1 /*
2 * alloc.c - specialized allocator for internal objects
3 *
4 * Copyright (C) 2006 Linus Torvalds
5 *
6 * The standard malloc/free wastes too much space for objects, partly because
7 * it maintains all the allocation infrastructure (which isn't needed, since
8 * we never free an object descriptor anyway), but even more because it ends
9 * up with maximal alignment because it doesn't know what the object alignment
10 * for the new allocation is.
11 */
12 #include "cache.h"
13 #include "object.h"
14 #include "blob.h"
15 #include "tree.h"
16 #include "commit.h"
17 #include "tag.h"
19 #define BLOCKING 1024
21 #define DEFINE_ALLOCATOR(name) \
22 static unsigned int name##_allocs; \
23 struct name *alloc_##name##_node(void) \
24 { \
25 static int nr; \
26 static struct name *block; \
27 \
28 if (!nr) { \
29 nr = BLOCKING; \
30 block = xcalloc(BLOCKING, sizeof(struct name)); \
31 } \
32 nr--; \
33 name##_allocs++; \
34 return block++; \
35 }
37 DEFINE_ALLOCATOR(blob)
38 DEFINE_ALLOCATOR(tree)
39 DEFINE_ALLOCATOR(commit)
40 DEFINE_ALLOCATOR(tag)
42 #define REPORT(name) \
43 fprintf(stderr, "%10s: %8u (%zu kB)\n", #name, name##_allocs, name##_allocs*sizeof(struct name) >> 10)
45 void alloc_report(void)
46 {
47 REPORT(blob);
48 REPORT(tree);
49 REPORT(commit);
50 REPORT(tag);
51 }