1 /**
2 * \file snap.h
3 * \brief Per-desktop object that handles snapping queries
4 *//*
5 * Authors:
6 * Lauris Kaplinski <lauris@kaplinski.com>
7 * Frank Felfe <innerspace@iname.com>
8 * Carl Hetherington <inkscape@carlh.net>
9 * Diederik van Lierop <mail@diedenrezi.nl>
10 *
11 * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
12 * Copyright (C) 2000-2002 Lauris Kaplinski
13 * Copyright (C) 2000-2010 Authors
14 *
15 * Released under GNU GPL, read the file 'COPYING' for more information
16 */
18 #ifndef SEEN_SNAP_H
19 #define SEEN_SNAP_H
21 #include <vector>
22 #include "guide-snapper.h"
23 #include "object-snapper.h"
24 #include "snap-preferences.h"
26 /* Guides */
27 enum SPGuideDragType { // used both here and in desktop-events.cpp
28 SP_DRAG_TRANSLATE,
29 SP_DRAG_ROTATE,
30 SP_DRAG_MOVE_ORIGIN,
31 SP_DRAG_NONE
32 };
34 class SPNamedView;
36 /// Class to coordinate snapping operations
37 /**
38 * The SnapManager class handles most (if not all) of the interfacing of the snapping mechanisms
39 * with the other parts of the code base. It stores the references to the various types of snappers
40 * for grid, guides and objects, and it stores most of the snapping preferences. Besides that
41 * it provides methods to setup the snapping environment (e.g. keeps a list of the items to ignore
42 * when looking for snap target candidates, and toggling of the snap indicator), and it provides
43 * many different methods for snapping queries (free snapping vs. constrained snapping,
44 * returning the result by reference or through a return statement, etc.)
45 *
46 * Each SPNamedView has one of these. It offers methods to snap points to whatever
47 * snappers are defined (e.g. grid, guides etc.). It also allows callers to snap
48 * points which have undergone some transformation (e.g. translation, scaling etc.)
49 *
50 * \par How snapping is implemented in Inkscape
51 * \par
52 * The snapping system consists of two key elements. The first one is the snap manager
53 * (this class), which keeps some data about objects in the document and answers queries
54 * of the type "given this point and type of transformation, what is the best place
55 * to snap to?".
56 *
57 * The second is in event-context.cpp and implements the snapping timeout. Whenever a motion
58 * events happens over the canvas, it stores it for later use and initiates a timeout.
59 * This timeout is discarded whenever a new motion event occurs. When the timeout expires,
60 * a global flag in SnapManager, accessed via getSnapPostponedGlobally(), is set to true
61 * and the stored event is replayed, but this time with snapping enabled. This way you can
62 * write snapping code directly in your control point's dragged handler as if there was
63 * no timeout.
64 */
66 class SnapManager
67 {
68 public:
69 enum Transformation {
70 TRANSLATE,
71 SCALE,
72 STRETCH,
73 SKEW,
74 ROTATE
75 };
77 SnapManager(SPNamedView const *v);
79 typedef std::list<const Inkscape::Snapper*> SnapperList;
81 bool someSnapperMightSnap() const;
82 bool gridSnapperMightSnap() const;
84 void setup(SPDesktop const *desktop,
85 bool snapindicator = true,
86 SPItem const *item_to_ignore = NULL,
87 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
88 SPGuide *guide_to_ignore = NULL);
90 void setup(SPDesktop const *desktop,
91 bool snapindicator,
92 std::vector<SPItem const *> &items_to_ignore,
93 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
94 SPGuide *guide_to_ignore = NULL);
96 void setupIgnoreSelection(SPDesktop const *desktop,
97 bool snapindicator = true,
98 std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes = NULL,
99 SPGuide *guide_to_ignore = NULL);
101 void unSetup() {_rotation_center_source_item = NULL;
102 _guide_to_ignore = NULL;
103 _desktop = NULL;
104 _named_view = NULL;
105 _unselected_nodes = NULL;}
107 // If we're dragging a rotation center, then setRotationCenterSource() stores the parent item
108 // of this rotation center; this reference is used to make sure that we do not snap a rotation
109 // center to itself
110 // NOTE: Must be called after calling setup(), not before!
111 void setRotationCenterSource(SPItem *item) {_rotation_center_source_item = item;}
112 SPItem* getRotationCenterSource() {return _rotation_center_source_item;}
114 // freeSnapReturnByRef() is preferred over freeSnap(), because it only returns a
115 // point if snapping has occurred (by overwriting p); otherwise p is untouched
116 void freeSnapReturnByRef(Geom::Point &p,
117 Inkscape::SnapSourceType const source_type,
118 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
120 Inkscape::SnappedPoint freeSnap(Inkscape::SnapCandidatePoint const &p,
121 Geom::OptRect const &bbox_to_snap = Geom::OptRect() ) const;
123 void preSnap(Inkscape::SnapCandidatePoint const &p);
125 Geom::Point multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin);
127 // constrainedSnapReturnByRef() is preferred over constrainedSnap(), because it only returns a
128 // point, by overwriting p, if snapping has occurred; otherwise p is untouched
129 void constrainedSnapReturnByRef(Geom::Point &p,
130 Inkscape::SnapSourceType const source_type,
131 Inkscape::Snapper::SnapConstraint const &constraint,
132 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
134 Inkscape::SnappedPoint constrainedSnap(Inkscape::SnapCandidatePoint const &p,
135 Inkscape::Snapper::SnapConstraint const &constraint,
136 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
138 Inkscape::SnappedPoint multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p,
139 std::vector<Inkscape::Snapper::SnapConstraint> const &constraints,
140 Geom::OptRect const &bbox_to_snap = Geom::OptRect()) const;
142 void guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal, SPGuideDragType drag_type) const;
143 void guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline) const;
145 Inkscape::SnappedPoint freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
146 Geom::Point const &pointer,
147 Geom::Point const &tr) const;
149 Inkscape::SnappedPoint constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
150 Geom::Point const &pointer,
151 Inkscape::Snapper::SnapConstraint const &constraint,
152 Geom::Point const &tr) const;
154 Inkscape::SnappedPoint freeSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
155 Geom::Point const &pointer,
156 Geom::Scale const &s,
157 Geom::Point const &o) const;
159 Inkscape::SnappedPoint constrainedSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
160 Geom::Point const &pointer,
161 Geom::Scale const &s,
162 Geom::Point const &o) const;
164 Inkscape::SnappedPoint constrainedSnapStretch(std::vector<Inkscape::SnapCandidatePoint> const &p,
165 Geom::Point const &pointer,
166 Geom::Coord const &s,
167 Geom::Point const &o,
168 Geom::Dim2 d,
169 bool uniform) const;
171 Inkscape::SnappedPoint constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
172 Geom::Point const &pointer,
173 Inkscape::Snapper::SnapConstraint const &constraint,
174 Geom::Point const &s, // s[0] = skew factor, s[1] = scale factor
175 Geom::Point const &o,
176 Geom::Dim2 d) const;
178 Inkscape::SnappedPoint constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
179 Geom::Point const &pointer,
180 Geom::Coord const &angle,
181 Geom::Point const &o) const;
183 Inkscape::GuideSnapper guide; ///< guide snapper
184 Inkscape::ObjectSnapper object; ///< snapper to other objects
185 Inkscape::SnapPreferences snapprefs;
187 SnapperList getSnappers() const;
188 SnapperList getGridSnappers() const;
190 SPDesktop const *getDesktop() const {return _desktop;}
191 SPNamedView const *getNamedView() const {return _named_view;}
192 SPDocument *getDocument() const;
193 SPGuide const *getGuideToIgnore() const {return _guide_to_ignore;}
195 bool getSnapIndicator() const {return _snapindicator;}
197 Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, SnappedConstraints const &sc, bool constrained, bool noCurves = false, bool allowOffScreen = false) const;
199 protected:
200 SPNamedView const *_named_view;
202 private:
203 std::vector<SPItem const *> _items_to_ignore; ///< Items that should not be snapped to, for example the items that are currently being dragged. Set using the setup() method
204 SPItem *_rotation_center_source_item; // to avoid snapping a rotation center to itself
205 SPGuide *_guide_to_ignore; ///< A guide that should not be snapped to, e.g. the guide that is currently being dragged
206 SPDesktop const *_desktop;
207 bool _snapindicator; ///< When true, an indicator will be drawn at the position that was being snapped to
208 std::vector<Inkscape::SnapCandidatePoint> *_unselected_nodes; ///< Nodes of the path that is currently being edited and which have not been selected and which will therefore be stationary. Only these nodes will be considered for snapping to. Of each unselected node both the position (Geom::Point) and the type (Inkscape::SnapTargetType) will be stored
210 Inkscape::SnappedPoint _snapTransformed(std::vector<Inkscape::SnapCandidatePoint> const &points,
211 Geom::Point const &pointer,
212 bool constrained,
213 Inkscape::Snapper::SnapConstraint const &constraint,
214 Transformation transformation_type,
215 Geom::Point const &transformation,
216 Geom::Point const &origin,
217 Geom::Dim2 dim,
218 bool uniform) const;
220 Geom::Point _transformPoint(Inkscape::SnapCandidatePoint const &p,
221 Transformation const transformation_type,
222 Geom::Point const &transformation,
223 Geom::Point const &origin,
224 Geom::Dim2 const dim,
225 bool const uniform) const;
227 void _displaySnapsource(Inkscape::SnapCandidatePoint const &p) const;
228 };
230 #endif /* !SEEN_SNAP_H */
232 /*
233 Local Variables:
234 mode:c++
235 c-file-style:"stroustrup"
236 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
237 indent-tabs-mode:nil
238 fill-column:99
239 End:
240 */
241 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :