _setShape(_node_type_to_shape(_type));
706 updateState();
707 }
709 bool Node::isEndNode()
710 {
711 return !_prev() || !_next();
712 }
714 /** Move the node to the bottom of its canvas group. Useful for node break, to ensure that
715 * the selected nodes are above the unselected ones. */
716 void Node::sink()
717 {
718 sp_canvas_item_move_to_z(_canvas_item, 0);
719 }
721 NodeType Node::parse_nodetype(char x)
722 {
723 switch (x) {
724 case 'a': return NODE_AUTO;
725 case 'c': return NODE_CUSP;
726 case 's': return NODE_SMOOTH;
727 case 'z': return NODE_SYMMETRIC;
728 default: return NODE_PICK_BEST;
729 }
730 }
732 /** Customized event handler to catch scroll events needed for selection grow/shrink. */
733 bool Node::_eventHandler(GdkEvent *event)
734 {
735 static NodeList::iterator origin;
736 static int dir;
738 switch (event->type)
739 {
740 case GDK_SCROLL:
741 if (event->scroll.direction == GDK_SCROLL_UP) {
742 dir = 1;
743 } else if (event->scroll.direction == GDK_SCROLL_DOWN) {
744 dir = -1;
745 } else break;
746 if (held_control(event->scroll)) {
747 _selection.spatialGrow(this, dir);
748 } else {
749 _linearGrow(dir);
750 }
751 return true;
752 default:
753 break;
754 }
755 return ControlPoint::_eventHandler(event);
756 }
758 // TODO Move this to 2Geom!
759 static double bezier_length (Geom::Point a0, Geom::Point a1, Geom::Point a2, Geom::Point a3)
760 {
761 double lower = Geom::distance(a0, a3);
762 double upper = Geom::distance(a0, a1) + Geom::distance(a1, a2) + Geom::distance(a2, a3);
764 if (upper - lower < Geom::EPSILON) return (lower + upper)/2;
766 Geom::Point // Casteljau subdivision
767 b0 = a0,
768 c0 = a3,
769 b1 = 0.5*(a0 + a1),
770 t0 = 0.5*(a1 + a2),
771 c1 = 0.5*(a2 + a3),
772 b2 = 0.5*(b1 + t0),
773 c2 = 0.5*(t0 + c1),
774 b3 = 0.5*(b2 + c2); // == c3
775 return bezier_length(b0, b1, b2, b3) + bezier_length(b3, c2, c1, c0);
776 }
778 /** Select or deselect a node in this node's subpath based on its path distance from this node.
779 * @param dir If negative, shrink selection by one node; if positive, grow by one node */
780 void Node::_linearGrow(int dir)
781 {
782 // Interestingly, we do not need any help from PathManipulator when doing linear grow.
783 // First handle the trivial case of growing over an unselected node.
784 if (!selected() && dir > 0) {
785 _selection.insert(this);
786 return;
787 }
789 NodeList::iterator this_iter = NodeList::get_iterator(this);
790 NodeList::iterator fwd = this_iter, rev = this_iter;
791 double distance_back = 0, distance_front = 0;
793 // Linear grow is simple. We find the first unselected nodes in each direction
794 // and compare the linear distances to them.
795 if (dir > 0) {
796 if (!selected()) {
797 _selection.insert(this);
798 return;
799 }
801 // find first unselected nodes on both sides
802 while (fwd && fwd->selected()) {
803 NodeList::iterator n = fwd.next();
804 distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n);
805 fwd = n;
806 if (fwd == this_iter)
807 // there is no unselected node in this cyclic subpath
808 return;
809 }
810 // do the same for the second direction. Do not check for equality with
811 // this node, because there is at least one unselected node in the subpath,
812 // so we are guaranteed to stop.
813 while (rev && rev->selected()) {
814 NodeList::iterator p = rev.prev();
815 distance_back += bezier_length(*rev, rev->_back, p->_front, *p);
816 rev = p;
817 }
819 NodeList::iterator t; // node to select
820 if (fwd && rev) {
821 if (distance_front <= distance_back) t = fwd;
822 else t = rev;
823 } else {
824 if (fwd) t = fwd;
825 if (rev) t = rev;
826 }
827 if (t) _selection.insert(t.ptr());
829 // Linear shrink is more complicated. We need to find the farthest selected node.
830 // This means we have to check the entire subpath. We go in the direction in which
831 // the distance we traveled is lower. We do this until we run out of nodes (ends of path)
832 // or the two iterators meet. On the way, we store the last selected node and its distance
833 // in each direction (if any). At the end, we choose the one that is farther and deselect it.
834 } else {
835 // both iterators that store last selected nodes are initially empty
836 NodeList::iterator last_fwd, last_rev;
837 double last_distance_back = 0, last_distance_front = 0;
839 while (rev || fwd) {
840 if (fwd && (!rev || distance_front <= distance_back)) {
841 if (fwd->selected()) {
842 last_fwd = fwd;
843 last_distance_front = distance_front;
844 }
845 NodeList::iterator n = fwd.next();
846 if (n) distance_front += bezier_length(*fwd, fwd->_front, n->_back, *n);
847 fwd = n;
848 } else if (rev && (!fwd || distance_front > distance_back)) {
849 if (rev->selected()) {
850 last_rev = rev;
851 last_distance_back = distance_back;
852 }
853 NodeList::iterator p = rev.prev();
854 if (p) distance_back += bezier_length(*rev, rev->_back, p->_front, *p);
855 rev = p;
856 }
857 // Check whether we walked the entire cyclic subpath.
858 // This is initially true because both iterators start from this node,
859 // so this check cannot go in the while condition.
860 // When this happens, we need to check the last node, pointed to by the iterators.
861 if (fwd && fwd == rev) {
862 if (!fwd->selected()) break;
863 NodeList::iterator fwdp = fwd.prev(), revn = rev.next();
864 double df = distance_front + bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd);
865 double db = distance_back + bezier_length(*revn, revn->_back, rev->_front, *rev);
866 if (df > db) {
867 last_fwd = fwd;
868 last_distance_front = df;
869 } else {
870 last_rev = rev;
871 last_distance_back = db;
872 }
873 break;
874 }
875 }
877 NodeList::iterator t;
878 if (last_fwd && last_rev) {
879 if (last_distance_front >= last_distance_back) t = last_fwd;
880 else t = last_rev;
881 } else {
882 if (last_fwd) t = last_fwd;
883 if (last_rev) t = last_rev;
884 }
885 if (t) _selection.erase(t.ptr());
886 }
887 }
889 void Node::_setState(State state)
890 {
891 // change node size to match type and selection state
892 switch (_type) {
893 case NODE_AUTO:
894 case NODE_CUSP:
895 if (selected()) _setSize(11);
896 else _setSize(9);
897 break;
898 default:
899 if(selected()) _setSize(9);
900 else _setSize(7);
901 break;
902 }
903 SelectableControlPoint::_setState(state);
904 }
906 bool Node::grabbed(GdkEventMotion *event)
907 {
908 if (SelectableControlPoint::grabbed(event))
909 return true;
911 // Dragging out handles with Shift + drag on a node.
912 if (!held_shift(*event)) return false;
914 Handle *h;
915 Geom::Point evp = event_point(*event);
916 Geom::Point rel_evp = evp - _last_click_event_point();
918 // This should work even if dragtolerance is zero and evp coincides with node position.
919 double angle_next = HUGE_VAL;
920 double angle_prev = HUGE_VAL;
921 bool has_degenerate = false;
922 // determine which handle to drag out based on degeneration and the direction of drag
923 if (_front.isDegenerate() && _next()) {
924 Geom::Point next_relpos = _desktop->d2w(_next()->position())
925 - _desktop->d2w(position());
926 angle_next = fabs(Geom::angle_between(rel_evp, next_relpos));
927 has_degenerate = true;
928 }
929 if (_back.isDegenerate() && _prev()) {
930 Geom::Point prev_relpos = _desktop->d2w(_prev()->position())
931 - _desktop->d2w(position());
932 angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos));
933 has_degenerate = true;
934 }
935 if (!has_degenerate) return false;
936 h = angle_next < angle_prev ? &_front : &_back;
938 h->setPosition(_desktop->w2d(evp));
939 h->setVisible(true);
940 h->transferGrab(this, event);
941 Handle::_drag_out = true;
942 return true;
943 }
945 void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event)
946 {
947 // For a note on how snapping is implemented in Inkscape, see snap.h.
948 SnapManager &sm = _desktop->namedview->snap_manager;
949 // even if we won't really snap, we might still call the one of the
950 // constrainedSnap() methods to enforce the constraints, so we need
951 // to setup the snapmanager anyway; this is also required for someSnapperMightSnap()
952 sm.setup(_desktop);
953 bool snap = sm.someSnapperMightSnap();
955 Inkscape::SnappedPoint sp;
956 std::vector<Inkscape::SnapCandidatePoint> unselected;
957 if (snap) {
958 /* setup
959 * TODO We are doing this every time a snap happens. It should once be done only once
960 * per drag - maybe in the grabbed handler?
961 * TODO Unselected nodes vector must be valid during the snap run, because it is not
962 * copied. Fix this in snap.h and snap.cpp, then the above.
963 * TODO Snapping to unselected segments of selected paths doesn't work yet. */
965 // Build the list of unselected nodes.
966 typedef ControlPointSelection::Set Set;
967 Set &nodes = _selection.allPoints();
968 for (Set::iterator i = nodes.begin(); i != nodes.end(); ++i) {
969 if (!(*i)->selected()) {
970 Node *n = static_cast<Node*>(*i);
971 Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType());
972 unselected.push_back(p);
973 }
974 }
975 sm.unSetup();
976 sm.setupIgnoreSelection(_desktop, true, &unselected);
977 }
979 if (held_control(*event)) {
980 Geom::Point origin = _last_drag_origin();
981 std::vector<Inkscape::Snapper::SnapConstraint> constraints;
982 if (held_alt(*event)) {
983 // with Ctrl+Alt, constrain to handle lines
984 // project the new position onto a handle line that is closer;
985 // also snap to perpendiculars of handle lines
987 Inkscape::Preferences *prefs = Inkscape::Preferences::get();
988 int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
989 double min_angle = M_PI / snaps;
991 boost::optional<Geom::Point> front_point, back_point, fperp_point, bperp_point;
992 if (_front.isDegenerate()) {
993 if (_is_line_segment(this, _next()))
994 front_point = _next()->position() - origin;
995 } else {
996 front_point = _front.relativePos();
997 }
998 if (_back.isDegenerate()) {
999 if (_is_line_segment(_prev(), this))
1000 back_point = _prev()->position() - origin;
1001 } else {
1002 back_point = _back.relativePos();
1003 }
1004 if (front_point) {
1005 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *front_point));
1006 fperp_point = Geom::rot90(*front_point);
1007 }
1008 if (back_point) {
1009 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *back_point));
1010 bperp_point = Geom::rot90(*back_point);
1011 }
1012 // perpendiculars only snap when they are further than snap increment away
1013 // from the second handle constraint
1014 if (fperp_point && (!back_point ||
1015 (fabs(Geom::angle_between(*fperp_point, *back_point)) > min_angle &&
1016 fabs(Geom::angle_between(*fperp_point, *back_point)) < M_PI - min_angle)))
1017 {
1018 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *fperp_point));
1019 }
1020 if (bperp_point && (!front_point ||
1021 (fabs(Geom::angle_between(*bperp_point, *front_point)) > min_angle &&
1022 fabs(Geom::angle_between(*bperp_point, *front_point)) < M_PI - min_angle)))
1023 {
1024 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, *bperp_point));
1025 }
1027 sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints);
1028 } else {
1029 // with Ctrl, constrain to axes
1030 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, Geom::Point(1, 0)));
1031 constraints.push_back(Inkscape::Snapper::SnapConstraint(origin, Geom::Point(0, 1)));
1032 sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints);
1033 }
1034 new_pos = sp.getPoint();
1035 } else if (snap) {
1036 sp = sm.freeSnap(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()));
1037 new_pos = sp.getPoint();
1038 }
1040 sm.unSetup();
1042 SelectableControlPoint::dragged(new_pos, event);
1043 }
1045 bool Node::clicked(GdkEventButton *event)
1046 {
1047 if(_pm()._nodeClicked(this, event))
1048 return true;
1049 return SelectableControlPoint::clicked(event);
1050 }
1052 Inkscape::SnapSourceType Node::_snapSourceType()
1053 {
1054 if (_type == NODE_SMOOTH || _type == NODE_AUTO)
1055 return SNAPSOURCE_NODE_SMOOTH;
1056 return SNAPSOURCE_NODE_CUSP;
1057 }
1058 Inkscape::SnapTargetType Node::_snapTargetType()
1059 {
1060 if (_type == NODE_SMOOTH || _type == NODE_AUTO)
1061 return SNAPTARGET_NODE_SMOOTH;
1062 return SNAPTARGET_NODE_CUSP;
1063 }
1065 /** @brief Gets the handle that faces the given adjacent node.
1066 * Will abort with error if the given node is not adjacent. */
1067 Handle *Node::handleToward(Node *to)
1068 {
1069 if (_next() == to) {
1070 return front();
1071 }
1072 if (_prev() == to) {
1073 return back();
1074 }
1075 g_error("Node::handleToward(): second node is not adjacent!");
1076 }
1078 /** @brief Gets the node in the direction of the given handle.
1079 * Will abort with error if the handle doesn't belong to this node. */
1080 Node *Node::nodeToward(Handle *dir)
1081 {
1082 if (front() == dir) {
1083 return _next();
1084 }
1085 if (back() == dir) {
1086 return _prev();
1087 }
1088 g_error("Node::nodeToward(): handle is not a child of this node!");
1089 }
1091 /** @brief Gets the handle that goes in the direction opposite to the given adjacent node.
1092 * Will abort with error if the given node is not adjacent. */
1093 Handle *Node::handleAwayFrom(Node *to)
1094 {
1095 if (_next() == to) {
1096 return back();
1097 }
1098 if (_prev() == to) {
1099 return front();
1100 }
1101 g_error("Node::handleAwayFrom(): second node is not adjacent!");
1102 }
1104 /** @brief Gets the node in the direction opposite to the given handle.
1105 * Will abort with error if the handle doesn't belong to this node. */
1106 Node *Node::nodeAwayFrom(Handle *h)
1107 {
1108 if (front() == h) {
1109 return _prev();
1110 }
1111 if (back() == h) {
1112 return _next();
1113 }
1114 g_error("Node::nodeAwayFrom(): handle is not a child of this node!");
1115 }
1117 Glib::ustring Node::_getTip(unsigned state)
1118 {
1119 if (state_held_shift(state)) {
1120 bool can_drag_out = (_next() && _front.isDegenerate()) || (_prev() && _back.isDegenerate());
1121 if (can_drag_out) {
1122 /*if (state_held_control(state)) {
1123 return format_tip(C_("Path node tip",
1124 "<b>Shift+Ctrl:</b> drag out a handle and snap its angle "
1125 "to %f° increments"), snap_increment_degrees());
1126 }*/
1127 return C_("Path node tip",
1128 "<b>Shift</b>: drag out a handle, click to toggle selection");
1129 }
1130 return C_("Path node tip", "<b>Shift</b>: click to toggle selection");
1131 }
1133 if (state_held_control(state)) {
1134 if (state_held_alt(state)) {
1135 return C_("Path node tip", "<b>Ctrl+Alt</b>: move along handle lines, click to delete node");
1136 }
1137 return C_("Path node tip",
1138 "<b>Ctrl</b>: move along axes, click to change node type");
1139 }
1141 if (state_held_alt(state)) {
1142 return C_("Path node tip", "<b>Alt</b>: sculpt nodes");
1143 }
1145 // No modifiers: assemble tip from node type
1146 char const *nodetype = node_type_to_localized_string(_type);
1147 if (_selection.transformHandlesEnabled() && selected()) {
1148 if (_selection.size() == 1) {
1149 return format_tip(C_("Path node tip",
1150 "<b>%s</b>: drag to shape the path (more: Shift, Ctrl, Alt)"), nodetype);
1151 }
1152 return format_tip(C_("Path node tip",
1153 "<b>%s</b>: drag to shape the path, click to toggle scale/rotation handles (more: Shift, Ctrl, Alt)"), nodetype);
1154 }
1155 return format_tip(C_("Path node tip",
1156 "<b>%s</b>: drag to shape the path, click to select only this node (more: Shift, Ctrl, Alt)"), nodetype);
1157 }
1159 Glib::ustring Node::_getDragTip(GdkEventMotion */*event*/)
1160 {
1161 Geom::Point dist = position() - _last_drag_origin();
1162 GString *x = SP_PX_TO_METRIC_STRING(dist[Geom::X], _desktop->namedview->getDefaultMetric());
1163 GString *y = SP_PX_TO_METRIC_STRING(dist[Geom::Y], _desktop->namedview->getDefaultMetric());
1164 Glib::ustring ret = format_tip(C_("Path node tip", "Move node by %s, %s"),
1165 x->str, y->str);
1166 g_string_free(x, TRUE);
1167 g_string_free(y, TRUE);
1168 return ret;
1169 }
1171 char const *Node::node_type_to_localized_string(NodeType type)
1172 {
1173 switch (type) {
1174 case NODE_CUSP: return _("Cusp node");
1175 case NODE_SMOOTH: return _("Smooth node");
1176 case NODE_SYMMETRIC: return _("Symmetric node");
1177 case NODE_AUTO: return _("Auto-smooth node");
1178 default: return "";
1179 }
1180 }
1182 /** Determine whether two nodes are joined by a linear segment. */
1183 bool Node::_is_line_segment(Node *first, Node *second)
1184 {
1185 if (!first || !second) return false;
1186 if (first->_next() == second)
1187 return first->_front.isDegenerate() && second->_back.isDegenerate();
1188 if (second->_next() == first)
1189 return second->_front.isDegenerate() && first->_back.isDegenerate();
1190 return false;
1191 }
1193 SPCtrlShapeType Node::_node_type_to_shape(NodeType type)
1194 {
1195 switch(type) {
1196 case NODE_CUSP: return SP_CTRL_SHAPE_DIAMOND;
1197 case NODE_SMOOTH: return SP_CTRL_SHAPE_SQUARE;
1198 case NODE_AUTO: return SP_CTRL_SHAPE_CIRCLE;
1199 case NODE_SYMMETRIC: return SP_CTRL_SHAPE_SQUARE;
1200 default: return SP_CTRL_SHAPE_DIAMOND;
1201 }
1202 }
1205 /**
1206 * @class NodeList
1207 * @brief An editable list of nodes representing a subpath.
1208 *
1209 * It can optionally be cyclic to represent a closed path.
1210 * The list has iterators that act like plain node iterators, but can also be used
1211 * to obtain shared pointers to nodes.
1212 */
1214 NodeList::NodeList(SubpathList &splist)
1215 : _list(splist)
1216 , _closed(false)
1217 {
1218 this->ln_list = this;
1219 this->ln_next = this;
1220 this->ln_prev = this;
1221 }
1223 NodeList::~NodeList()
1224 {
1225 clear();
1226 }
1228 bool NodeList::empty()
1229 {
1230 return ln_next == this;
1231 }
1233 NodeList::size_type NodeList::size()
1234 {
1235 size_type sz = 0;
1236 for (ListNode *ln = ln_next; ln != this; ln = ln->ln_next) ++sz;
1237 return sz;
1238 }
1240 bool NodeList::closed()
1241 {
1242 return _closed;
1243 }
1245 /** A subpath is degenerate if it has no segments - either one node in an open path
1246 * or no nodes in a closed path */
1247 bool NodeList::degenerate()
1248 {
1249 return closed() ? empty() : ++begin() == end();
1250 }
1252 NodeList::iterator NodeList::before(double t, double *fracpart)
1253 {
1254 double intpart;
1255 *fracpart = std::modf(t, &intpart);
1256 int index = intpart;
1258 iterator ret = begin();
1259 std::advance(ret, index);
1260 return ret;
1261 }
1263 // insert a node before i
1264 NodeList::iterator NodeList::insert(iterator i, Node *x)
1265 {
1266 ListNode *ins = i._node;
1267 x->ln_next = ins;
1268 x->ln_prev = ins->ln_prev;
1269 ins->ln_prev->ln_next = x;
1270 ins->ln_prev = x;
1271 x->ln_list = this;
1272 return iterator(x);
1273 }
1275 void NodeList::splice(iterator pos, NodeList &list)
1276 {
1277 splice(pos, list, list.begin(), list.end());
1278 }
1280 void NodeList::splice(iterator pos, NodeList &list, iterator i)
1281 {
1282 NodeList::iterator j = i;
1283 ++j;
1284 splice(pos, list, i, j);
1285 }
1287 void NodeList::splice(iterator pos, NodeList &/*list*/, iterator first, iterator last)
1288 {
1289 ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node;
1290 for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->ln_next) {
1291 ln->ln_list = this;
1292 }
1293 ins_beg->ln_prev->ln_next = ins_end;
1294 ins_end->ln_prev->ln_next = at;
1295 at->ln_prev->ln_next = ins_beg;
1297 ListNode *atprev = at->ln_prev;
1298 at->ln_prev = ins_end->ln_prev;
1299 ins_end->ln_prev = ins_beg->ln_prev;
1300 ins_beg->ln_prev = atprev;
1301 }
1303 void NodeList::shift(int n)
1304 {
1305 // 1. make the list perfectly cyclic
1306 ln_next->ln_prev = ln_prev;
1307 ln_prev->ln_next = ln_next;
1308 // 2. find new begin
1309 ListNode *new_begin = ln_next;
1310 if (n > 0) {
1311 for (; n > 0; --n) new_begin = new_begin->ln_next;
1312 } else {
1313 for (; n < 0; ++n) new_begin = new_begin->ln_prev;
1314 }
1315 // 3. relink begin to list
1316 ln_next = new_begin;
1317 ln_prev = new_begin->ln_prev;
1318 new_begin->ln_prev->ln_next = this;
1319 new_begin->ln_prev = this;
1320 }
1322 void NodeList::reverse()
1323 {
1324 for (ListNode *ln = ln_next; ln != this; ln = ln->ln_prev) {
1325 std::swap(ln->ln_next, ln->ln_prev);
1326 Node *node = static_cast<Node*>(ln);
1327 Geom::Point save_pos = node->front()->position();
1328 node->front()->setPosition(node->back()->position());
1329 node->back()->setPosition(save_pos);
1330 }
1331 std::swap(ln_next, ln_prev);
1332 }
1334 void NodeList::clear()
1335 {
1336 for (iterator i = begin(); i != end();) erase (i++);
1337 }
1339 NodeList::iterator NodeList::erase(iterator i)
1340 {
1341 // some gymnastics are required to ensure that the node is valid when deleted;
1342 // otherwise the code that updates handle visibility will break
1343 Node *rm = static_cast<Node*>(i._node);
1344 ListNode *rmnext = rm->ln_next, *rmprev = rm->ln_prev;
1345 ++i;
1346 delete rm;
1347 rmprev->ln_next = rmnext;
1348 rmnext->ln_prev = rmprev;
1349 return i;
1350 }
1352 // TODO this method is very ugly!
1353 // converting SubpathList to an intrusive list might allow us to get rid of it
1354 void NodeList::kill()
1355 {
1356 for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) {
1357 if (i->get() == this) {
1358 _list.erase(i);
1359 return;
1360 }
1361 }
1362 }
1364 NodeList &NodeList::get(Node *n) {
1365 return n->nodeList();
1366 }
1367 NodeList &NodeList::get(iterator const &i) {
1368 return *(i._node->ln_list);
1369 }
1372 /**
1373 * @class SubpathList
1374 * @brief Editable path composed of one or more subpaths
1375 */
1377 } // namespace UI
1378 } // namespace Inkscape
1380 /*
1381 Local Variables:
1382 mode:c++
1383 c-file-style:"stroustrup"
1384 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
1385 indent-tabs-mode:nil
1386 fill-column:99
1387 End:
1388 */
1389 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :