1 /*
2 * Conversion data for filter and filter primitive enumerations
3 *
4 * Authors:
5 * Nicholas Bishop
6 *
7 * Copyright (C) 2007 authors
8 *
9 * Released under GNU GPL, read the file 'COPYING' for more information
10 */
12 #include <glibmm/i18n.h>
14 #include "filter-enums.h"
16 using Inkscape::Util::EnumData;
17 using Inkscape::Util::EnumDataConverter;
19 const EnumData<NR::FilterPrimitiveType> FPData[NR::NR_FILTER_ENDPRIMITIVETYPE] = {
20 {NR::NR_FILTER_BLEND, _("Blend"), "svg:feBlend"},
21 {NR::NR_FILTER_COLORMATRIX, _("Color Matrix"), "svg:feColorMatrix"},
22 {NR::NR_FILTER_COMPONENTTRANSFER, _("Component Transfer"), "svg:feComponentTransfer"},
23 {NR::NR_FILTER_COMPOSITE, _("Composite"), "svg:feComposite"},
24 {NR::NR_FILTER_CONVOLVEMATRIX, _("Convolve Matrix"), "svg:feConvolveMatrix"},
25 {NR::NR_FILTER_DIFFUSELIGHTING, _("Diffuse Lighting"), "svg:feDiffuseLighting"},
26 {NR::NR_FILTER_DISPLACEMENTMAP, _("Displacement Map"), "svg:feDisplacementMap"},
27 {NR::NR_FILTER_FLOOD, _("Flood"), "svg:feFlood"},
28 {NR::NR_FILTER_GAUSSIANBLUR, _("Gaussian Blur"), "svg:feGaussianBlur"},
29 {NR::NR_FILTER_IMAGE, _("Image"), "svg:feImage"},
30 {NR::NR_FILTER_MERGE, _("Merge"), "svg:feMerge"},
31 {NR::NR_FILTER_MORPHOLOGY, _("Morphology"), "svg:feMorphology"},
32 {NR::NR_FILTER_OFFSET, _("Offset"), "svg:feOffset"},
33 {NR::NR_FILTER_SPECULARLIGHTING, _("Specular Lighting"), "svg:feSpecularLighting"},
34 {NR::NR_FILTER_TILE, _("Tile"), "svg:feTile"},
35 {NR::NR_FILTER_TURBULENCE, _("Turbulence"), "svg:feTurbulence"}
36 };
37 const EnumDataConverter<NR::FilterPrimitiveType> FPConverter(FPData, NR::NR_FILTER_ENDPRIMITIVETYPE);
39 const EnumData<FilterPrimitiveInput> FPInputData[FPINPUT_END] = {
40 {FPINPUT_SOURCEGRAPHIC, _("Source Graphic"), "SourceGraphic"},
41 {FPINPUT_SOURCEALPHA, _("Source Alpha"), "SourceAlpha"},
42 {FPINPUT_BACKGROUNDIMAGE, _("Background Image"), "BackgroundImage"},
43 {FPINPUT_BACKGROUNDALPHA, _("Background Alpha"), "BackgroundAlpha"},
44 {FPINPUT_FILLPAINT, _("Fill Paint"), "FillPaint"},
45 {FPINPUT_STROKEPAINT, _("Stroke Paint"), "StrokePaint"},
46 };
47 const EnumDataConverter<FilterPrimitiveInput> FPInputConverter(FPInputData, FPINPUT_END);
49 // feBlend
50 const EnumData<NR::FilterBlendMode> BlendModeData[NR::BLEND_ENDMODE] = {
51 //TRANSLATORS: This is a context string, only put the word "Normal" in your translation
52 {NR::BLEND_NORMAL, Q_("filterBlendMode|Normal"), "normal"},
53 {NR::BLEND_MULTIPLY, _("Multiply"), "multiply"},
54 {NR::BLEND_SCREEN, _("Screen"), "screen"},
55 {NR::BLEND_DARKEN, _("Darken"), "darken"},
56 {NR::BLEND_LIGHTEN, _("Lighten"), "lighten"}
57 };
58 const EnumDataConverter<NR::FilterBlendMode> BlendModeConverter(BlendModeData, NR::BLEND_ENDMODE);
61 const EnumData<NR::FilterColorMatrixType> ColorMatrixTypeData[NR::COLORMATRIX_ENDTYPE] = {
62 {NR::COLORMATRIX_MATRIX, _("Matrix"), "matrix"},
63 {NR::COLORMATRIX_SATURATE, _("Saturate"), "saturate"},
64 {NR::COLORMATRIX_HUEROTATE, _("Hue Rotate"), "hueRotate"},
65 {NR::COLORMATRIX_LUMINANCETOALPHA, _("Luminance to Alpha"), "luminanceToAlpha"}
66 };
67 const EnumDataConverter<NR::FilterColorMatrixType> ColorMatrixTypeConverter(ColorMatrixTypeData, NR::COLORMATRIX_ENDTYPE);
69 // feComposite
70 const EnumData<FeCompositeOperator> CompositeOperatorData[COMPOSITE_ENDOPERATOR] = {
71 {COMPOSITE_DEFAULT, _("Default"), ""},
72 {COMPOSITE_OVER, _("Over"), "over"},
73 {COMPOSITE_IN, _("In"), "in"},
74 {COMPOSITE_OUT, _("Out"), "out"},
75 {COMPOSITE_ATOP, _("Atop"), "atop"},
76 {COMPOSITE_XOR, _("XOR"), "xor"},
77 {COMPOSITE_ARITHMETIC, _("Arithmetic"), "arithmetic"}
78 };
79 const EnumDataConverter<FeCompositeOperator> CompositeOperatorConverter(CompositeOperatorData, COMPOSITE_ENDOPERATOR);
81 // feComponentTransfer
82 const EnumData<NR::FilterComponentTransferType> ComponentTransferTypeData[NR::COMPONENTTRANSFER_TYPE_ERROR] = {
83 {NR::COMPONENTTRANSFER_TYPE_IDENTITY, _("Identity"), "identity"},
84 {NR::COMPONENTTRANSFER_TYPE_TABLE, _("Table"), "table"},
85 {NR::COMPONENTTRANSFER_TYPE_DISCRETE, _("Discrete"), "discrete"},
86 {NR::COMPONENTTRANSFER_TYPE_LINEAR, _("Linear"), "linear"},
87 {NR::COMPONENTTRANSFER_TYPE_GAMMA, _("Gamma"), "gamma"},
88 };
89 const EnumDataConverter<NR::FilterComponentTransferType> ComponentTransferTypeConverter(ComponentTransferTypeData, NR::COMPONENTTRANSFER_TYPE_ERROR);
91 // feConvolveMatrix
92 const EnumData<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeData[NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE] = {
93 {NR::CONVOLVEMATRIX_EDGEMODE_DUPLICATE, _("Duplicate"), "duplicate"},
94 {NR::CONVOLVEMATRIX_EDGEMODE_WRAP, _("Wrap"), "wrap"},
95 {NR::CONVOLVEMATRIX_EDGEMODE_NONE, _("None"), "none"}
96 };
97 const EnumDataConverter<NR::FilterConvolveMatrixEdgeMode> ConvolveMatrixEdgeModeConverter(ConvolveMatrixEdgeModeData, NR::CONVOLVEMATRIX_EDGEMODE_ENDTYPE);
99 // feDisplacementMap
100 const EnumData<FilterDisplacementMapChannelSelector> DisplacementMapChannelData[DISPLACEMENTMAP_CHANNEL_ENDTYPE] = {
101 {DISPLACEMENTMAP_CHANNEL_RED, _("Red"), "R"},
102 {DISPLACEMENTMAP_CHANNEL_GREEN, _("Green"), "G"},
103 {DISPLACEMENTMAP_CHANNEL_BLUE, _("Blue"), "B"},
104 {DISPLACEMENTMAP_CHANNEL_ALPHA, _("Alpha"), "A"}
105 };
106 const EnumDataConverter<FilterDisplacementMapChannelSelector> DisplacementMapChannelConverter(DisplacementMapChannelData, DISPLACEMENTMAP_CHANNEL_ENDTYPE);
108 // feMorphology
109 const EnumData<NR::FilterMorphologyOperator> MorphologyOperatorData[NR::MORPHOLOGY_OPERATOR_END] = {
110 {NR::MORPHOLOGY_OPERATOR_ERODE, _("Erode"), "erode"},
111 {NR::MORPHOLOGY_OPERATOR_DILATE, _("Dilate"), "dilate"}
112 };
113 const EnumDataConverter<NR::FilterMorphologyOperator> MorphologyOperatorConverter(MorphologyOperatorData, NR::MORPHOLOGY_OPERATOR_END);
115 // feTurbulence
116 const EnumData<NR::FilterTurbulenceType> TurbulenceTypeData[NR::TURBULENCE_ENDTYPE] = {
117 {NR::TURBULENCE_FRACTALNOISE, _("Fractal Noise"), "fractalNoise"},
118 {NR::TURBULENCE_TURBULENCE, _("Turbulence"), "turbulence"}
119 };
120 const EnumDataConverter<NR::FilterTurbulenceType> TurbulenceTypeConverter(TurbulenceTypeData, NR::TURBULENCE_ENDTYPE);
122 // Light source
123 const EnumData<LightSource> LightSourceData[LIGHT_ENDSOURCE] = {
124 {LIGHT_DISTANT, _("Distant Light"), "svg:feDistantLight"},
125 {LIGHT_POINT, _("Point Light"), "svg:fePointLight"},
126 {LIGHT_SPOT, _("Spot Light"), "svg:feSpotLight"}
127 };
128 const EnumDataConverter<LightSource> LightSourceConverter(LightSourceData, LIGHT_ENDSOURCE);
130 /*
131 Local Variables:
132 mode:c++
133 c-file-style:"stroustrup"
134 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
135 indent-tabs-mode:nil
136 fill-column:99
137 End:
138 */
139 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :