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[inkscape.git] / src / object-snapper.cpp
1 /**
2  *  \file object-snapper.cpp
3  *  \brief Snapping things to objects.
4  *
5  * Authors:
6  *   Carl Hetherington <inkscape@carlh.net>
7  *
8  * Copyright (C) 2005 Authors
9  *
10  * Released under GNU GPL, read the file 'COPYING' for more information
11  */
13 #include "libnr/n-art-bpath.h"
14 #include "libnr/nr-rect-ops.h"
15 #include "document.h"
16 #include "sp-namedview.h"
17 #include "sp-path.h"
18 #include "sp-item-group.h"
19 #include "display/curve.h"
20 #include "desktop.h"
21 #include "inkscape.h"
22 #include "splivarot.h"
25 Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
26     : Snapper(nv, d), _snap_to_nodes(true), _snap_to_paths(true)
27 {
29 }
32 /**
33  *  \param p Point we are trying to snap (desktop coordinates)
34  */
36 void Inkscape::ObjectSnapper::_findCandidates(std::list<SPItem*>& c,
37                                               SPObject* r,
38                                               std::list<SPItem const *> const &it,
39                                               NR::Point const &p) const
40 {
41     if (ThisSnapperMightSnap()) {    
42         SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
43         for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
44             if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
45     
46                 /* See if this item is on the ignore list */
47                 std::list<SPItem const *>::const_iterator i = it.begin();
48                 while (i != it.end() && *i != o) {
49                     i++;
50                 }
51     
52                 if (i == it.end()) {
53                     /* See if the item is within range */
54                     if (SP_IS_GROUP(o)) {
55                         _findCandidates(c, o, it, p);
56                     } else {
57                         NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
58                         if ( b && NR::expand(*b, -getDistance()).contains(p) ) {
59                             c.push_back(SP_ITEM(o));
60                         }
61                     }
62                 }
63     
64             }
65         }
66     }
67 }
70 void Inkscape::ObjectSnapper::_snapNodes(Inkscape::SnappedPoint &s,
71                                          NR::Point const &p,
72                                          std::list<SPItem*> const &cand) const
73 {
74     /* FIXME: this seems like a hack.  Perhaps Snappers should be
75     ** in SPDesktop rather than SPNamedView?
76     */
77     SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
79     for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
80         if (SP_IS_SHAPE(*i)) {
82             SPShape const *sh = SP_SHAPE(*i);
83             if (sh->curve) {
85                 int j = 0;
86                 NR::Matrix const i2doc = sp_item_i2doc_affine(*i);
88                 while (SP_CURVE_BPATH(sh->curve)[j].code != NR_END) {
90                     /* Get this node in desktop coordinates */
91                     NArtBpath const &bp = SP_CURVE_BPATH(sh->curve)[j];
92                     NR::Point const n = desktop->doc2dt(bp.c(3) * i2doc);
94                     /* Try to snap to this node of the path */
95                     NR::Coord const dist = NR::L2(n - p);
96                     if (dist < getDistance() && dist < s.getDistance()) {
97                         s = SnappedPoint(n, dist);
98                     }
100                     j++;
101                 }
102             }
103         }
104     }
108 void Inkscape::ObjectSnapper::_snapPaths(Inkscape::SnappedPoint &s,
109                                          NR::Point const &p,
110                                          std::list<SPItem*> const &cand) const
112     /* FIXME: this seems like a hack.  Perhaps Snappers should be
113     ** in SPDesktop rather than SPNamedView?
114     */
115     SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
117     NR::Point const p_doc = desktop->dt2doc(p);
119     for (std::list<SPItem*>::const_iterator i = cand.begin(); i != cand.end(); i++) {
121         /* Transform the requested snap point to this item's coordinates */
122         NR::Matrix const i2doc = sp_item_i2doc_affine(*i);
123         NR::Point const p_it = p_doc * i2doc.inverse();
125         Path *livarot_path = Path_for_item(*i, true, true);
126         if (!livarot_path)
127             continue;
129         livarot_path->ConvertWithBackData(0.01);
131         /* Look for the nearest position on this SPItem to our snap point */
132         NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(livarot_path, p_it);
133         if (o && o->t >= 0 && o->t <= 1) {
135             /* Convert the nearest point back to desktop coordinates */
136             NR::Point const o_it = get_point_on_Path(livarot_path, o->piece, o->t);
137             NR::Point const o_dt = desktop->doc2dt(o_it * i2doc);
139             NR::Coord const dist = NR::L2(o_dt - p);
140             if (dist < getDistance() && dist < s.getDistance()) {
141                 s = SnappedPoint(o_dt, dist);
142             }
143         }
145         delete livarot_path;
146     }
151 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doFreeSnap(NR::Point const &p,
152                                                             std::list<SPItem const *> const &it) const
154     if ( NULL == _named_view ) {
155         return SnappedPoint(p, NR_HUGE);
156     }
158     /* Get a list of all the SPItems that we will try to snap to */
159     std::list<SPItem*> cand;
160     _findCandidates(cand, sp_document_root(_named_view->document), it, p);
162     SnappedPoint s(p, NR_HUGE);
164     if (_snap_to_nodes) {
165         _snapNodes(s, p, cand);
166     }
167     if (_snap_to_paths) {
168         _snapPaths(s, p, cand);
169     }
171     return s;
176 Inkscape::SnappedPoint Inkscape::ObjectSnapper::_doConstrainedSnap(NR::Point const &p,
177                                                                    ConstraintLine const &c,
178                                                                    std::list<SPItem const *> const &it) const
180     /* FIXME: this needs implementing properly; I think we have to do the
181     ** intersection of c with the objects.
182     */
183     return _doFreeSnap(p, it);
186 /**
187  *  \return true if this Snapper will snap at least one kind of point.
188  */
189 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
191     return (_enabled && _snap_to != 0 && (_snap_to_paths || _snap_to_nodes));
195 /*
196   Local Variables:
197   mode:c++
198   c-file-style:"stroustrup"
199   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
200   indent-tabs-mode:nil
201   fill-column:99
202   End:
203 */
204 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :