f253d35386fd771a41a40a53e090d5ba6f5d53e1
1 /**
2 * \file object-snapper.cpp
3 * \brief Snapping things to objects.
4 *
5 * Authors:
6 * Carl Hetherington <inkscape@carlh.net>
7 *
8 * Copyright (C) 2005 Authors
9 *
10 * Released under GNU GPL, read the file 'COPYING' for more information
11 */
13 #include "libnr/n-art-bpath.h"
14 #include "libnr/nr-rect-ops.h"
15 #include "document.h"
16 #include "sp-namedview.h"
17 #include "sp-image.h"
18 #include "sp-item-group.h"
19 #include "sp-item.h"
20 #include "sp-use.h"
21 #include "display/curve.h"
22 #include "desktop.h"
23 #include "inkscape.h"
24 #include "prefs-utils.h"
27 Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
28 : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
29 _snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
30 _include_item_center(false)
31 {
32 _candidates = new std::list<SPItem*>;
33 _points_to_snap_to = new std::list<NR::Point>;
34 _paths_to_snap_to = new std::list<Path*>;
35 }
37 Inkscape::ObjectSnapper::~ObjectSnapper()
38 {
39 _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
40 delete _candidates;
42 _points_to_snap_to->clear();
43 delete _points_to_snap_to;
45 for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
46 delete *k;
47 }
48 _paths_to_snap_to->clear();
49 delete _paths_to_snap_to;
50 }
52 /**
53 * Find all items within snapping range.
54 * \param r Pointer to the current document
55 * \param it List of items to ignore
56 * \param first_point If true then this point is the first one from a whole bunch of points
57 * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
58 * \param DimensionToSnap Snap in X, Y, or both directions.
59 */
61 void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
62 std::list<SPItem const *> const &it,
63 bool const &first_point,
64 std::vector<NR::Point> &points_to_snap,
65 DimensionToSnap const snap_dim) const
66 {
67 if (ThisSnapperMightSnap()) {
68 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
70 if (first_point) {
71 _candidates->clear();
73 for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
74 if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
76 /* See if this item is on the ignore list */
77 std::list<SPItem const *>::const_iterator i = it.begin();
78 while (i != it.end() && *i != o) {
79 i++;
80 }
82 if (i == it.end()) {
83 /* See if the item is within range */
84 if (SP_IS_GROUP(o)) {
85 _findCandidates(o, it, false, points_to_snap, snap_dim);
86 } else {
87 // Now let's see if any of the snapping points is within
88 // snapping range of this object
89 NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
90 if (b) {
91 for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
92 NR::Point b_min = b->min();
93 NR::Point b_max = b->max();
94 double d = getDistance();
95 bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
96 bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
97 if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
98 //We've found a point that is within snapping range
99 //of this object, so record it as a candidate
100 _candidates->push_back(SP_ITEM(o));
101 break;
102 }
103 }
104 }
105 }
106 }
107 }
108 }
109 }
110 }
111 }
114 void Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
115 Inkscape::SnappedPoint &s,
116 NR::Point const &p,
117 bool const &first_point,
118 DimensionToSnap const snap_dim) const
119 {
120 /* FIXME: this seems like a hack. Perhaps Snappers should be
121 ** in SPDesktop rather than SPNamedView?
122 */
123 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
125 // Determine the type of bounding box we should snap to
126 SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
127 if (_snap_to_bboxnode) {
128 gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
129 bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
130 }
132 bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
133 bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
134 bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
136 // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
137 g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
139 // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
140 // e.g. when translating an item using the selector tool, then we will only do this for the
141 // first point and store the collection for later use. This dramatically improves the performance
142 if (first_point) {
143 _points_to_snap_to->clear();
144 for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
146 NR::Matrix i2doc(NR::identity());
147 SPItem *root_item = NULL;
148 if (SP_IS_USE(*i)) {
149 i2doc = sp_use_get_root_transform(SP_USE(*i));
150 root_item = sp_use_root(SP_USE(*i));
151 } else {
152 i2doc = sp_item_i2doc_affine(*i);
153 root_item = *i;
154 }
156 SPCurve *curve = NULL;
158 if (SP_IS_SHAPE(root_item)) {
159 SPShape const *sh = SP_SHAPE(root_item);
160 curve = sh->curve;
161 } else if (SP_IS_IMAGE(root_item)) {
162 SPImage const *im = SP_IMAGE(root_item);
163 curve = im->curve;
164 }
166 //Collect all nodes so we can snap to them
167 if (_snap_to_itemnode) {
168 if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
169 if (curve) {
170 int j = 0;
171 while (SP_CURVE_BPATH(curve)[j].code != NR_END) {
172 /* Get this node in desktop coordinates */
173 NArtBpath const &bp = SP_CURVE_BPATH(curve)[j];
174 _points_to_snap_to->push_back(desktop->doc2dt(bp.c(3) * i2doc));
175 j++;
176 }
177 if (_include_item_center) {
178 _points_to_snap_to->push_back(root_item->getCenter());
179 }
180 }
181 }
182 }
184 //Collect the bounding box's corners so we can snap to them
185 if (_snap_to_bboxnode) {
186 if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
187 NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
188 if (b) {
189 for ( unsigned k = 0 ; k < 4 ; k++ ) {
190 _points_to_snap_to->push_back(b->corner(k));
191 }
192 }
193 }
194 }
195 }
196 }
198 //Do the snapping, using all the nodes and corners collected above
199 for (std::list<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
200 /* Try to snap to this node of the path */
201 NR::Coord dist = NR_HUGE;
202 NR::Point snapped_point;
203 switch (snap_dim) {
204 case SNAP_X:
205 dist = fabs((*k)[NR::X] - p[NR::X]);
206 snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
207 break;
208 case SNAP_Y:
209 dist = fabs((*k)[NR::Y] - p[NR::Y]);
210 snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
211 break;
212 case SNAP_XY:
213 dist = NR::L2(*k - p);
214 snapped_point = *k;
215 break;
216 }
217 if (dist < getDistance() && dist < s.getDistance()) {
218 s = SnappedPoint(snapped_point, dist);
219 }
220 }
221 }
224 void Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
225 Inkscape::SnappedPoint &s,
226 NR::Point const &p,
227 bool const &first_point) const
228 {
229 /* FIXME: this seems like a hack. Perhaps Snappers should be
230 ** in SPDesktop rather than SPNamedView?
231 */
232 SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
234 NR::Point const p_doc = desktop->dt2doc(p);
236 // Determine the type of bounding box we should snap to
237 SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
238 if (_snap_to_bboxpath) {
239 gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
240 bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
241 }
243 bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
245 // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
246 // e.g. when translating an item using the selector tool, then we will only do this for the
247 // first point and store the collection for later use. This dramatically improves the performance
248 if (first_point) {
249 for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
250 delete *k;
251 }
252 _paths_to_snap_to->clear();
253 for (std::list<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
255 /* Transform the requested snap point to this item's coordinates */
256 NR::Matrix i2doc(NR::identity());
257 SPItem *root_item = NULL;
258 /* We might have a clone at hand, so make sure we get the root item */
259 if (SP_IS_USE(*i)) {
260 i2doc = sp_use_get_root_transform(SP_USE(*i));
261 root_item = sp_use_root(SP_USE(*i));
262 } else {
263 i2doc = sp_item_i2doc_affine(*i);
264 root_item = *i;
265 }
267 //Build a list of all paths considered for snapping to
269 //Add the item's path to snap to
270 if (_snap_to_itempath) {
271 if (!(_strict_snapping && !p_is_a_node)) {
272 _paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
273 }
274 }
276 //Add the item's bounding box to snap to
277 if (_snap_to_bboxpath) {
278 if (!(_strict_snapping && p_is_a_node)) {
279 //This will get ugly... rect -> curve -> bpath
280 NRRect rect;
281 sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
282 NR::Maybe<NR::Rect> bbox = rect.upgrade();
283 SPCurve *curve = sp_curve_new_from_rect(bbox);
284 if (curve) {
285 NArtBpath *bpath = SP_CURVE_BPATH(curve);
286 if (bpath) {
287 Path *path = bpath_to_Path(bpath);
288 if (path) {
289 _paths_to_snap_to->push_back(path);
290 }
291 delete bpath;
292 }
293 delete curve;
294 }
295 }
296 }
297 }
298 }
300 //Now we can finally do the real snapping, using the paths collected above
301 for (std::list<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
302 if (*k) {
303 if (first_point) {
304 (*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
305 }
307 /* Look for the nearest position on this SPItem to our snap point */
308 NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
309 if (o && o->t >= 0 && o->t <= 1) {
311 /* Convert the nearest point back to desktop coordinates */
312 NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
313 NR::Point const o_dt = desktop->doc2dt(o_it);
315 NR::Coord const dist = NR::L2(o_dt - p);
316 if (dist < getDistance() && dist < s.getDistance()) {
317 s = SnappedPoint(o_dt, dist);
318 }
319 }
320 }
321 }
322 }
325 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(Inkscape::Snapper::PointType const &t,
326 NR::Point const &p,
327 bool const &first_point,
328 std::vector<NR::Point> &points_to_snap,
329 std::list<SPItem const *> const &it) const
330 {
331 if ( NULL == _named_view ) {
332 return SnappedPoint(p, NR_HUGE);
333 }
335 /* Get a list of all the SPItems that we will try to snap to */
336 _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
338 SnappedPoint s(p, NR_HUGE);
340 if (_snap_to_itemnode || _snap_to_bboxnode) {
341 _snapNodes(t, s, p, first_point, SNAP_XY);
342 }
343 if (_snap_to_itempath || _snap_to_bboxpath) {
344 _snapPaths(t, s, p, first_point);
345 }
347 return s;
348 }
352 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(Inkscape::Snapper::PointType const &t,
353 NR::Point const &p,
354 bool const &first_point,
355 std::vector<NR::Point> &points_to_snap,
356 ConstraintLine const &c,
357 std::list<SPItem const *> const &it) const
358 {
359 /* FIXME: this needs implementing properly; I think we have to do the
360 ** intersection of c with the objects.
361 */
362 return _doFreeSnap(t, p, first_point, points_to_snap, it);
363 }
367 Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
368 DimensionToSnap const snap_dim) const
369 {
370 if ( NULL == _named_view ) {
371 return SnappedPoint(p, NR_HUGE);
372 }
374 /* Get a list of all the SPItems that we will try to snap to */
375 std::list<SPItem*> cand;
376 std::list<SPItem const *> const it; //just an empty list
378 std::vector<NR::Point> points_to_snap;
379 points_to_snap.push_back(p);
381 _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
383 SnappedPoint s(p, NR_HUGE);
384 _snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim);
386 return s;
387 }
389 /**
390 * \return true if this Snapper will snap at least one kind of point.
391 */
392 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
393 {
394 bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode;
395 return (_enabled && _snap_from != 0 && snap_to_something);
396 }
399 /*
400 Local Variables:
401 mode:c++
402 c-file-style:"stroustrup"
403 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
404 indent-tabs-mode:nil
405 fill-column:99
406 End:
407 */
408 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :