X-Git-Url: https://git.tokkee.org/?a=blobdiff_plain;f=src%2Fextension%2Finternal%2Fgdkpixbuf-input.cpp;h=c3a30a2f002f072dcc1ed128a2274d1058b7857a;hb=9dc68827cbd515262ecb8d5ae8547d9e82c72e00;hp=ff272d28d524abb1e68777713472970f13cfe2b5;hpb=8c6aa1264d2d7b0f1d6e31a97937572068aeaaae;p=inkscape.git diff --git a/src/extension/internal/gdkpixbuf-input.cpp b/src/extension/internal/gdkpixbuf-input.cpp index ff272d28d..c3a30a2f0 100644 --- a/src/extension/internal/gdkpixbuf-input.cpp +++ b/src/extension/internal/gdkpixbuf-input.cpp @@ -55,9 +55,9 @@ GdkpixbufInput::open(Inkscape::Extension::Input *mod, char const *uri) mime_type = "image/png"; } - doc = sp_document_new(NULL, TRUE, TRUE); - bool saved = sp_document_get_undo_sensitive(doc); - sp_document_set_undo_sensitive(doc, false); // no need to undo in this temporary document + doc = SPDocument::createNewDoc(NULL, TRUE, TRUE); + bool saved = DocumentUndo::getUndoSensitive(doc); + DocumentUndo::setUndoSensitive(doc, false); // no need to undo in this temporary document double width = gdk_pixbuf_get_width(pb); double height = gdk_pixbuf_get_height(pb); @@ -79,7 +79,7 @@ GdkpixbufInput::open(Inkscape::Extension::Input *mod, char const *uri) } // Create image node - Inkscape::XML::Document *xml_doc = sp_document_repr_doc(doc); + Inkscape::XML::Document *xml_doc = doc->getReprDoc(); Inkscape::XML::Node *image_node = xml_doc->createElement("svg:image"); sp_repr_set_svg_double(image_node, "width", width); sp_repr_set_svg_double(image_node, "height", height); @@ -100,11 +100,11 @@ GdkpixbufInput::open(Inkscape::Extension::Input *mod, char const *uri) g_object_unref(pb); // Add it to the current layer - SP_DOCUMENT_ROOT(doc)->appendChildRepr(image_node); + doc->getRoot()->appendChildRepr(image_node); Inkscape::GC::release(image_node); fit_canvas_to_drawing(doc); // restore undo, as now this document may be shown to the user if a bitmap was opened - sp_document_set_undo_sensitive(doc, saved); + DocumentUndo::setUndoSensitive(doc, saved); } else { printf("GdkPixbuf loader failed\n"); }