diff --git a/src/box3d-side.cpp b/src/box3d-side.cpp
index 866cbbca47f7091a0b6dec9b96d364b17815c1b7..241279100a8bee0e7b6bfc8033d5275cd3c1b904 100644 (file)
--- a/src/box3d-side.cpp
+++ b/src/box3d-side.cpp
return;
}
- SPCurve *c = new SPCurve();
// TODO: Draw the correct quadrangle here
// To do this, determine the perspective of the box, the orientation of the side (e.g., XY-FRONT)
// compute the coordinates of the corners in P^3, project them onto the canvas, and draw the
unsigned int corners[4];
box3d_side_compute_corner_ids(side, corners);
+ SPCurve *c = new SPCurve();
c->moveto(box3d_get_corner_screen(box, corners[0]));
c->lineto(box3d_get_corner_screen(box, corners[1]));
c->lineto(box3d_get_corner_screen(box, corners[2]));
c->lineto(box3d_get_corner_screen(box, corners[3]));
-
c->closepath();
- sp_lpe_item_perform_path_effect(SP_LPE_ITEM (side), c);
- sp_shape_set_curve_insync (SP_SHAPE (side), c, TRUE);
+
+ /* Reset the shape'scurve to the "original_curve"
+ * This is very important for LPEs to work properly! (the bbox might be recalculated depending on the curve in shape)*/
+ sp_shape_set_curve_insync (shape, c, TRUE);
+ if (sp_lpe_item_has_path_effect(SP_LPE_ITEM(shape)) && sp_lpe_item_path_effects_enabled(SP_LPE_ITEM(shape))) {
+ SPCurve *c_lpe = c->copy();
+ bool success = sp_lpe_item_perform_path_effect(SP_LPE_ITEM (shape), c_lpe);
+ if (success) {
+ sp_shape_set_curve_insync (shape, c_lpe, TRUE);
+ }
+ c_lpe->unref();
+ }
c->unref();
}