1 #ifndef INKSCAPE_LPE_SKELETON_H\r
2 #define INKSCAPE_LPE_SKELETON_H\r
3 \r
4 /** \file\r
5 * SVG <skeleton> implementation, see sp-skeleton.cpp.\r
6 */\r
7 \r
8 /*\r
9 * Authors:\r
10 * Johan Engelen\r
11 *\r
12 * Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>\r
13 *\r
14 * Released under GNU GPL, read the file 'COPYING' for more information\r
15 */\r
16 \r
17 #include "live_effects/effect.h"\r
18 #include "live_effects/parameter/parameter.h"\r
19 #include "live_effects/parameter/point.h"\r
20 \r
21 namespace Inkscape {\r
22 namespace LivePathEffect {\r
23 \r
24 class LPESkeleton : public Effect {\r
25 public:\r
26 LPESkeleton(LivePathEffectObject *lpeobject);\r
27 ~LPESkeleton();\r
28 \r
29 // Choose to implement one of the doEffect functions. You can delete or comment out the others.\r
30 // void doEffect (SPCurve * curve);\r
31 // NArtBpath * doEffect (NArtBpath * path_in);\r
32 // std::vector<Geom::Path> doEffect (std::vector<Geom::Path> & path_in);\r
33 Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect (Geom::Piecewise<Geom::D2<Geom::SBasis> > & pwd2_in);\r
34 \r
35 private:\r
36 // add the parameters for your effect here:\r
37 ScalarParam number;\r
38 // there are all kinds of parameters. Check the /live_effects/parameter directory which types exist!\r
39 \r
40 LPESkeleton(const LPESkeleton&);\r
41 LPESkeleton& operator=(const LPESkeleton&);\r
42 };\r
43 \r
44 } //namespace LivePathEffect\r
45 } //namespace Inkscape\r
46 \r
47 #endif\r